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[MID] updated spoiler
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2 changed files with 13 additions and 5 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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*/
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public final class InnistradMidnightHunt extends ExpansionSet {
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public final class InnistradMidnightHunt extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers");
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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public static InnistradMidnightHunt getInstance() {
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public static InnistradMidnightHunt getInstance() {
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@ -42201,10 +42201,11 @@ Delver of Secrets|Innistrad: Midnight Hunt|47|U|{U}|Creature - Human Wizard|1|1|
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Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying|
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Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Overwhelmed Archivist|Innistrad: Midnight Hunt|68|C|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {1}{U}|
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Overwhelmed Archivist|Innistrad: Midnight Hunt|68|U|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {3}{U}|
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Archive Haunt|Innistrad: Midnight Hunt|68|C|U|Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
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Archive Haunt|Innistrad: Midnight Hunt|68|U||Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
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Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
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Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
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Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
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@ -42257,6 +42258,8 @@ Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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Voldaren Ambusher|Innistrad: Midnight Hunt|166|U|{2}{R}|Creature - Vampire Archer|2|2|When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.|
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Voldaren Ambusher|Innistrad: Midnight Hunt|166|U|{2}{R}|Creature - Vampire Archer|2|2|When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.|
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Augur of Autumn|Innistrad: Midnight Hunt|168|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.|
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Augur of Autumn|Innistrad: Midnight Hunt|168|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.|
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Bird Admirer|Innistrad: Midnight Hunt|169|C|{2}{G}|Creature - Human Archer Werewolf|1|4|Reach$Daybound|
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Wing Shredder|Innistrad: Midnight Hunt|169|C||Creature - Human Werewolf|3|5|Nightbound|
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Briarbridge Tracker|Innistrad: Midnight Hunt|172|R|{2}{G}|Creature - Human Scout|2|3|Vigilance$When Briarbridge Tracker enters the battlefield, investigate.$As long as you control a token, Briarbridge Tracker gets +2/+0.|
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Briarbridge Tracker|Innistrad: Midnight Hunt|172|R|{2}{G}|Creature - Human Scout|2|3|Vigilance$When Briarbridge Tracker enters the battlefield, investigate.$As long as you control a token, Briarbridge Tracker gets +2/+0.|
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Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf|6|5|Ward {1}$Daybound|
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Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf|6|5|Ward {1}$Daybound|
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Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound|
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Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound|
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@ -42300,14 +42303,18 @@ Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - H
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Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
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Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
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Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
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Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Solgurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Solgurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.|
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Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day or night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
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Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
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Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
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Mystic Skull|Innistrad: Midnight Hunt|256|U|{2}|Artifact|||{1}, {T}: Add one mana of any color.${5}, {T}: Transform Mystic Skull.|
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Mystic Skull|Innistrad: Midnight Hunt|256|U|{2}|Artifact|||{1}, {T}: Add one mana of any color.${5}, {T}: Transform Mystic Skull.|
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Mystic Monstrosity|Innistrad: Midnight Hunt|256|U||Artifact Creature - Construct|5|6|Lands you control have "{T}: Add one mana of any color."|
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Mystic Monstrosity|Innistrad: Midnight Hunt|256|U||Artifact Creature - Construct|5|6|Lands you control have "{T}: Add one mana of any color."|
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Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.|
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Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.|
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Stuffed Bear|Innistrad: Midnight Hunt|259|C|{2}|Artifact|||{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.|
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Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
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Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
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Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
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Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
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Hostile Hostel|Innistrad: Midnight Hunt|264|M||Land|||{T}: Add {C}.${1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.|
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Hostile Hostel|Innistrad: Midnight Hunt|264|M||Land|||{T}: Add {C}.${1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.|
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@ -42320,12 +42327,13 @@ Island|Innistrad: Midnight Hunt|270|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)|
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Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)|
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Reckless Stormseeker|Innistrad: Midnight Hunt|294|U|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
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Reckless Stormseeker|Innistrad: Midnight Hunt|294|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
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Storm-Charged Slasher|Innistrad: Midnight Hunt|294|U||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
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Storm-Charged Slasher|Innistrad: Midnight Hunt|294|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
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Spellrune Painter|Innistrad: Midnight Hunt|295|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
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Spellrune Painter|Innistrad: Midnight Hunt|295|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
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Spellrune Howler|Innistrad: Midnight Hunt|295|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
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Spellrune Howler|Innistrad: Midnight Hunt|295|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
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Dawnhart Wardens|Innistrad: Midnight Hunt|308|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
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Dawnhart Wardens|Innistrad: Midnight Hunt|308|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
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Curse of Silence|Innistrad: Midnight Hunt|326|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.|
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Curse of Silence|Innistrad: Midnight Hunt|326|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.|
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Sigarda's Splendor|Innistrad: Midnight Hunt|330|R|{2}{W}{W}|Enchantment|||As Sigarda's Splendor enters the battlefield, note your life total.$At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.$Whenever you cast a white spell, you gain 1 life.|
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Siphon Insight|Innistrad: Midnight Hunt|375|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
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Siphon Insight|Innistrad: Midnight Hunt|375|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
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Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|1|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.|
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Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|1|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.|
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Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.|
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Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.|
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