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Fixing several tests. Working towards enabling assertAllCommandsUsed() inside execute().
This commit is contained in:
parent
5ed2c1f4c9
commit
e83ffb2ad7
33 changed files with 294 additions and 269 deletions
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@ -231,8 +231,12 @@ public class ConstellationTest extends CardTestPlayerBase {
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}
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@Test
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public void test_DaxosGotBoostAndNewTypeByDependencyEffects() {
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public void test_DaxosGotBoostAndNewTypeByDependencyEffects_RegularWay() {
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playDaxosAndVampire(false);
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}
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@Test
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public void test_DaxosGotBoostAndNewTypeByDependencyEffects_DifferentWay() {
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playDaxosAndVampire(true);
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}
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}
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@ -8,28 +8,30 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* 702.109. {@link mage.abilities.keyword.DashAbility Dash}
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* 702.109a Dash represents three abilities: two static abilities that
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* function while the card with dash is on the stack, one of which may
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* create a delayed triggered ability, and a static ability that functions
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* while the object with dash is on the battlefield.
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*
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* “Dash [cost]” means “You may cast this card by paying [cost] rather that
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* its mana cost,” “If this spell's dash cost was paid, return the permanent this
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* spell becomes to its owner's hand at the beginning of the next end step,”
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* and “As long as this permanent's dash cost was paid, it has haste.”
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*
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* Paying a card's dash cost follows the rules for paying alternative costs
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* in rules 601.2b and 601.2e–g.
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*
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* @author BetaSteward
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*/
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public class DashTest extends CardTestPlayerBase {
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/**
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* 702.108. Dash 702.108a Dash represents three abilities: two static
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* abilities that function while the card with dash is on the stack, one of
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* which may create a delayed triggered ability, and a static ability that
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* functions while the object with dash is on the battlefield. “Dash [cost]”
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* means “You may cast this card by paying [cost] rather that its mana
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* cost,” “If this spell's dash cost was paid, return the permanent this
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* spell becomes to its owner's hand at the beginning of the next end step,”
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* and “As long as this permanent's dash cost was paid, it has haste.”
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* Paying a card's dash cost follows the rules for paying alternative costs
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* in rules 601.2b and 601.2e–g.
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* Screamreach Brawler
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* Creature — Orc Berserker 2/3
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* {2}{R}
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*
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*/
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/**
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* Screamreach Brawler Creature — Orc Berserker 2/3, 2R (3) Dash {1}{R} (You
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* may cast this spell for its dash cost. If you do, it gains haste, and
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* it's returned from the battlefield to its owner's hand at the beginning
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* of the next end step.)
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* Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned
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* from the battlefield to its owner's hand at the beginning of the next end step.)
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*/
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@Test
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public void testDash() {
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@ -56,11 +58,13 @@ public class DashTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Screamreach Brawler");
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setChoice(playerA, false);
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attack(1, playerA, "Screamreach Brawler");
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checkPlayableAbility("attack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "attack: Scream", false);
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setStopAt(2, PhaseStep.UNTAP);
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execute();
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// TODO: Must be a better way to check if a creature can't attack
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Screamreach Brawler", 1);
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assertHandCount(playerA, "Screamreach Brawler", 0);
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@ -76,11 +76,13 @@ public class HexproofTest extends CardTestPlayerBaseWithAIHelps {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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addCard(Zone.HAND, playerA, "Murder", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Knight of Grace");
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addCard(Zone.BATTLEFIELD, playerB, "Knight of Malice");
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addCard(Zone.BATTLEFIELD, playerB, "Knight of Grace"); // White
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addCard(Zone.BATTLEFIELD, playerB, "Knight of Malice"); // Black
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder", "Knight of Grace");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder", "Knight of Malice");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPlayableAbility("knight of grace", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Murder", false);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -143,12 +145,14 @@ public class HexproofTest extends CardTestPlayerBaseWithAIHelps {
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// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
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setStrictChooseMode(true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
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addTarget(playerA, playerB);
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setStopAt(1, PhaseStep.END_TURN);
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try {
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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Assert.fail("must throw exception on execute");
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@ -140,9 +140,6 @@ public class PersistTest extends CardTestPlayerBase {
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block(2, playerA, "Kitchen Finks:0", "Wurmcoil Engine");
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block(2, playerA, "Kitchen Finks:1", "Wurmcoil Engine");
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setChoice(playerB, "Creatures entering the battlefield don't cause abilities to trigger");
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setChoice(playerB, "Creatures entering the battlefield don't cause abilities to trigger");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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@ -153,7 +150,6 @@ public class PersistTest extends CardTestPlayerBase {
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assertPermanentCount(playerB, "Phyrexian Wurm Token", 2);
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assertPermanentCount(playerA, "Kitchen Finks", 2);
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assertPowerToughness(playerA, "Kitchen Finks", 2, 1, Filter.ComparisonScope.All);
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}
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/**
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@ -22,7 +22,7 @@ public class SecondGuessTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Second Guess");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Second Guess", "Lightning Bolt");
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checkPlayableAbility("can't counter lightning bolt", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Second", false);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -66,8 +66,9 @@ public class SecondGuessTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Second Guess", "Shock"); // can't be cast (no valid target), so Secon Guess spell stays on hand
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checkPlayableAbility("can't counter lightning bolt", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Second", false);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -6,8 +6,13 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Angel of Jubilation Other nonblack creatures you control get +1/+1. Players
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* can't pay life or sacrifice creatures to cast spells or activate abilities
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* {@link mage.cards.a.AngelOfJubilation Angel of Jubilation}
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* {1}{W}{W}{W}
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* Creature — Angel
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* Flying
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*
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* Other nonblack creatures you control get +1/+1.
