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* Dolmen Gate - Fixed that it was not checked if the creates were attacking creatures for damage prevention.
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2 changed files with 85 additions and 6 deletions
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@ -34,12 +34,9 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterInPlay;
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import mage.filter.common.FilterControlledCreatureInPlay;
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import mage.filter.predicate.permanent.AttackingPredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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/**
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*
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@ -47,11 +44,10 @@ import mage.filter.predicate.permanent.ControllerPredicate;
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*/
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public class DolmenGate extends CardImpl {
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private static final FilterInPlay filter = new FilterControlledCreatureInPlay("attacking creatures you control");
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private static final FilterControlledCreatureInPlay filter = new FilterControlledCreatureInPlay("attacking creatures you control");
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static {
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filter.add(new AttackingPredicate());
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filter.add(new ControllerPredicate(TargetController.YOU));
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filter.getCreatureFilter().add(new AttackingPredicate());
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}
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public DolmenGate(UUID ownerId) {
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@ -0,0 +1,83 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.replacement.prevent;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DolmenGateTest extends CardTestPlayerBase {
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@Test
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public void testPreventForAttackingCreature() {
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// Prevent all combat damage that would be dealt to attacking creatures you control.
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
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addCard(Zone.BATTLEFIELD, playerB, "Dolmen Gate");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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block(2, playerA, "Pillarfield Ox", "Silvercoat Lion");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Silvercoat Lion", 0); // damage prevented because attacking, so it does not die
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}
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/**
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* In a commander game I was playing, a player blocked with a Dolmen Gate on the field, and the gate
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* prevented the damage that was dealt to their blocking creature (it should only prevent damage to the player's attacking creatures).
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*/
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@Test
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public void testDontPreventForBlockingCreature() {
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// Prevent all combat damage that would be dealt to attacking creatures you control.
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addCard(Zone.BATTLEFIELD, playerA, "Dolmen Gate");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
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attack(2, playerB, "Pillarfield Ox");
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block(2, playerA, "Silvercoat Lion", "Pillarfield Ox");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1); // no damage prevented because blocking, so it has to die
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}
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}
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