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* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).
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4 changed files with 76 additions and 27 deletions
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@ -39,6 +39,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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/**
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* @author nantuko, North
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@ -78,25 +79,40 @@ public class CounterTargetWithReplacementEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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UUID objectId = source.getFirstTarget();
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UUID sourceId = source.getSourceId();
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StackObject stackObject = game.getStack().getStackObject(objectId);
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if (stackObject != null && !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.COUNTER, objectId, sourceId, stackObject.getControllerId()))) {
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boolean spell = false;
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if (stackObject instanceof Spell) {
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game.rememberLKI(objectId, Zone.STACK, stackObject);
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spell = true;
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}
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game.getStack().remove(stackObject);
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if (spell && !((Spell) stackObject).isCopiedSpell()) {
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MageObject card = game.getObject(stackObject.getSourceId());
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if (card instanceof Card) {
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((Card) card).moveToZone(targetZone, sourceId, game, flag);
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} else {
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game.informPlayers("Server: Couldn't move card to zone = " + targetZone + " as it has other than Card type.");
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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StackObject stackObject = game.getStack().getStackObject(objectId);
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if (stackObject != null && !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.COUNTER, objectId, sourceId, stackObject.getControllerId()))) {
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boolean spell = false;
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if (stackObject instanceof Spell) {
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game.rememberLKI(objectId, Zone.STACK, stackObject);
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spell = true;
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}
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}
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.COUNTERED, objectId, sourceId, stackObject.getControllerId()));
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return true;
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game.getStack().remove(stackObject);
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if (spell && !((Spell) stackObject).isCopiedSpell()) {
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MageObject mageObject = game.getObject(stackObject.getSourceId());
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if (mageObject instanceof Card) {
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Card card = (Card) mageObject;
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switch (targetZone) {
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case HAND:
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controller.moveCardToHandWithInfo(card, sourceId, game, Zone.STACK);
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break;
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case LIBRARY:
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controller.moveCardToLibraryWithInfo(card, sourceId, game, Zone.STACK, flag, true);
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break;
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case EXILED:
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controller.moveCardToExileWithInfo(card, null, "", sourceId, game, Zone.STACK);
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break;
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default:
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card.moveToZone(targetZone, sourceId, game, flag);
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}
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} else {
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return false;
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}
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}
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.COUNTERED, objectId, sourceId, stackObject.getControllerId()));
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return true;
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}
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}
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return false;
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}
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@ -80,6 +80,7 @@ public interface Game extends MageItem, Serializable {
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//game data methods
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void loadCards(Set<Card> cards, UUID ownerId);
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void unloadCard(Card card);
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Collection<Card> getCards();
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Object getCustomData();
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void setCustomData(Object data);
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@ -290,6 +290,20 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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@Override
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public void unloadCard(Card card) {
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gameCards.remove(card.getId());
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state.removeCard(card);
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if (card.isSplitCard()) {
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Card leftCard = ((SplitCard)card).getLeftHalfCard();
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gameCards.remove(leftCard.getId());
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state.removeCard(leftCard);
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Card rightCard = ((SplitCard)card).getRightHalfCard();
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gameCards.remove(rightCard.getId());
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state.removeCard(rightCard);
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}
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}
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@Override
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public Collection<Card> getCards() {
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return gameCards.values();
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@ -1414,6 +1428,25 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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// 704.5e
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for (Player player: getPlayers().values()) {
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for (Card card: player.getHand().getCards(this)) {
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if (card.isCopy()) {
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player.getHand().remove(card);
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this.unloadCard(card);
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}
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}
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}
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// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
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for (Card card: this.getState().getExile().getAllCards(this)) {
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if (card.isCopy()) {
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this.getState().getExile().removeCard(card, this);
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this.unloadCard(card);
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}
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}
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// TODO Library + graveyard
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List<Permanent> planeswalkers = new ArrayList<>();
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List<Permanent> legendary = new ArrayList<>();
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for (Permanent perm: getBattlefield().getAllActivePermanents()) {
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@ -1649,13 +1682,6 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
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for(Card card: this.getState().getExile().getAllCards(this)) {
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if (card.isCopy()) {
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this.getState().getExile().removeCard(card, this);
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this.removeCard(card.getId());
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}
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}
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//TODO: implement the rest
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return somethingHappened;
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@ -539,9 +539,15 @@ public class GameState implements Serializable, Copyable<GameState> {
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for (Ability ability: card.getAbilities()) {
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addAbility(ability, card);
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}
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}
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public void removeCard(Card card) {
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zones.remove(card.getId());
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// TODO Watchers?
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// TODO Abilities?
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if (card.isSplitCard()) {
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addCard( ((SplitCard)card).getLeftHalfCard());
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addCard( ((SplitCard)card).getRightHalfCard());
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removeCard( ((SplitCard)card).getLeftHalfCard());
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removeCard( ((SplitCard)card).getRightHalfCard());
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}
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}
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