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* Players can't pay life or sacrifice creatures to cast spells or activate abilities
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*
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* @author noxx
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*/
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@ -64,8 +69,9 @@ public class AngelOfJubilationTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk");
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addCard(Zone.BATTLEFIELD, playerB, "Corpse Traders");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice a creature: {this} gets +2/+2 until end of turn.");
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playerB.addChoice("Corpse Traders");
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checkPlayableAbility("Can't sac", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice", false);
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// activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice a creature: {this} gets +2/+2 until end of turn.");
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// playerB.addChoice("Corpse Traders");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -102,9 +108,10 @@ public class AngelOfJubilationTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk");
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addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}, Sacrifice a permanent you control: Return target creature to its owner's hand.");
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playerB.addChoice("Nantuko Husk");
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playerA.addTarget("Angel of Jubilation");
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checkPlayableAbility("Can't sac", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}, Sacrifice", false);
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// activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}, Sacrifice a permanent you control: Return target creature to its owner's hand.");
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// playerB.addChoice("Nantuko Husk");
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// playerA.addTarget("Angel of Jubilation");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -121,7 +128,8 @@ public class AngelOfJubilationTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerB, "Soulblast");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 6);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Soulblast", playerA);
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checkPlayableAbility("Can't sac all", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Soulblast", false);
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// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Soulblast", playerA);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -138,8 +146,7 @@ public class AngelOfJubilationTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
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addCard(Zone.BATTLEFIELD, playerB, "Children of Korlis");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice {this}: You gain life equal to the life you've lost this turn.");
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playerB.addChoice("Skirk Prospector");
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checkPlayableAbility("Can't sac", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice", false);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -7,6 +7,11 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* {@link mage.cards.m.MasterThief Master Thief}
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* {2}{U}{U}
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* Creature — Human Rogue
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* When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
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*
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* @author JayDi85
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*/
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public class MasterThiefTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Master Thief", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
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// cast and get control of shield
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// Cast Master Theif, auto get control of the shield since it's the only artifact in play
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
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addTarget(playerB, "Accorder's Shield");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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@ -44,9 +48,9 @@ public class MasterThiefTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
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addTarget(playerA, "Accorder's Shield");
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// sacrifice Master Thief -- must lost control
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// sacrifice Master Thief -- must lose control
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
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addTarget(playerA, "Master Thief");
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setChoice(playerA, "Master Thief");
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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@ -64,25 +68,29 @@ public class MasterThiefTest extends CardTestPlayerBase {
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@Test
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public void testMasterThief_LostControlOnSacrificeButArtifactAttached() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
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addCard(Zone.HAND, playerA, "Master Thief", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
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addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
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// cast and get control of shield
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
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addTarget(playerA, "Accorder's Shield");
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checkPermanentCount("must control shield", 1, PhaseStep.BEGIN_COMBAT, playerA, "Accorder's Shield", 1);
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// attach and boost
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip {3}");
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addTarget(playerA, "Bearer of the Heavens");
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checkAbility("bear must have boost", 1, PhaseStep.END_TURN, playerA, "Bearer of the Heavens", VigilanceAbility.class, true);
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// sacrifice Master Thief -- must lost control, but attached and boosted
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// sacrifice Master Thief, lose control of the shield but it should still be attached to Bearer of the Heavens
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
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addTarget(playerA, "Master Thief");
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setChoice(playerA, "Master Thief");
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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@ -197,19 +197,17 @@ public class CleverImpersonatorTest extends CardTestPlayerBase {
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@Test
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public void testKindredDiscovery() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, "Kindred Discovery");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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// Skip your draw step.
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addCard(Zone.BATTLEFIELD, playerB, "Dragon Appeasement");
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addCard(Zone.HAND, playerB, "Clever Impersonator");
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addCard(Zone.HAND, playerB, "Ornithopter", 2);
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addCard(Zone.HAND, playerB, "Memnite");
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// Skip your draw step.
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addCard(Zone.BATTLEFIELD, playerB, "Dragon Appeasement");
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kindred Discovery");
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setChoice(playerA, "Construct Token");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kindred Discovery"); // Construct token auto-chosen
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Clever Impersonator");
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setChoice(playerB, "Kindred Discovery");
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@ -28,24 +28,21 @@ public class LivingDestinyTest extends CardTestPlayerBase {
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}
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/**
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* Card can't be cast without possibility to pay additional cost
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* Card can't be cast without possibility to pay additional cost.
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*/
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@Test
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public void testCantCast() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Zone.HAND, playerA, "Living Destiny");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Living Destiny");
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checkPlayableAbility("Cast Living Destiny", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Living", false);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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// card is still at hand
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assertHandCount(playerA, 1);
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}
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/**
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* Tests that non creature card can't be revealed
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* Tests that non creature card can't be revealed.
