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[AFR] updated spoiler
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@ -41328,28 +41328,33 @@ Dancing Sword|Adventures in the Forgotten Realms|8|R|{1}{W}|Artifact - Equipment
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Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.|
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Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.|
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Delver's Torch|Adventures in the Forgotten Realms|10|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, venture into the dungeon.$Equip {3}|
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Delver's Torch|Adventures in the Forgotten Realms|10|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, venture into the dungeon.$Equip {3}|
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Devoted Paladin|Adventures in the Forgotten Realms|11|C|{4}{W}|Creature - Orc Knight|4|4|Beacon of Hope — When Devoted Paladin enters the battelfield, creatures you control get +1/+1 and gain vigilance until end of turn.|
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Devoted Paladin|Adventures in the Forgotten Realms|11|C|{4}{W}|Creature - Orc Knight|4|4|Beacon of Hope — When Devoted Paladin enters the battelfield, creatures you control get +1/+1 and gain vigilance until end of turn.|
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Divine Smite|Adventures in the Forgotten Realms|12|U|{1}{W}|Instant|||Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.|
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Dragon's Disciple|Adventures in the Forgotten Realms|13|U|{1}{W}|Creature - Human Monk|1|3|As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do, or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.$Dragons you control have ward {1}.|
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Dragon's Disciple|Adventures in the Forgotten Realms|13|U|{1}{W}|Creature - Human Monk|1|3|As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do, or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.$Dragons you control have ward {1}.|
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Dwarfhold Champion|Adventures in the Forgotten Realms|14|C|{1}{W}|Creature - Dwarf Warrior|3|1|As long as Dwarfhold Champion is equipped, it gets +0/+2.|
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Dwarfhold Champion|Adventures in the Forgotten Realms|14|C|{1}{W}|Creature - Dwarf Warrior|3|1|As long as Dwarfhold Champion is equipped, it gets +0/+2.|
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Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.|
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Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.|
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Gloom Stalker|Adventures in the Forgotten Realms|16|C|{2}{W}|Creature - Dwarf Ranger|2|3|As long as you've completed a dungeon, Gloom Stalker has double strike.|
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Gloom Stalker|Adventures in the Forgotten Realms|16|C|{2}{W}|Creature - Dwarf Ranger|2|3|As long as you've completed a dungeon, Gloom Stalker has double strike.|
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Grand Master of Flowers|Adventures in the Forgotten Realms|17|M|{2}{W}{W}|Legendary Planeswalker - Bahamut|3|As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.$+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.$+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it.|
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Guardian of Faith|Adventures in the Forgotten Realms|18|R|{1}{W}{W}|Creature - Spirit Knight|3|2|Flash$Vigilance$When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.|
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Guardian of Faith|Adventures in the Forgotten Realms|18|R|{1}{W}{W}|Creature - Spirit Knight|3|2|Flash$Vigilance$When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.|
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Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.|
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Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.|
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Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.|
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Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.|
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Ingenious Smith|Adventures in the Forgotten Realms|21|U|{1}{W}|Creature - Human Artificer|1|1|When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.|
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Ingenious Smith|Adventures in the Forgotten Realms|21|U|{1}{W}|Creature - Human Artificer|1|1|When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.|
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Keen-Eared Sentry|Adventures in the Forgotten Realms|22|U|{1}{W}|Creature - Human Soldier|2|1|You have hexproof.$Your opponents can't venture into the dungeon more than once each turn.|
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Keen-Eared Sentry|Adventures in the Forgotten Realms|22|U|{1}{W}|Creature - Human Soldier|2|1|You have hexproof.$Your opponents can't venture into the dungeon more than once each turn.|
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Minimus Containment|Adventures in the Forgotten Realms|24|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.|
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Minimus Containment|Adventures in the Forgotten Realms|24|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.|
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Monk of the Open Hand|Adventures in the Forgotten Realms|25|U|{W}|Creature - Elf Monk|1|1|Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.|
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Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
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Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
