mirror of
https://github.com/correl/mage.git
synced 2024-12-24 03:00:14 +00:00
Merged X value changes. Some UI fixes.
This commit is contained in:
parent
66fad7b482
commit
e9c2decd3c
7 changed files with 122 additions and 50 deletions
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@ -34,6 +34,10 @@ import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.common.PassAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.SearchEffect;
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import mage.cards.Card;
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@ -59,8 +63,6 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.*;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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*
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@ -68,7 +70,7 @@ import java.util.logging.Logger;
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*/
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public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements Player {
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private static final transient Logger logger = Logging.getLogger(ComputerPlayer6.class.getName());
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private static final transient org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(ComputerPlayer6.class);
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private static final ExecutorService pool = Executors.newFixedThreadPool(1);
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protected int maxDepth;
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@ -122,6 +124,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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case POSTCOMBAT_MAIN:
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if (game.getActivePlayerId().equals(playerId)) {
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printOutState(game, playerId);
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printOutState(game, game.getOpponents(playerId).iterator().next());
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if (actions.size() == 0) {
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calculateActions(game);
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}
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@ -143,7 +146,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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calculateActions(game);
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}
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act(game);
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printOutState(game, playerId);
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//printOutState(game, playerId);
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} else {
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pass();
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}
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@ -205,13 +208,13 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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protected void calculateActions(Game game) {
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currentScore = GameStateEvaluator2.evaluate(playerId, game);
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if (!getNextAction(game)) {
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Game sim = createSimulation(game);
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SimulationNode2.resetCount();
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root = new SimulationNode2(null, sim, maxDepth, playerId);
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logger.info("simulating actions");
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//int bestScore = addActionsTimed(new FilterAbility());
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currentScore = GameStateEvaluator2.evaluate(playerId, game);
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addActionsTimed(new FilterAbility());
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if (root.children.size() > 0) {
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root = root.children.get(0);
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@ -333,7 +336,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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SimulationNode2 newNode = new SimulationNode2(node, sim, depth, ability.getControllerId());
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node.children.add(newNode);
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newNode.getTargets().add(targetId);
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logger.fine("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
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logger.debug("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
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}
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return;
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}
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@ -355,7 +358,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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});
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pool.execute(task);
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try {
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return task.get(Config2.maxThinkSeconds, TimeUnit.MINUTES);
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return task.get(Config2.maxThinkSeconds, TimeUnit.SECONDS);
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} catch (TimeoutException e) {
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logger.info("simulating - timed out");
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task.cancel(true);
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@ -374,28 +377,29 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
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logger.fine("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
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logger.debug("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
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Game game = node.getGame();
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int val;
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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val = GameStateEvaluator2.evaluate(playerId, game);
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logger.info("interrupted - " + val);
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return val;
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}
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if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
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logger.fine("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
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logger.debug("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
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val = GameStateEvaluator2.evaluate(playerId, game);
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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//logger.info("reached - " + val + ", playerId=" + playerId + ", node.pid="+currentPlayerId);
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return val;
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}
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else if (node.getChildren().size() > 0) {
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logger.fine("simulating -- somthing added children:" + node.getChildren().size());
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logger.debug("simulating -- somthing added children:" + node.getChildren().size());
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val = minimaxAB(node, filter, depth-1, alpha, beta);
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return val;
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}
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else {
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
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logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
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if (allPassed(game)) {
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if (!game.getStack().isEmpty()) {
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resolve(node, depth, game);
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@ -408,10 +412,9 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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if (game.isGameOver()) {
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val = GameStateEvaluator2.evaluate(playerId, game);
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}
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else if (node.getChildren().size() > 0) {
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} else if (node.getChildren().size() > 0) {
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//declared attackers or blockers or triggered abilities
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logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
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logger.debug("simulating -- attack/block/trigger added children:" + node.getChildren().size());
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val = minimaxAB(node, filter, depth-1, alpha, beta);
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}
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else {
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@ -419,8 +422,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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}
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if (logger.isLoggable(Level.FINE))
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logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
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logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
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return val;
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}
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@ -436,8 +438,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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//logger.info("simulating -- player " + currentPlayer.getName());
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SimulationNode2 bestNode = null;
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List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
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logger.debug("simulating -- adding " + allActions.size() + " children:" + allActions);
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for (Ability action: allActions) {
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Game sim = game.copy();
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if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
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@ -450,10 +451,15 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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sim.getPlayerList().getNext();
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}
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SimulationNode2 newNode = new SimulationNode2(node, sim, action, depth, currentPlayer.getId());
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
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logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
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sim.checkStateAndTriggered();
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if (depth == 20) {
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logger.info("*** Action *** " + action.toString());
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}
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int val = addActions(newNode, filter, depth-1, alpha, beta);
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if (depth == 20) {
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logger.info("*** Value *** " + val);
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}
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if (!currentPlayer.getId().equals(playerId)) {
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if (val < beta) {
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beta = val;
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@ -472,6 +478,18 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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targets = node.getTargets();
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if (node.getChoices().size() > 0)
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choices = node.getChoices();
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if (depth == 20) {
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logger.info("saved");
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node.children.clear();
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node.children.add(bestNode);
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node.setScore(bestNode.getScore());
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}
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}
