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Fixed bug of Madcap Skill giving restriction ability as ability to creature.
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parent
782a848bf4
commit
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1 changed files with 5 additions and 4 deletions
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@ -29,12 +29,15 @@ package mage.sets.gatecrash;
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import java.util.UUID;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants;
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import mage.Constants.AttachmentType;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.CantBeBlockedByOneAttachedEffect;
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import mage.abilities.effects.common.continious.CantBeBlockedByOneEffect;
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import mage.abilities.effects.common.continious.CantBeBlockedByOneEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.EnchantAbility;
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@ -62,10 +65,8 @@ public class MadcapSkills extends CardImpl<MadcapSkills> {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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this.addAbility(ability);
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// Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.
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// Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 0)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 0)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new CantBeBlockedByOneEffect(2)), Constants.AttachmentType.AURA)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByOneAttachedEffect(AttachmentType.AURA, 2)));
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}
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}
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public MadcapSkills(final MadcapSkills card) {
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public MadcapSkills(final MadcapSkills card) {
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