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Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.|
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Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.|
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Oswald Fiddlebender|Adventures in the Forgotten Realms|28|R|{1}{W}|Legendary Creature - Gnome Artificer|2|2|{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.|
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Oswald Fiddlebender|Adventures in the Forgotten Realms|28|R|{1}{W}|Legendary Creature - Gnome Artificer|2|2|{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.|
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Paladin Class|Adventures in the Forgotten Realms|29|R|{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Spells your opponents cast during your turn cost {1} more to cast.${2}{W}: Level 2$Creatures you control get +1/+1.${4}{W}: Level 3$Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.|
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Paladin Class|Adventures in the Forgotten Realms|29|R|{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Spells your opponents cast during your turn cost {1} more to cast.${2}{W}: Level 2$Creatures you control get +1/+1.${4}{W}: Level 3$Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.|
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Paladin's Shield|Adventures in the Forgotten Realms|30|C|{1}{W}|Artifact - Equipment|||Flash$When Paladin's Shield enters the battlefield, attach it to target creature you control.$Equipped creature gets +0/+2.$Equip {3}|
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Paladin's Shield|Adventures in the Forgotten Realms|30|C|{1}{W}|Artifact - Equipment|||Flash$When Paladin's Shield enters the battlefield, attach it to target creature you control.$Equipped creature gets +0/+2.$Equip {3}|
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Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.|
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Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.|
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Plate Armor|Adventures in the Forgotten Realms|32|U|{2}{W}|Artifact - Equipment|||Equipped creature gets +3/+3 and has ward {1}.$Equip {3}. This ability costs {1} less to activate for each other Equipment you control.|
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Portable Hole|Adventures in the Forgotten Realms|33|U|{W}|Artifact|||When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.|
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Portable Hole|Adventures in the Forgotten Realms|33|U|{W}|Artifact|||When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.|
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Potion of Healing|Adventures in the Forgotten Realms|34|C|{1}{W}|Artifact|||When Potion of Healing enters the battlefield, draw a card.${W}, {T}, Sacrifice Potion of Healing: You gain 3 life.|
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Potion of Healing|Adventures in the Forgotten Realms|34|C|{1}{W}|Artifact|||When Potion of Healing enters the battlefield, draw a card.${W}, {T}, Sacrifice Potion of Healing: You gain 3 life.|
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Rally Maneuver|Adventures in the Forgotten Realms|36|U|{2}{W}|Instant|||Target creature get +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.|
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Rally Maneuver|Adventures in the Forgotten Realms|36|U|{2}{W}|Instant|||Target creature get +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.|
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Ranger's Hawk|Adventures in the Forgotten Realms|37|C|{W}|Creature - Bird|1|1|Flying${3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.|
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Ranger's Hawk|Adventures in the Forgotten Realms|37|C|{W}|Creature - Bird|1|1|Flying${3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.|
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Teleportation Circle|Adventures in the Forgotten Realms|39|R|{3}{W}|Enchantment|||At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.|
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Teleportation Circle|Adventures in the Forgotten Realms|39|R|{3}{W}|Enchantment|||At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.|
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Veteran Dungeoneer|Adventures in the Forgotten Realms|40|C|{3}{W}|Creature - Human Warrior|3|4|When Veteran Dungeoneer enters the battlefield, venture into the dungeon.|
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Veteran Dungeoneer|Adventures in the Forgotten Realms|40|C|{3}{W}|Creature - Human Warrior|3|4|When Veteran Dungeoneer enters the battlefield, venture into the dungeon.|
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White Dragon|Adventures in the Forgotten Realms|41|U|{4}{W}{W}|Creature - Dragon|4|4|Flying$Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.|
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You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.|
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You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.|
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You're Ambushed on the Road|Adventures in the Forgotten Realms|43|C|{W}|Instant|||Choose one —$• Make a Retreat — Return target creature you control to its owner's hand.$• Stand and Fight — Target creature gets +1/+3 until end of turn.|
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You're Ambushed on the Road|Adventures in the Forgotten Realms|43|C|{W}|Instant|||Choose one —$• Make a Retreat — Return target creature you control to its owner's hand.$• Stand and Fight — Target creature gets +1/+3 until end of turn.|
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Air-Cult Elemental|Adventures in the Forgotten Realms|45|C|{4}{U}{U}|Creature - Elemental|2|5|Flying$Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.|
