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* Tectonic Edge - Fixed that the number of lands condition was checked as a sum of all opponents instead of a separate check for each opponent on its own.
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1 changed files with 30 additions and 45 deletions
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@ -28,31 +28,29 @@
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package mage.abilities.condition.common;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.TargetController;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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/**
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*
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* Checks if one opponent (each opponent is checked on its own) fulfills
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* the defined condition of controlling the defined number of permanents.
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*
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* @author LevelX2
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*/
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public class OpponentControlsPermanentCondition implements Condition {
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public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO };
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private FilterPermanent filter;
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private Condition condition;
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private CountType type;
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private int count;
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/**
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* Applies a filter and delegates creation to
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* {@link #ControlsPermanent(mage.filter.FilterPermanent, mage.abilities.condition.common.ControlsPermanent.CountType, int)}
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* with {@link CountType#MORE_THAN}, and 0.
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*
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* @param filter
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*/
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public OpponentControlsPermanentCondition(FilterPermanent filter) {
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@ -74,46 +72,33 @@ public class OpponentControlsPermanentCondition implements Condition {
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this.count = count;
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}
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/**
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* Applies a filter, a {@link CountType}, and count to permanents on the
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* battlefield and calls the decorated condition to see if it
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* {@link #apply(mage.game.Game, mage.abilities.Ability) applies}
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* as well. This will force both conditions to apply for this to be true.
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*
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* @param filter
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* @param type
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* @param count
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* @param conditionToDecorate
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*/
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public OpponentControlsPermanentCondition ( FilterPermanent filter, CountType type, int count, Condition conditionToDecorate ) {
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this(filter, type, count);
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this.condition = conditionToDecorate;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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boolean conditionApplies = false;
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FilterPermanent localFilter = filter.copy();
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localFilter.add(new ControllerPredicate(TargetController.OPPONENT));
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switch ( this.type ) {
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case FEWER_THAN:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) == this.count;
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break;
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boolean conditionApplies = false;
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for(UUID opponentId :game.getOpponents(source.getControllerId())) {
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FilterPermanent localFilter = filter.copy();
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localFilter.add(new ControllerIdPredicate(opponentId));
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switch ( this.type ) {
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case FEWER_THAN:
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if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) < this.count) {
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conditionApplies = true;
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break;
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}
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case MORE_THAN:
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if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) > this.count) {
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conditionApplies = true;
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break;
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}
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break;
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case EQUAL_TO:
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if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) == this.count) {
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conditionApplies = true;
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break;
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}
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break;
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}
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}
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//If a decorated condition exists, check it as well and apply them together.
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if ( this.condition != null ) {
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conditionApplies = conditionApplies && this.condition.apply(game, source);
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}
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return conditionApplies;
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}
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