- Addded Balduvian Dead, Sunflare Shaman, Graceful Reprieve.

This commit is contained in:
Jeff 2016-02-05 16:22:25 -06:00
parent 1061ea16f6
commit e936f7dc0f
4 changed files with 474 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.alliances;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class BalduvianDead extends mage.sets.masterseditionii.BalduvianDead {
public BalduvianDead(UUID ownerId) {
super(ownerId);
this.cardNumber = 1;
this.expansionSetCode = "ALL";
}
public BalduvianDead(final BalduvianDead card) {
super(card);
}
@Override
public BalduvianDead copy() {
return new BalduvianDead(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.masterseditionii;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public class BalduvianDead extends CardImpl {
public BalduvianDead(UUID ownerId) {
super(ownerId, 79, "Balduvian Dead", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.expansionSetCode = "ME2";
this.subtype.add("Zombie");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BalduvianDeadEffect(), new ManaCostsImpl("{2}{R}"));
TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(new FilterCreatureCard());
ability.addCost(new ExileFromGraveCost(target));
this.addAbility(ability);
}
public BalduvianDead(final BalduvianDead card) {
super(card);
}
@Override
public BalduvianDead copy() {
return new BalduvianDead(this);
}
}
class BalduvianDeadEffect extends OneShotEffect {
public BalduvianDeadEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step";
}
public BalduvianDeadEffect(final BalduvianDeadEffect effect) {
super(effect);
}
@Override
public BalduvianDeadEffect copy() {
return new BalduvianDeadEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new BalduvianToken());
effect.apply(game, source);
for (UUID tokenId : effect.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("Sacrifice the token at the beginning of the next end step", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
}
class BalduvianToken extends Token {
public BalduvianToken() {
super("Graveborn", "3/1 black and red Graveborn creature token with haste");
cardType.add(CardType.CREATURE);
color.setBlack(true);
color.setRed(true);
power = new MageInt(3);
toughness = new MageInt(1);
subtype.add("Graveborn");
addAbility(HasteAbility.getInstance());
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.morningtide;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class GracefulReprieve extends CardImpl {
public GracefulReprieve(UUID ownerId) {
super(ownerId, 11, "Graceful Reprieve", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{1}{W}");
this.expansionSetCode = "MOR";
// When target creature dies this turn, return that card to the battlefield under its owner's control.
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.getSpellAbility().addEffect(new GracefulReprieveEffect());
}
public GracefulReprieve(final GracefulReprieve card) {
super(card);
}
@Override
public GracefulReprieve copy() {
return new GracefulReprieve(this);
}
}
class GracefulReprieveEffect extends OneShotEffect {
public GracefulReprieveEffect() {
super(Outcome.Benefit);
this.staticText = "When target creature dies this turn, return that card to the battlefield under its owner's control";
}
public GracefulReprieveEffect(final GracefulReprieveEffect effect) {
super(effect);
}
@Override
public GracefulReprieveEffect copy() {
return new GracefulReprieveEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
DelayedTriggeredAbility delayedAbility = new GracefulReprieveDelayedTriggeredAbility(targetPointer.getFirst(game, source));
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
}
class GracefulReprieveDelayedTriggeredAbility extends DelayedTriggeredAbility {
private UUID target;
public GracefulReprieveDelayedTriggeredAbility(UUID target) {
super(new GracefulReprieveDelayedEffect(target), Duration.EndOfTurn);
this.target = target;
}
public GracefulReprieveDelayedTriggeredAbility(GracefulReprieveDelayedTriggeredAbility ability) {
super(ability);
this.target = ability.target;
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.ZONE_CHANGE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(target)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD && zEvent.getToZone() == Zone.GRAVEYARD) {
return true;
}
}
return false;
}
@Override
public GracefulReprieveDelayedTriggeredAbility copy() {
return new GracefulReprieveDelayedTriggeredAbility(this);
}
@Override
public String getRule() {
return "When target creature dies this turn, return that card to the battlefield under its owner's control.";
}
}
class GracefulReprieveDelayedEffect extends OneShotEffect {
private final UUID target;
public GracefulReprieveDelayedEffect(UUID target) {
super(Outcome.PutCreatureInPlay);
this.target = target;
this.staticText = "return that card to the battlefield under its owner's control";
}
public GracefulReprieveDelayedEffect(final GracefulReprieveDelayedEffect effect) {
super(effect);
this.target = effect.target;
}
@Override
public GracefulReprieveDelayedEffect copy() {
return new GracefulReprieveDelayedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = (Permanent) game.getLastKnownInformation(target, Zone.BATTLEFIELD);
if (controller != null
&& permanent != null) {
Player player = game.getPlayer(permanent.getOwnerId());
if (player != null) {
Card card = game.getCard(target);
if (card != null && game.getState().getZone(card.getId()).equals(Zone.GRAVEYARD)) {
return card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), player.getId());
}
return true;
}
}
return false;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.morningtide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageSelfEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author jeffwadsworth
*/
public class SunflareShaman extends CardImpl {
public SunflareShaman(UUID ownerId) {
super(ownerId, 108, "Sunflare Shaman", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.expansionSetCode = "MOR";
this.subtype.add("Elemental");
this.subtype.add("Shaman");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// {1}{R}, {tap}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SunflareShamanEffect(), new ManaCostsImpl("{1}{R}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}
public SunflareShaman(final SunflareShaman card) {
super(card);
}
@Override
public SunflareShaman copy() {
return new SunflareShaman(this);
}
}
class SunflareShamanEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("Elemental");
static {
filter.add(new SubtypePredicate("Elemental"));
}
public SunflareShamanEffect() {
super(Outcome.Damage);
this.staticText = "{this} deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard";
}
public SunflareShamanEffect(final SunflareShamanEffect effect) {
super(effect);
}
@Override
public SunflareShamanEffect copy() {
return new SunflareShamanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int ElementalsInYourGraveyard = controller.getGraveyard().count(filter, game);
new DamageTargetEffect(ElementalsInYourGraveyard).apply(game, source);
new DamageSelfEffect(ElementalsInYourGraveyard).apply(game, source);
return true;
}
return false;
}
}