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Air-Cult Elemental|Adventures in the Forgotten Realms|45|C|{4}{U}{U}|Creature - Elemental|2|5|Flying$Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.|
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@ -41369,6 +41374,7 @@ Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant cre
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Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
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Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
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Iymrith, Desert Doom|Adventures in the Forgotten Realms|62|M|{3}{U}{U}|Legendary Creature - Dragon|5|5|Flying$Iymrith, Desert Doom has ward {4} as long as it's untapped.$Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.|
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Iymrith, Desert Doom|Adventures in the Forgotten Realms|62|M|{3}{U}{U}|Legendary Creature - Dragon|5|5|Flying$Iymrith, Desert Doom has ward {4} as long as it's untapped.$Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.|
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Mordenkainen|Adventures in the Forgotten Realms|64|M|{4}{U}{U}|Legendary Planeswalker - Mordenkainen|5|+2: Draw two cards, then put a card from your hand on the bottom of your library.$−2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."$−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."|
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Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.|
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Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.|
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Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.|
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Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.|
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Power of Persuasion|Adventures in the Forgotten Realms|67|U|{2}{U}|Sorcery|||Choose target creature an opponent controls, then roll a d20.$1-9 & Return it to its owner's hand.$10-19 & Its owner puts it on the top of bottom of their library.$20 & Gain control of it until the end of your next turn.|
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Power of Persuasion|Adventures in the Forgotten Realms|67|U|{2}{U}|Sorcery|||Choose target creature an opponent controls, then roll a d20.$1-9 & Return it to its owner's hand.$10-19 & Its owner puts it on the top of bottom of their library.$20 & Gain control of it until the end of your next turn.|
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@ -41382,6 +41388,7 @@ Soulknife Spy|Adventures in the Forgotten Realms|75|C|{2}{U}|Creature - Elf Rogu
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Split the Party|Adventures in the Forgotten Realms|76|U|{3}{U}{U}|Sorcery|||Choose target player. Return half the creatures they control to their owner's hand, rounded up.|
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Split the Party|Adventures in the Forgotten Realms|76|U|{3}{U}{U}|Sorcery|||Choose target player. Return half the creatures they control to their owner's hand, rounded up.|
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Sudden Insight|Adventures in the Forgotten Realms|77|U|{4}{U}{U}|Instant|||Draw a card for each different mana value among nonland cards in your graveyard.|
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Sudden Insight|Adventures in the Forgotten Realms|77|U|{4}{U}{U}|Instant|||Draw a card for each different mana value among nonland cards in your graveyard.|
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Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.|
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Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.|
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True Polymorph|Adventures in the Forgotten Realms|80|R|{4}{U}{U}|Instant|||Target artifact or creature becomes a copy of another target artifact or creature.|
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Wizard Class|Adventures in the Forgotten Realms|81|U|{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$You have no maximum hand size.${2}{U}: Level 2$When this Class becomes level 2, draw two cards.${4}{U}: Level 3$Whenever you draw a card, put a +1/+1 counter on target creature you control.|
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Wizard Class|Adventures in the Forgotten Realms|81|U|{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$You have no maximum hand size.${2}{U}: Level 2$When this Class becomes level 2, draw two cards.${4}{U}: Level 3$Whenever you draw a card, put a +1/+1 counter on target creature you control.|
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Wizard's Spellbook|Adventures in the Forgotten Realms|82|R|{5}{U}{U}|Artifact|||{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.$1-9 & Copy that card. You may cast the copy.$10-19 & Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.$20 & Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.|
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Wizard's Spellbook|Adventures in the Forgotten Realms|82|R|{5}{U}{U}|Artifact|||{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.$1-9 & Copy that card. You may cast the copy.$10-19 & Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.$20 & Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.|
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You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent top its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.|
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You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent top its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.|
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@ -41391,6 +41398,7 @@ Yuan-Ti Malison|Adventures in the Forgotten Realms|86|R|{1}{U}|Creature - Snake
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Baleful Beholder|Adventures in the Forgotten Realms|89|C|{4}{B}{B}|Creature - Beholder|6|5|When Baleful Beholder enters the battlefield, choose one —$• Antimagic Cone — Each opponent sacrifices an enchantment.$• Fear Ray — Creatures you control gain menace until end of turn.|