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*/
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@Test
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public void testNonCreatureCard() {
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@ -53,7 +50,7 @@ public class LivingDestinyTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Living Destiny");
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addCard(Zone.HAND, playerA, "Divination");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Living Destiny");
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checkPlayableAbility("Cast Living Destiny", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Living", false);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -10,9 +10,11 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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import java.util.UUID;
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/**
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* Arcane Melee:
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* Enchantment
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* Instant and sorcery spells cost {2} less to cast.
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* {@link mage.cards.a.ArcaneMelee Arcane Melee}
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* {4}{U}
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* Enchantment
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*
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* Instant and sorcery spells cost {2} less to cast.
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*
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* @author noxx
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*/
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@ -42,7 +44,7 @@ public class ArcaneMeleeTest extends CardTestPlayerBase {
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/**
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* "Arcane Melee" shouldn't cause any affect while being in hand
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* Shouldn't have any affect while being in the hand.
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*/
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@Test
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public void testInHand() {
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@ -50,7 +52,7 @@ public class ArcaneMeleeTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Arcane Melee", 1);
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addCard(Zone.HAND, playerA, "Flow of Ideas", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flow of Ideas");
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checkPlayableAbility("doesn't work on creature", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Flow", false);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -63,7 +65,7 @@ public class ArcaneMeleeTest extends CardTestPlayerBase {
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}
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/**
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* Test cumulative effect of cost reduction effects
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* Test cumulative effect of cost reduction effects.
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*/
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@Test
|
||||
public void testMultiArcaneMelee() {
|
||||
|
@ -76,26 +78,14 @@ public class ArcaneMeleeTest extends CardTestPlayerBase {
|
|||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
// by default players don't draw 7 cards at startup in tests (it can be changed through command though)
|
||||
// 1 card: Flow of Ideas should be cast and one card should be drawn
|
||||
assertHandCount(playerA, 1);
|
||||
|
||||
// check there is 'Flow of Ideas' in graveyard
|
||||
boolean found = false;
|
||||
for (UUID cardId : playerA.getGraveyard()) {
|
||||
Card card = currentGame.getCard(cardId);
|
||||
if (card.getName().equals("Flow of Ideas")) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Assert.assertTrue("Flow of Ideas wasn't found in graveyard, means it wasn't cast", found);
|
||||
assertGraveyardCount(playerA, "Flow of Ideas", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests that "Arcane Melee" doesn't affect creature card
|
||||
* Should not affect creature card.
|
||||
*/
|
||||
@Test
|
||||
public void testNonInstantAndSorcery() {
|
||||
|
@ -103,15 +93,9 @@ public class ArcaneMeleeTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Arcane Melee", 1);
|
||||
addCard(Zone.HAND, playerA, "Merfolk Looter", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Merfolk Looter");
|
||||
checkPlayableAbility("doesn't work on creature", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Merfolk", false);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
// by default players don't draw 7 cards at startup in tests (it can be changed through command though)
|
||||
// 1 card: Merfolk Looter (Arcane Melee doesn't affect creatures' costs)
|
||||
assertHandCount(playerA, 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,20 +7,22 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* {@link mage.cards.c.CircleOfAffliction Circle of Affliction}
|
||||
* {1}{B}
|
||||
* Enchantment
|
||||
* As Circle of Affliction enters the battlefield, choose a color.
|
||||
* Whenever a source of the chosen color deals damage to you, you may pay {1}.
|
||||
* If you do, target player loses 1 life and you gain 1 life.
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class CircleOfAfflictionTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
*
|
||||
* Test that it works for a single attacker of the chosen color.
|
||||
*/
|
||||
@Test
|
||||
public void testOneAttackerDamage() {
|
||||
|
||||
// Enchantment - {1}{B}
|
||||
// As Circle of Affliction enters the battlefield, choose a color.
|
||||
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
|
||||
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
|
||||
|
@ -42,17 +44,14 @@ public class CircleOfAfflictionTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Test that it works for multiple attackers of the same chosen color.
|
||||
*/
|
||||
@Test
|
||||
public void testTwoAttackersDamage() {
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // {1}{W} 2/2
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
// As Circle of Affliction enters the battlefield, choose a color.
|
||||
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
|
||||
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // {1}{W} 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
|
||||
setChoice(playerA, "White");
|
||||
|
@ -74,16 +73,13 @@ public class CircleOfAfflictionTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Test that it works for both spells and combat damage from sources of the chosen color.
|
||||
*/
|
||||
@Test
|
||||
public void testMixOfSpellsAndCombatDamage() {
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
|
||||
// As Circle of Affliction enters the battlefield, choose a color.
|
||||
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
|
||||
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lava Spike", 2); // {R} deals 3 damage to target player
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 2); // {3}{R} 3/3
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
|
||||
|
@ -116,18 +112,17 @@ public class CircleOfAfflictionTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Check that if there are multiple attackers, ensure that it only works for those of the chosen color.
|
||||
*/
|
||||
@Test
|
||||
public void testTwoAttackersDamageDifferentColors() {
|
||||
|
||||
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // {1}{W} 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // {3}{R} 3/3
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
// As Circle of Affliction enters the battlefield, choose a color.
