* Dolmen Gate - Fixed that it was not checked if the creates were attacking creatures for damage prevention.

This commit is contained in:
LevelX2 2015-05-22 11:26:42 +02:00
parent dba30fbba7
commit e68bd0e876
2 changed files with 85 additions and 6 deletions

View file

@ -34,12 +34,9 @@ import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterInPlay;
import mage.filter.common.FilterControlledCreatureInPlay;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
/**
*
@ -47,11 +44,10 @@ import mage.filter.predicate.permanent.ControllerPredicate;
*/
public class DolmenGate extends CardImpl {
private static final FilterInPlay filter = new FilterControlledCreatureInPlay("attacking creatures you control");
private static final FilterControlledCreatureInPlay filter = new FilterControlledCreatureInPlay("attacking creatures you control");
static {
filter.add(new AttackingPredicate());
filter.add(new ControllerPredicate(TargetController.YOU));
filter.getCreatureFilter().add(new AttackingPredicate());
}
public DolmenGate(UUID ownerId) {

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@ -0,0 +1,83 @@
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package org.mage.test.cards.replacement.prevent;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DolmenGateTest extends CardTestPlayerBase {
@Test
public void testPreventForAttackingCreature() {
// Prevent all combat damage that would be dealt to attacking creatures you control.
addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
addCard(Zone.BATTLEFIELD, playerB, "Dolmen Gate");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
attack(2, playerB, "Silvercoat Lion");
block(2, playerA, "Pillarfield Ox", "Silvercoat Lion");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Silvercoat Lion", 0); // damage prevented because attacking, so it does not die
}
/**
* In a commander game I was playing, a player blocked with a Dolmen Gate on the field, and the gate
* prevented the damage that was dealt to their blocking creature (it should only prevent damage to the player's attacking creatures).
*/
@Test
public void testDontPreventForBlockingCreature() {
// Prevent all combat damage that would be dealt to attacking creatures you control.
addCard(Zone.BATTLEFIELD, playerA, "Dolmen Gate");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
attack(2, playerB, "Pillarfield Ox");
block(2, playerA, "Silvercoat Lion", "Pillarfield Ox");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Silvercoat Lion", 1); // no damage prevented because blocking, so it has to die
}
}