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Baleful Beholder|Adventures in the Forgotten Realms|89|C|{4}{B}{B}|Creature - Beholder|6|5|When Baleful Beholder enters the battlefield, choose one —$• Antimagic Cone — Each opponent sacrifices an enchantment.$• Fear Ray — Creatures you control gain menace until end of turn.|
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Black Dragon|Adventures in the Forgotten Realms|90|U|{5}{B}{B}|Creature - Dragon|4|4|Flying$Acid Breath — When Black Dragon enters the battlefield, target creature an oppon ent controls gets -3/-3 until end of turn.|
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Black Dragon|Adventures in the Forgotten Realms|90|U|{5}{B}{B}|Creature - Dragon|4|4|Flying$Acid Breath — When Black Dragon enters the battlefield, target creature an oppon ent controls gets -3/-3 until end of turn.|
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The Book of Vile Darkness|Adventures in the Forgotten Realms|91|M|{B}{B}{B}|Legendary Artifact|||At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.${T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.|
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The Book of Vile Darkness|Adventures in the Forgotten Realms|91|M|{B}{B}{B}|Legendary Artifact|||At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.${T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.|
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Check for Traps|Adventures in the Forgotten Realms|92|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You. choose a nonland card from it. Exile that card. If an instant or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.|
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Clattering Skeletons|Adventures in the Forgotten Realms|93|C|{3}{B}|Creature - Skeleton|4|3|When Clattering Skeletons dies, venture into the dungeon.|
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Clattering Skeletons|Adventures in the Forgotten Realms|93|C|{3}{B}|Creature - Skeleton|4|3|When Clattering Skeletons dies, venture into the dungeon.|
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Death-Priest of Myrkul|Adventures in the Forgotten Realms|95|U|{2}{B}{B}|Creature - Tiefling Cleric|2|2|Skeletons, Vampires, and Zombies you control get +1/+1.$At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.|
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Death-Priest of Myrkul|Adventures in the Forgotten Realms|95|U|{2}{B}{B}|Creature - Tiefling Cleric|2|2|Skeletons, Vampires, and Zombies you control get +1/+1.$At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.|
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Demogorgon's Clutches|Adventures in the Forgotten Realms|96|U|{2}{B}|Sorcery|||Target opponent discards two cards, mills two cards, and loses 2 life.|
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Demogorgon's Clutches|Adventures in the Forgotten Realms|96|U|{2}{B}|Sorcery|||Target opponent discards two cards, mills two cards, and loses 2 life.|
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@ -41398,6 +41406,7 @@ Devour Intellect|Adventures in the Forgotten Realms|97|C|{B}|Sorcery|||Target op
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Drider|Adventures in the Forgotten Realms|98|U|{4}{B}|Creature - Elf Spider|4|3|Reach$Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.|
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Drider|Adventures in the Forgotten Realms|98|U|{4}{B}|Creature - Elf Spider|4|3|Reach$Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.|
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Dungeon Crawler|Adventures in the Forgotten Realms|99|U|{B}|Creature - Zombie|2|1|Dungeon Crawler enters the battlefield tapped.$Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.|
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Dungeon Crawler|Adventures in the Forgotten Realms|99|U|{B}|Creature - Zombie|2|1|Dungeon Crawler enters the battlefield tapped.$Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.|
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Ebondeath, Dracolich|Adventures in the Forgotten Realms|100|M|{2}{B}{B}|Legendary Creature - Zombie Dragon|5|2|Flash$Flying$Ebondeath, Dracolich enters the battlefield tapped.$You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.|
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Ebondeath, Dracolich|Adventures in the Forgotten Realms|100|M|{2}{B}{B}|Legendary Creature - Zombie Dragon|5|2|Flash$Flying$Ebondeath, Dracolich enters the battlefield tapped.$You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.|
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Eyes of the Beholder|Adventures in the Forgotten Realms|101|C|{4}{B}{B}|Instant|||Target creature gets -11/-11 until end of turn.|
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Fates' Reversal|Adventures in the Forgotten Realms|102|C|{1}{B}|Sorcery|||Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.|
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Fates' Reversal|Adventures in the Forgotten Realms|102|C|{1}{B}|Sorcery|||Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.|
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Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."|
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Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."|
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Forsworn Paladin|Adventures in the Forgotten Realms|104|R|{B}|Creature - Human Knight|1|1|Menace${1}{B}, {T}, Pay 1 life: Create a Treasure token.${2}{B}: Target creature get +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.|
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Forsworn Paladin|Adventures in the Forgotten Realms|104|R|{B}|Creature - Human Knight|1|1|Menace${1}{B}, {T}, Pay 1 life: Create a Treasure token.${2}{B}: Target creature get +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.|