|
||||
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
|
||||
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
|
||||
setStrictChooseMode(true);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
|
||||
setChoice(playerA, "White");
|
||||
|
@ -136,8 +131,6 @@ public class CircleOfAfflictionTest extends CardTestPlayerBase {
|
|||
attack(2, playerB, "Hill Giant");
|
||||
addTarget(playerA, playerB);
|
||||
setChoice(playerA, true);
|
||||
addTarget(playerA, playerB); // should not be able to drain Hill Giant with white selected
|
||||
setChoice(playerA, true);
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
|
|
@ -32,15 +32,14 @@ public class ManaSourceTest extends CardTestPlayerBase {
|
|||
|
||||
try {
|
||||
execute();
|
||||
|
||||
assertExileCount("Simian Spirit Guide", 1);
|
||||
|
||||
assertPermanentCount(playerA, "Myr Superion", 0);
|
||||
assertHandCount(playerA, "Myr Superion", 1);
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
|
||||
Assert.fail("must not have throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertExileCount("Simian Spirit Guide", 1);
|
||||
assertPermanentCount(playerA, "Myr Superion", 0);
|
||||
assertHandCount(playerA, "Myr Superion", 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,9 +45,7 @@ public class ConditionalManaTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Pillar of the Paruns", 2);
|
||||
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
|
||||
playerA.addChoice("White");
|
||||
playerA.addChoice("White");
|
||||
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Silvercoat", false);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
|
|
@ -62,8 +62,7 @@ public class JaceTest extends CardTestPlayerBase {
|
|||
// If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Containment Priest", 1); // {2}{U}{U}
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card");
|
||||
setChoice(playerA, "Pillarfield Ox");
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card"); // The Ox is auto-chosen
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
@ -93,8 +92,7 @@ public class JaceTest extends CardTestPlayerBase {
|
|||
// If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Containment Priest", 1); // {2}{U}{U}
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card");
|
||||
setChoice(playerA, "Pillarfield Ox");
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card"); // The Ox is auto-chosen
|
||||
|
||||
rollbackTurns(3, PhaseStep.BEGIN_COMBAT, playerA, 0); // Start of turn 3
|
||||
|
||||
|
@ -119,7 +117,8 @@ public class JaceTest extends CardTestPlayerBase {
|
|||
// exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
|
||||
String jVryn = "Jace, Vryn's Prodigy"; // {U}{1} 0/2
|
||||
|
||||
//−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
|
||||
//−3: You may cast target instant or sorcery card from your graveyard this turn.
|
||||
// If that card would be put into your graveyard this turn, exile it instead.
|
||||
String jTelepath = "Jace, Telepath Unbound"; // 5 loyalty
|
||||
|
||||
// Sorcery, Suspend 4 {U}. Target player draws three cards.
|
||||
|
@ -131,11 +130,14 @@ public class JaceTest extends CardTestPlayerBase {
|
|||
addCard(Zone.GRAVEYARD, playerA, ancestralVision);
|
||||
addCard(Zone.HAND, playerA, "Swamp", 1);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:");
|
||||
setChoice(playerA, "Swamp");
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "-3:");
|
||||
addTarget(playerA, ancestralVision);
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, ancestralVision);
|
||||
|
||||
checkPlayableAbility("Can't cast Ancestral Vision", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast" + ancestralVision, false);
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
@ -175,7 +177,5 @@ public class JaceTest extends CardTestPlayerBase {
|
|||
|
||||
assertPermanentCount(playerB, "Perimeter Captain", 1);
|
||||
assertGraveyardCount(playerB, "Perimeter Captain", 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -19,7 +19,9 @@ public class LilianaDefiantNecromancerTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
|
||||
// Lifelink
|
||||
// Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
|
||||
// Whenever another nontoken creature you control dies, exile Liliana Heretical Healer,
|
||||
// then return her to the battlefield transformed under her owner's control.
|
||||
// If you do, put a 2/2 black Zombie creature token onto the battlefield.
|
||||
addCard(Zone.HAND, playerA, "Liliana, Heretical Healer");
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
|
|
|
@ -19,7 +19,7 @@ public class DiscardEffectsTest extends CardTestPlayerBase {
|
|||
// Loxodon Smiter can't be countered.
|
||||
// If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
|
||||
addCard(Zone.HAND, playerB, "Loxodon Smiter");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize");
|
||||
addTarget(playerA, playerB);
|
||||
setChoice(playerA, "Loxodon Smiter");
|
||||
|
@ -40,7 +40,8 @@ public class DiscardEffectsTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Loxodon Smiter");
|
||||
addCard(Zone.HAND, playerA, "Sift"); // {3}{U} Sorcery - draw 3 discard 1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
|
||||
|
||||
|
||||
setStrictChooseMode(true);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sift");
|
||||
setChoice(playerA, "Loxodon Smiter");
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
|
|
@ -86,14 +86,15 @@ public class LeylineOfTheVoidTest extends CardTestPlayerBase {
|
|||
// Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Deathreap Ritual");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Memnite");
|
||||
|
||||
|
||||
setStrictChooseMode(true);
|
||||
|
||||
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Murder");
|
||||
setChoice(playerA, "Memnite");
|
||||
setChoice(playerB, true);
|
||||
|
||||
addTarget(playerA, "Memnite");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
|
||||
assertHandCount(playerB, 1); // card drawn for turn
|
||||
assertExileCount(playerB, 1);
|
||||
|
||||
|
|
|
@ -7,6 +7,14 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* {@link mage.cards.m.MistcutterHydra Mistcutter Hydra}
|
||||
* {X}{G}
|
||||
* Creature — Hydra
|
||||
* 0/0
|
||||
*
|
||||
* This spell can’t be countered.
