* Obscuring Aether - Fixed a problem that face down creatures had P/T = 0/0.

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LevelX2 2016-11-20 10:15:11 +01:00
parent da7982ff2e
commit e6afdf0874

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package org.mage.test.cards.facedown;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ObscuringAetherTest extends CardTestPlayerBase {
/**
* Obscuring Aether cannot turn into a face down 2/2 like it should. When
* activating the ability to turn it over it, it dies immediately.
*
*/
// test that cards exiled using Ghastly Conscription return face down
@Test
public void testTurnFaceDown() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
// Face-down creature spells you cast cost {1} less to cast.
// {1}{G}: Turn Obscuring Aether face down.
addCard(Zone.HAND, playerA, "Obscuring Aether");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Obscuring Aether");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}: Turn");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Obscuring Aether", 0);
assertGraveyardCount(playerA, "Obscuring Aether", 0);
assertPermanentCount(playerA, "", 1);
assertPowerToughness(playerA, "", 2, 2);
}
}