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@ -41410,9 +41419,12 @@ Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary
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Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.|
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Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.|
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Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.|
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Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.|
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Precipitous Drop|Adventures in the Forgotten Realms|115|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Precipitous Drop enters the battlefield, venture into the dungeon.$Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.|
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Precipitous Drop|Adventures in the Forgotten Realms|115|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Precipitous Drop enters the battlefield, venture into the dungeon.$Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.|
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Ray of Enfeeblement|Adventures in the Forgotten Realms|116|U|{W}|Instant|||Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.|
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Sepulcher Ghoul|Adventures in the Forgotten Realms|118|C|{1}{B}|Creature - Zombie|2|1|Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.|
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Sepulcher Ghoul|Adventures in the Forgotten Realms|118|C|{1}{B}|Creature - Zombie|2|1|Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.|
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Shambling Ghast|Adventures in the Forgotten Realms|119|C|{B}|Creature - Zombie|1|1|When Shambling Ghast dies, choose one —$• Brave the Stench — Target creature an opponent controls -1/-1 until end of turn.$• Search the Body — Create a Treasure token.|
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Shambling Ghast|Adventures in the Forgotten Realms|119|C|{B}|Creature - Zombie|1|1|When Shambling Ghast dies, choose one —$• Brave the Stench — Target creature an opponent controls -1/-1 until end of turn.$• Search the Body — Create a Treasure token.|
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Skullport Merchant|Adventures in the Forgotten Realms|120|U|{2}{B}|Creature - Dwarf Citizen|1|4|When Skullport Merchant enters the battlefield, create a Treasure token.${1}{B}, Sacrifice another creature or a Treasure: Draw a card.|
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Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatuers and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.|
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Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatuers and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.|
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Vampire Spawn|Adventures in the Forgotten Realms|123|C|{2}{B}|Creature - Vampire|2|3|When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.|
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Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}|
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Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}|
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Warlock Class|Adventures in the Forgotten Realms|125|U|{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.${1}{B}: Level 2$When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.${6}{B}: Level 3$At the beginning of your end step, each opponent loses life equal to the life they lost this turn.|
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Warlock Class|Adventures in the Forgotten Realms|125|U|{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.${1}{B}: Level 2$When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.${6}{B}: Level 3$At the beginning of your end step, each opponent loses life equal to the life they lost this turn.|
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Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.|
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Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.|
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@ -41442,8 +41454,9 @@ Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}
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Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
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Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
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Price of Loyalty|Adventures in the Forgotten Realms|159|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.|
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Price of Loyalty|Adventures in the Forgotten Realms|159|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.|
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Red Dragon|Adventures in the Forgotten Realms|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.|
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Red Dragon|Adventures in the Forgotten Realms|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.|
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Rust Monster|Adventures in the Forgotten Realms|161|U|{2}{R}|Creature - Beast|2|1|First strike$Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.|
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Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.|
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Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.|
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Tiger-Tribe Hunter|Adventures in the Forgotten Realms|163|U|{3}{R}{R}|Creature - Human Barbarian|4|4|Trample$Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. If you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.|
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Tiger-Tribe Hunter|Adventures in the Forgotten Realms|163|U|{3}{R}{R}|Creature - Human Barbarian|4|4|Trample$Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.|