|
||||
* Haste, protection from blue
|
||||
* Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
@ -17,11 +25,6 @@ public class MistcutterHydraTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testHydraNormal3Counters() {
|
||||
// Mistcutter Hydra
|
||||
// Creature — Hydra 0/0, XG (1)
|
||||
// Mistcutter Hydra can't be countered.
|
||||
// Haste, protection from blue
|
||||
// Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
addCard(Zone.HAND, playerA, "Mistcutter Hydra");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
|
@ -43,11 +46,6 @@ public class MistcutterHydraTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Banishing Light");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
|
||||
// Mistcutter Hydra
|
||||
// Creature — Hydra 0/0, XG (1)
|
||||
// Mistcutter Hydra can't be countered.
|
||||
// Haste, protection from blue
|
||||
// Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
addCard(Zone.HAND, playerB, "Mistcutter Hydra");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
|
||||
addCard(Zone.HAND, playerB, "Disenchant");
|
||||
|
@ -55,16 +53,12 @@ public class MistcutterHydraTest extends CardTestPlayerBase {
|
|||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mistcutter Hydra");
|
||||
setChoice(playerB, "X=3");
|
||||
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banishing Light");
|
||||
setChoice(playerA, "Mistcutter Hydra");
|
||||
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Banishing Light"); // Target autochosenj
|
||||
castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant","Banishing Light");
|
||||
|
||||
setStopAt(4, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertGraveyardCount(playerA, "Banishing Light", 1);
|
||||
assertGraveyardCount(playerB, "Disenchant", 1);
|
||||
assertGraveyardCount(playerB, "Mistcutter Hydra", 1);
|
||||
|
@ -76,11 +70,6 @@ public class MistcutterHydraTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testApocalypseHydraNormal3Counters() {
|
||||
// Apocalypse {X}{R}{G}
|
||||
// Apocalypse Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
// If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
|
||||
// {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
|
||||
// Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
addCard(Zone.HAND, playerA, "Apocalypse Hydra");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
|
@ -100,17 +89,13 @@ public class MistcutterHydraTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testHydraReturnsAfterCounterWithZeroCounters() {
|
||||
// Apocalypse {X}{R}{G}
|
||||
// Apocalypse Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
// If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
|
||||
// {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
|
||||
// Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
||||
addCard(Zone.HAND, playerA, "Apocalypse Hydra");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
// Put target artifact or creature card from a graveyard onto the battlefield under
|
||||
// your control. Shuffle Beacon of Unrest into its owner's library.
|
||||
addCard(Zone.HAND, playerA, "Beacon of Unrest");
|
||||
addCard(Zone.HAND, playerA, "Apocalypse Hydra");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
|
||||
addCard(Zone.HAND, playerB, "Counterspell");
|
||||
|
@ -129,8 +114,5 @@ public class MistcutterHydraTest extends CardTestPlayerBase {
|
|||
assertHandCount(playerA,"Beacon of Unrest", 0);
|
||||
assertPermanentCount(playerA, "Apocalypse Hydra", 0);
|
||||
assertGraveyardCount(playerA, "Apocalypse Hydra", 1);
|
||||
|
||||
|
||||
// assertPowerToughness(playerA, "Mistcutter Hydra", 3,3);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,13 +36,13 @@ public class DenseFoliageTest extends CardTestPlayerBase {
|
|||
|
||||
try {
|
||||
execute();
|
||||
assertPermanentCount(playerB, "Eager Cadet", 1);
|
||||
Assert.fail("must throw exception on execute");
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("setup good targets")) {
|
||||
Assert.fail("must throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
assertPermanentCount(playerB, "Eager Cadet", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -45,7 +45,8 @@ public class CantUseActivatedAbilitiesTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerB, "Adarkar Sentinel"); // Artifact Creature — Soldier (3/3)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}: ");
|
||||
checkPlayableAbility("Can't Tap", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}", false);
|
||||
// activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}: ");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ public class ReflectorMageTest extends CardTestPlayerBase {
|
|||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
|
||||
addTarget(playerA, "Bronze Sable");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Bronze Sable"); // should not be allowed
|
||||
checkPlayableAbility("sable not available", 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Bronze", false);
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
|
|
|
@ -73,16 +73,15 @@ public class CantCastTest extends CardTestPlayerBase {
|
|||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertHandCount(playerA, "Blaze", 1);
|
||||
|
||||
assertLife(playerB, 20);
|
||||
|
||||
Assert.fail("must throw exception on execute");
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
|
||||
Assert.fail("must not have throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertHandCount(playerA, "Blaze", 1);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -137,14 +136,14 @@ public class CantCastTest extends CardTestPlayerBase {
|
|||
|
||||
try {
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 0);
|
||||
assertHandCount(playerA, "Pine Walker", 1);
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
|
||||
Assert.fail("must not have throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 0);
|
||||
assertHandCount(playerA, "Pine Walker", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -165,13 +164,13 @@ public class CantCastTest extends CardTestPlayerBase {
|
|||
|
||||
try {
|
||||
execute();
|
||||
|
||||
assertHandCount(playerA, "Mox Opal", 1);
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
|
||||
Assert.fail("must not have throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertHandCount(playerA, "Mox Opal", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -223,16 +222,30 @@ public class CantCastTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Llanowar Elves", 1); // Creature {G}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
|
||||
|
||||
// Abrupt Decay can't be countered.