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Unexpected Windfall|Adventures in the Forgotten Realms|164|C|{2}{R}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.|
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Unexpected Windfall|Adventures in the Forgotten Realms|164|C|{2}{R}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.|
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Valor Singer|Adventures in the Forgotten Realms|165|C|{2}{R}|Creature - Tiefling Bard|2|3|Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.|
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Valor Singer|Adventures in the Forgotten Realms|165|C|{2}{R}|Creature - Tiefling Bard|2|3|Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.|
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Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
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Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
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@ -41472,6 +41485,7 @@ Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary A
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Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.|
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Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.|
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Loathsome Troll|Adventures in the Forgotten Realms|192|U|{3}{G}{G}|Creature - Troll|6|2|{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.$1-9 & Put Loathsome Troll on top of your library.$10-19 & Return Loathsome Troll to your hand.$20 & Return Loathsome Troll to the battlefield tapped.|
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Loathsome Troll|Adventures in the Forgotten Realms|192|U|{3}{G}{G}|Creature - Troll|6|2|{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.$1-9 & Put Loathsome Troll on top of your library.$10-19 & Return Loathsome Troll to your hand.$20 & Return Loathsome Troll to the battlefield tapped.|
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Long Rest|Adventures in the Forgotten Realms|193|R|{X}{G}{G}{G}|Sorcery|||Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.|
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Long Rest|Adventures in the Forgotten Realms|193|R|{X}{G}{G}{G}|Sorcery|||Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.|
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Lurking Roper|Adventures in the Forgotten Realms|194|U|{2}{G}|Creature - Horror|4|5|Lurking Roper doesn't untap during your untap step.$Whenever you gain life, untap Lurking Roper.|
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Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.|
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Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.|
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Old Gnawbone|Adventures in the Forgotten Realms|197|M|{5}{G}{G}|Legendary Creature - Dragon|7|7|Flying$Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.|
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Old Gnawbone|Adventures in the Forgotten Realms|197|M|{5}{G}{G}|Legendary Creature - Dragon|7|7|Flying$Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.|
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Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen senses — When Owlbear enters the battlefield, draw a card.|
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Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen senses — When Owlbear enters the battlefield, draw a card.|
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@ -41485,6 +41499,7 @@ The Tarrasque|Adventures in the Forgotten Realms|207|M|{6}{G}{G}{G}|Legendary Cr
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Varis, Silverymoon Ranger|Adventures in the Forgotten Realms|209|R|{1}{G}{G}|Legendary Creature - Human Elf Ranger|3|3|Reach, ward {1}$Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.$Whenever you complete a dungeon, create a 2/2 green Wolf creature token.|
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Varis, Silverymoon Ranger|Adventures in the Forgotten Realms|209|R|{1}{G}{G}|Legendary Creature - Human Elf Ranger|3|3|Reach, ward {1}$Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.$Whenever you complete a dungeon, create a 2/2 green Wolf creature token.|
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Wandering Troubadour|Adventures in the Forgotten Realms|210|U|{3}{G}|Creature - Dragon Bard|4|2|At the begining of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.|
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Wandering Troubadour|Adventures in the Forgotten Realms|210|U|{3}{G}|Creature - Dragon Bard|4|2|At the begining of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.|
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Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.|
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Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.|
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Wild Shape|Adventures in the Forgotten Realms|212|U|{G}|Instant|||Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.$• 1/3 Turtle with hexproof.$• 1/5 Spider with reach.$• 3/3 Elephant with trample.|
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You Find a Cursed Idol|Adventures in the Forgotten Realms|213|C|{1}{G}|Sorcery|||Choose one —$• Smash It — Destroy target artifact.$• Lift the Curse — Destroy target enchantment.$• Steal Its Eyes — Create an Treasure token and venture into the dungeon.|
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You Find a Cursed Idol|Adventures in the Forgotten Realms|213|C|{1}{G}|Sorcery|||Choose one —$• Smash It — Destroy target artifact.$• Lift the Curse — Destroy target enchantment.$• Steal Its Eyes — Create an Treasure token and venture into the dungeon.|
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You Happen On a Glade|Adventures in the Forgotten Realms|214|U|{2}{G}|Instant|||Choose one —$• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.$• Make Camp — Return target permanent card from your graveyard to your hand.|