|
||||
// Destroy target nonland permanent with converted mana cost 3 or less.
|
||||
addCard(Zone.HAND, playerB, "Abrupt Decay", 1); // {B}{G}
|
||||
|
||||
castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Llanowar Elves");
|
||||
|
||||
activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: You");
|
||||
setChoice(playerB, "Ethersworn Canonist");
|
||||
|
||||
// checkPlayableAbility("2nd spell cast", 4, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Abrupt", false);
|
||||
castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerB, "Abrupt Decay", "Ethersworn Canonist");
|
||||
setStopAt(4, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
try {
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
Assert.fail("must throw exception on execute");
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("Player PlayerB must have 0 actions but found 1")) {
|
||||
Assert.fail("must not have throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertCounterCount(playerA, "Aether Vial", CounterType.CHARGE, 2);
|
||||
assertPermanentCount(playerB, "Llanowar Elves", 1);
|
||||
|
@ -258,10 +271,12 @@ public class CantCastTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Damnation", 1); // SORCERY {2}{B}{B}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alhammarret, High Arbiter");
|
||||
setChoice(playerA, "Damnation");
|
||||
setStrictChooseMode(true);
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Damnation");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alhammarret, High Arbiter");
|
||||
addTarget(playerA, "Damnation");
|
||||
|
||||
checkPlayableAbility("damnation check", 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Damnation", false);
|
||||
setStopAt(2, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
|
|
|
@ -6,6 +6,10 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* {@link mage.cards.a.AliFromCairo Ali from Cairo}
|
||||
* {2}{R}{R}
|
||||
* Creature — Human
|
||||
* Damage that would reduce your life total to less than 1 reduces it to 1 instead.
|
||||
*
|
||||
* @author BetaSteward
|
||||
*/
|
||||
|
@ -15,10 +19,12 @@ public class AliFromCairoTest extends CardTestPlayerBase {
|
|||
public void testCard() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ali from Cairo", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 12);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Soulfire Grand Master", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 12);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Lightning Bolt", 7);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 7);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||
|
@ -27,10 +33,9 @@ public class AliFromCairoTest extends CardTestPlayerBase {
|
|||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
|
|
|
@ -7,15 +7,22 @@ import org.mage.test.player.TestPlayer;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* {@link mage.cards.a.AltarOfTheLost Altar of the Lost}
|
||||
* {3}
|
||||
* Artifact
|
||||
* Altar of the Lost enters the battlefield tapped.
|
||||
* {T}: Add two mana in any combination of colors.
|
||||
* Spend this mana only to cast spells with flashback from a graveyard.
|
||||
*
|
||||
* @author BetaSteward
|
||||
*/
|
||||
public class AltarOfTheLostTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Test that the mana can be used to cast the spell from the graveyard using flashback.
|
||||
*/
|
||||
@Test
|
||||
public void testCard() {
|
||||
// Altar of the Lost enters the battlefield tapped.
|
||||
// {tap}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
|
||||
public void testFlashback() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Altar of the Lost");
|
||||
// Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
|
||||
// Flashback {1}{B}
|
||||
|
@ -31,28 +38,22 @@ public class AltarOfTheLostTest extends CardTestPlayerBase {
|
|||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
assertPermanentCount(playerA, "Spirit Token", 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Test that the same card cannot be cast from the hand even though it has a flashback ability.
|
||||
*/
|
||||
@Test
|
||||
public void testCard1() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains");
|
||||
public void testCantCastFromHand() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains",2 );
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Altar of the Lost");
|
||||
addCard(Zone.HAND, playerA, "Lingering Souls");
|
||||
|
||||
setChoice(playerA, "X=0");
|
||||
setChoice(playerA, "X=0");
|
||||
setChoice(playerA, "X=2");
|
||||
setChoice(playerA, TestPlayer.CHOICE_SKIP);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Lingering Souls");
|
||||
checkPlayableAbility("mana not available", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lingering", false);
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
assertPermanentCount(playerA, "Spirit Token", 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,9 +2,13 @@ package org.mage.test.cards.single.dka;
|
|||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
import static junit.framework.TestCase.assertEquals;
|
||||
import static org.junit.Assert.fail;
|
||||
|
||||
/**
|
||||
*
|
||||
* also tests regenerate and
|
||||
|
@ -27,15 +31,25 @@ public class FaithsShieldTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Faith's Shield");
|
||||
addCard(Zone.HAND, playerA, "Lightning Bolt");
|
||||
|
||||
setChoice(playerA, "Red");
|
||||
setStrictChooseMode(true);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Faith's Shield", "White Knight");
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "White Knight");
|
||||
setChoice(playerA, "Red");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt");
|
||||
addTarget(playerA, "White Knight");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
try {
|
||||
execute();
|
||||
Assert.fail("must throw exception on execute");
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("setup good targets")) {
|
||||
Assert.fail("must throw error about bad targets, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertPermanentCount(playerA, "White Knight", 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -7,33 +7,29 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* {@link mage.cards.d.DaybreakCoronet Daybreak Coronet}
|
||||
* {W}{W}
|
||||
* Enchantment — Aura
|
||||
* Enchant creature with another Aura attached to it
|
||||
* Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
|
||||
* (Damage dealt by the creature also causes its controller to gain that much life.)