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You Happen On a Glade|Adventures in the Forgotten Realms|214|U|{2}{G}|Instant|||Choose one —$• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.$• Make Camp — Return target permanent card from your graveyard to your hand.|
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You Meet in a Tavern|Adventures in the Forgotten Realms|215|U|{2}{G}{G}|Sorcery|||Choose one —$• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$• Start a Brawl — Creatures you control get +2/+2 until end of turn.|
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You Meet in a Tavern|Adventures in the Forgotten Realms|215|U|{2}{G}{G}|Sorcery|||Choose one —$• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$• Start a Brawl — Creatures you control get +2/+2 until end of turn.|
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|
@ -41500,7 +41515,7 @@ Hama Pashar, Ruin Seeker|Adventures in the Forgotten Realms|224|U|{1}{W}{U}|Lege
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Kalain, Reclusive Painter|Adventures in the Forgotten Realms|225|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.$Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.|
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Kalain, Reclusive Painter|Adventures in the Forgotten Realms|225|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.$Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.|
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Krydle of Baldur's Gate|Adventures in the Forgotten Realms|226|U|{U}{B}|Legendary Creature - Human Elf Rogue|1|3|Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.$Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.|
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Krydle of Baldur's Gate|Adventures in the Forgotten Realms|226|U|{U}{B}|Legendary Creature - Human Elf Rogue|1|3|Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.$Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.|
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Minsc, Beloved Ranger|Adventures in the Forgotten Realms|227|M|{R}{G}{W}|Legendary Creature - Human Ranger|3|3|When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.${X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only a sorcery.|
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Minsc, Beloved Ranger|Adventures in the Forgotten Realms|227|M|{R}{G}{W}|Legendary Creature - Human Ranger|3|3|When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.${X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only a sorcery.|
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Monk Class|Adventures in the Forgotten Realms|228|R|{W}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The second spell you cast each turn costs {1} less to cast.${W}{U}: Level 2$When this Class becomes level 2, return up to one target nonalnd permanent to its owner's hand.${1}{W}{U}: Level 3$At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."|
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Monk Class|Adventures in the Forgotten Realms|228|R|{W}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The second spell you cast each turn costs {1} less to cast.${W}{U}: Level 2$When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.${1}{W}{U}: Level 3$At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."|
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Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.|
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Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.|
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Rogue Class|Adventures in the Forgotten Realms|230|R|{U}{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a creature you controls deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.${1}{U}{B}: Level 2$Creatures you control have menace.${2}{U}{B}: Level 3$You may play cards exiled with Rogue Class, and you may spend mana as through it were mana of any color to cast them.|
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Rogue Class|Adventures in the Forgotten Realms|230|R|{U}{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a creature you controls deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.${1}{U}{B}: Level 2$Creatures you control have menace.${2}{U}{B}: Level 3$You may play cards exiled with Rogue Class, and you may spend mana as through it were mana of any color to cast them.|
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Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.|
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Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.|
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@ -41515,6 +41530,7 @@ Xanathar, Guild Kingpin|Adventures in the Forgotten Realms|239|M|{4}{U}{B}|Legen
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Bag of Holding|Adventures in the Forgotten Realms|240|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.|
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Bag of Holding|Adventures in the Forgotten Realms|240|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.|
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The Deck of Many Things|Adventures in the Forgotten Realms|241|M|{5}|Legendary Artifact|||{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.$1-9 & Return a card at random from your graveyard to your hand.$10-19 & Draw two cards.$20 & Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.|
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The Deck of Many Things|Adventures in the Forgotten Realms|241|M|{5}|Legendary Artifact|||{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.$1-9 & Return a card at random from your graveyard to your hand.$10-19 & Draw two cards.$20 & Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.|