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class DaybreakCoronetTest extends CardTestPlayerBase {
|
||||
|
||||
// Daybreak Coronet {W}{W}
|
||||
// Enchantment — Aura
|
||||
// Enchant creature with another Aura attached to it
|
||||
// Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
|
||||
|
||||
|
||||
@Test
|
||||
public void testCantEnchantTargetWithoutAura() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.HAND, playerA, "Daybreak Coronet");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Daybreak Coronet", "Silvercoat Lion");
|
||||
checkPlayableAbility("can't cast coronet", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Daybreak", false);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertPermanentCount(playerA, "Daybreak Coronet", 0);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
|
@ -50,17 +46,14 @@ public class DaybreakCoronetTest extends CardTestPlayerBase {
|
|||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertPermanentCount(playerA, "Daybreak Coronet", 1);
|
||||
|
||||
}
|
||||
/*
|
||||
If Daybreak Coronet is already attached to a permanent and
|
||||
the other aura is destroyed. The target for Daybreak Coronet
|
||||
gets illegal and the Daybreak Coronet has to go to graveyard.
|
||||
*/
|
||||
|
||||
/**
|
||||
* If all other Auras attached to the enchanted creature stop enchanting it,
|
||||
* Daybreak Coronet will be attached to an illegal permanent and will be put into its owner’s graveyard.
|
||||
* (2007-05-01)
|
||||
*/
|
||||
@Test
|
||||
public void testTargetGetsIllegal() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
|
@ -79,13 +72,9 @@ public class DaybreakCoronetTest extends CardTestPlayerBase {
|
|||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertGraveyardCount(playerA, "Holy Strength", 1);
|
||||
assertGraveyardCount(playerB, "Demystify", 1);
|
||||
assertPermanentCount(playerA, "Daybreak Coronet", 0);
|
||||
assertGraveyardCount(playerA, "Daybreak Coronet", 1);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,7 +36,6 @@ public class JacesMindseekerTest extends CardTestPlayerBase {
|
|||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace's Mindseeker");
|
||||
addTarget(playerA, playerB);
|
||||
setChoice(playerA, true);
|
||||
setChoice(playerA, "Lightning Bolt");
|
||||
addTarget(playerA, playerB);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
|
|
@ -53,7 +53,8 @@ public class ChaliceOfTheVoidTest extends CardTestPlayerBase {
|
|||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void");
|
||||
setChoice(playerA, "X=1");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mental Misstep", "Chalice of the Void", "Chalice of the Void");
|
||||
checkPlayableAbility("can't Mental Misstep", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Mental", false);
|
||||
// castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mental Misstep", "Chalice of the Void", "Chalice of the Void");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
|
|
@ -47,10 +47,11 @@ public class WolfOfDevilsBreachTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Bronze Sable", 1); // (2) 2/1
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1); // 2/2
|
||||
|
||||
setStrictChooseMode(true);
|
||||
attack(1, playerA, "Wolf of Devil's Breach");
|
||||
setChoice(playerA, false);
|
||||
setChoice(playerA, "Bronze Sable");
|
||||
addTarget(playerA, "Grizzly Bears");
|
||||
setChoice(playerA, false);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
|
|
|
@ -7,6 +7,12 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* {@link mage.cards.i.InfernoTrap Inferno Trap}
|
||||
* {3}{R}
|
||||
* Instant — Trap
|
||||
*
|
||||
* If you’ve been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell’s mana cost.
|
||||
* Inferno Trap deals 4 damage to target creature.
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
@ -15,16 +21,15 @@ public class InfernoTrapTest extends CardTestPlayerBase {
|
|||
@Test
|
||||
public void testTwoDamageStepsCountOnlyAsOneCreature() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
// If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
|
||||
// Inferno Trap deals 4 damage to target creature.
|
||||
addCard(Zone.HAND, playerA, "Inferno Trap"); // Instant {3}{R}
|
||||
// Instant {3}{R}
|
||||
addCard(Zone.HAND, playerA, "Inferno Trap");
|
||||
|
||||
// Flying, double strike
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Skyhunter Skirmisher"); // 1/1
|
||||
// Flying, double strike 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Skyhunter Skirmisher");
|
||||
|
||||
attack(2, playerB, "Skyhunter Skirmisher");
|
||||
|
||||
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Inferno Trap", "Skyhunter Skirmisher");
|
||||
checkPlayableAbility("Inferno Trap not reduced", 2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cast Inferno", false);
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
|
|
@ -6,18 +6,19 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* {@link mage.cards.b.BonecladNecromancer Boneclad Necromancer}
|
||||
* P/T 3/3
|
||||
* {3}{B}{B}
|
||||
* Creature — Human Wizard
|
||||
* When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard.