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Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}.${3}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}.${3}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Eye of Vecna|Adventures in the Forgotten Realms|243|R|{2}|Legendary Artifact|||When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.$At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.|
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Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Mimic|Adventures in the Forgotten Realms|249|C|{2}|Artifact - Treasure|||{T}, Sacrifice Mimic: Add one mana of any color.${2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.|
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Mimic|Adventures in the Forgotten Realms|249|C|{2}|Artifact - Treasure|||{T}, Sacrifice Mimic: Add one mana of any color.${2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.|
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Spike Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spike Pit Trap: Choose target creature, then roll a d20.$1-9 & Spiked Pit Trap deals 5 damage to that creature.$10-20 & Spike Pit Trap deals 5 damage to that creature. Create a Treasure token.|
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Spike Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spike Pit Trap: Choose target creature, then roll a d20.$1-9 & Spiked Pit Trap deals 5 damage to that creature.$10-20 & Spike Pit Trap deals 5 damage to that creature. Create a Treasure token.|
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@ -41525,12 +41541,14 @@ Dungeon Descent|Adventures in the Forgotten Realms|255|R||Land|||Dungeon Descent
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Evolving Wilds|Adventures in the Forgotten Realms|256|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Evolving Wilds|Adventures in the Forgotten Realms|256|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Hall of Storm Giants|Adventures in the Forgotten Realms|257|R||Land|||If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.${T}: Add {U}.${5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.|
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Hall of Storm Giants|Adventures in the Forgotten Realms|257|R||Land|||If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.${T}: Add {U}.${5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.|
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Hive of the Eye Tyrant|Adventures in the Forgotten Realms|258|R||Land|||If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.${T}: Add {B}.${3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.|
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Hive of the Eye Tyrant|Adventures in the Forgotten Realms|258|R||Land|||If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.${T}: Add {B}.${3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.|
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Lair of the Hydra|Adventures in the Forgotten Realms|259|R||Land|||If you control two or more other lands, "Hydra Nest" enters the battlefield tapped.${T}: Add {G}.${X}{G}: "Hydra Nest" becomes an X/X green Hydra creature until end of turn. It's still a land. X can't be 0.|
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Treasure Vault|Adventures in the Forgotten Realms|261|R||Artifact Land|||{T}: Add {C}.${X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.|
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Treasure Vault|Adventures in the Forgotten Realms|261|R||Artifact Land|||{T}: Add {C}.${X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.|
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Plains|Adventures in the Forgotten Realms|262|C||Basic Land - Plains|||({T}: Add {W}.)|
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Plains|Adventures in the Forgotten Realms|262|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Adventures in the Forgotten Realms|266|C||Basic Land - Island|||({T}: Add {U}.)|
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Island|Adventures in the Forgotten Realms|266|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Adventures in the Forgotten Realms|270|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Swamp|Adventures in the Forgotten Realms|270|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Adventures in the Forgotten Realms|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Mountain|Adventures in the Forgotten Realms|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Adventures in the Forgotten Realms|278|C||Basic Land - Forest|||({T}: Add {G}.)|
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Forest|Adventures in the Forgotten Realms|278|C||Basic Land - Forest|||({T}: Add {G}.)|
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Hand of Vecna|Adventures in the Forgotten Realms|394|R|{3}|Legendary Artifact - Equipment|||At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.$Equip—Pay 1 life for each card in your hand.$Equip {2}|
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Abiding Grace|Modern Horizons 2|1|U|{2}{W}|Enchantment|||At the beginning of your end step, choose one —$• You gain 1 life.$• Return target creature card with mana value 1 from your graveyard to the battlefield.|
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Abiding Grace|Modern Horizons 2|1|U|{2}{W}|Enchantment|||At the beginning of your end step, choose one —$• You gain 1 life.$• Return target creature card with mana value 1 from your graveyard to the battlefield.|
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Arcbound Javelineer|Modern Horizons 2|2|U|{W}|Artifact Creature - Soldier|0|1|{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.$Modular 1|
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Arcbound Javelineer|Modern Horizons 2|2|U|{W}|Artifact Creature - Soldier|0|1|{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.$Modular 1|
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Arcbound Mouser|Modern Horizons 2|3|C|{W}|Artifact Creature - Cat|0|0|Lifelink$Modular 1|
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Arcbound Mouser|Modern Horizons 2|3|C|{W}|Artifact Creature - Cat|0|0|Lifelink$Modular 1|
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Reference in a new issue