|
||||
* If you do, create a 2/2 black Zombie creature token.
|
||||
*
|
||||
*
|
||||
* Added this test class to test issue #5875
|
||||
* https://github.com/magefree/mage/issues/5875
|
||||
*
|
||||
* Boneclad Necromancer could exile non-creature cards from the graveyard to get his 2/2 Zombie.
|
||||
*
|
||||
* Boneclad Necromancer {3}{B}{B}
|
||||
*
|
||||
* Card Type: Creature — Human Wizard
|
||||
* P / T: 3 / 3
|
||||
* Description: When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard.
|
||||
* If you do, create a 2/2 black Zombie creature token.
|
||||
*
|
||||
* @author jgray1206
|
||||
*/
|
||||
public class BonecladNecromancerTest extends CardTestPlayerBase {
|
||||
|
@ -28,8 +29,12 @@ public class BonecladNecromancerTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Boneclad Necromancer", 1);
|
||||
addCard(Zone.GRAVEYARD, playerA, "Raptor Hatchling", 1);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boneclad Necromancer");
|
||||
playerA.addChoice("Raptor Hatchling");
|
||||
addTarget(playerA,"Raptor Hatchling");
|
||||
setChoice(playerA, "Yes");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
|
@ -45,8 +50,12 @@ public class BonecladNecromancerTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Boneclad Necromancer", 1);
|
||||
addCard(Zone.GRAVEYARD, playerB, "Raptor Hatchling", 1);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boneclad Necromancer");
|
||||
playerA.addChoice("Raptor Hatchling");
|
||||
addTarget(playerA,"Raptor Hatchling");
|
||||
setChoice(playerA, "Yes");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
|
@ -63,7 +72,7 @@ public class BonecladNecromancerTest extends CardTestPlayerBase {
|
|||
addCard(Zone.GRAVEYARD, playerA, "Feral Invocation", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boneclad Necromancer");
|
||||
playerA.addChoice("Feral Invocation");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@ public class PostMortemLungeTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testExilesCreatureAtEndStep() {
|
||||
|
||||
/*
|
||||
{X}{B/P} - Sorcery
|
||||
Return target creature card with converted mana cost X from your graveyard to the battlefield.
|
||||
|
@ -25,16 +24,14 @@ public class PostMortemLungeTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Postmortem Lunge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
addCard(Zone.GRAVEYARD, playerA, "Elite Vanguard"); // {W} 2/1 creature
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Postmortem Lunge");
|
||||
addTarget(playerA, "Elite Vanguard");
|
||||
setChoice(playerA, "Elite Vanguard");
|
||||
|
||||
|
||||
attack(1, playerA, "Elite Vanguard");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.CLEANUP);
|
||||
execute();
|
||||
|
||||
|
||||
assertLife(playerB, 18);
|
||||
assertGraveyardCount(playerA, "Postmortem Lunge", 1);
|
||||
assertExileCount("Elite Vanguard", 1);
|
||||
|
|
|
@ -161,8 +161,6 @@ public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
|
|||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Confiscate", "Jace, Unraveler of Secrets");
|
||||
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-8: You get an emblem with");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
|
||||
|
||||
attack(3, playerC, "Silvercoat Lion", playerB);
|
||||
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerC, "Silvercoat Lion");
|
||||
|
||||
|
@ -291,6 +289,9 @@ public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
|
||||
addCard(Zone.LIBRARY, playerA, "Pillarfield Ox", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Proteus Staff", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Island", 3);
|
||||
// {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the
|
||||
// top of their library until they reveal a creature card. The player puts that card onto the battlefield and the
|
||||
|
@ -305,9 +306,6 @@ public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerC, "Wall of Air", 1);
|
||||
addCard(Zone.LIBRARY, playerC, "Wind Drake", 2);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Proteus Staff", 1);
|
||||
|
||||
skipInitShuffling();
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pithing Needle");
|
||||
|
@ -316,12 +314,23 @@ public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
|
|||
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerD, "{2}{U}", "Silvercoat Lion"); // not allowed
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerC, "{2}{U}", "Eager Cadet"); // allowed because Needle out of range
|
||||
|
||||
// Concede the game
|
||||
concede(3, PhaseStep.POSTCOMBAT_MAIN, playerA);
|
||||
|
||||
activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{U}", "Wall of Air"); // allowed because Needle lost game
|
||||
|
||||
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
try {
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
Assert.fail("must throw exception on execute");
|
||||
} catch (Throwable e) {
|
||||
if (!e.getMessage().contains("Player PlayerD must have 0 actions but found 1")) {
|
||||
Assert.fail("must throw error PlayerD canot acting, but got:\n" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
assertLife(playerA, 2);
|
||||
Assert.assertFalse("Player A is no longer in the game", playerA.isInGame());
|
||||
|
|
Loading…
Reference in a new issue