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// no need to check other actions
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if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
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logger.info("win - break");
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break;
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}
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}
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if (alpha >= beta) {
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@ -479,7 +497,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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break;
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}
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if (SimulationNode2.nodeCount > maxNodes) {
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logger.fine("simulating -- reached end-state");
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logger.debug("simulating -- reached end-state");
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break;
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}
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}
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@ -558,6 +576,20 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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return true;
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}
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@Override
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public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
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//SimulatedPlayer.simulateVariableCosts method adds a generic mana cost for each option
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for (ManaCost manaCost: costs) {
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if (manaCost instanceof GenericManaCost) {
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cost.setPayment(manaCost.getPayment());
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logger.debug("using X = " + cost.getPayment().count());
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break;
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}
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}
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cost.setPaid();
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return true;
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}
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public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
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boolean skip = false;
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while (true) {
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@ -628,7 +660,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
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SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, activePlayerId);
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logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
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logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
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newNode.setCombat(sim.getCombat());
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node.children.add(newNode);
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}
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@ -652,7 +684,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
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SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
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logger.info("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
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logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
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newNode.setCombat(sim.getCombat());
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node.children.add(newNode);
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}
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@ -675,11 +707,11 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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@Override
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public void selectAttackers(Game game) {
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logger.info("selectAttackers");
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logger.debug("selectAttackers");
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if (combat != null) {
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UUID opponentId = game.getCombat().getDefenders().iterator().next();
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for (UUID attackerId: combat.getAttackers()) {
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logger.info("declare attacker: " + game.getCard(attackerId).getName());
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logger.debug("declare attacker: " + game.getCard(attackerId).getName());
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this.declareAttacker(attackerId, opponentId, game);
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}
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}
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@ -687,7 +719,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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@Override
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public void selectBlockers(Game game) {
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logger.info("selectBlockers");
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logger.debug("selectBlockers");
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if (combat != null && combat.getGroups().size() > 0) {
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List<CombatGroup> groups = game.getCombat().getGroups();
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for (int i = 0; i < groups.size(); i++) {
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@ -35,11 +35,13 @@ import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.PassAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.abilities.mana.ManaOptions;
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import mage.choices.Choice;
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import mage.filter.FilterAbility;
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@ -50,6 +52,7 @@ import mage.game.permanent.Permanent;
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import mage.game.stack.StackAbility;
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import mage.target.Target;
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import mage.util.Logging;
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import org.apache.log4j.Logger;
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/**
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*
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@ -57,7 +60,7 @@ import mage.util.Logging;
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*/
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public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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private final static transient Logger logger = Logging.getLogger(SimulatedPlayer2.class.getName());
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private final static transient Logger logger = Logger.getLogger(SimulatedPlayer2.class);
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private boolean isSimulatedPlayer;
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private FilterAbility filter;
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private transient ConcurrentLinkedQueue<Ability> allActions;
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@ -101,13 +104,23 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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for (Ability ability: playables) {
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List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
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if (options.size() == 0) {
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allActions.add(ability);
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if (ability.getManaCosts().getVariableCosts().size() > 0) {
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simulateVariableCosts(ability, game);
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}
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else {
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allActions.add(ability);
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}
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// simulateAction(game, previousActions, ability);
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}
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else {
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// ExecutorService simulationExecutor = Executors.newFixedThreadPool(4);
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for (Ability option: options) {
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allActions.add(option);
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if (ability.getManaCosts().getVariableCosts().size() > 0) {
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simulateVariableCosts(option, game);
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}
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else {
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allActions.add(option);
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}
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// SimulationWorker worker = new SimulationWorker(game, this, previousActions, option);
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// simulationExecutor.submit(worker);
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}
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@ -128,6 +141,31 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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// }
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// }
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//add a generic mana cost for each amount possible
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protected void simulateVariableCosts(Ability ability, Game game) {
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int numAvailable = getAvailableManaProducers(game).size();
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// Start with X = {1}
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for (int i = 1; i < numAvailable; i++) {
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Ability newAbility = ability.copy();
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newAbility.addManaCost(new GenericManaCost(i));
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allActions.add(newAbility);
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}
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}
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@Override
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public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
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//simulateVariableCosts method adds a generic mana cost for each option
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for (ManaCost manaCost: costs) {
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if (manaCost instanceof GenericManaCost) {
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cost.setPayment(manaCost.getPayment());
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logger.debug("simulating -- X = " + cost.getPayment().count());
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break;
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}
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}
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cost.setPaid();
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return true;
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}
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public List<Combat> addAttackers(Game game) {
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Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
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//useful only for two player games - will only attack first opponent
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@ -148,10 +186,10 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
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}
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if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null) {
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logger.fine("simulating -- found redundant attack combination");
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logger.debug("simulating -- found redundant attack combination");
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}
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else if (logger.isLoggable(Level.FINE)) {
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logger.fine("simulating -- attack:" + sim.getCombat().getGroups().size());
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else {
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logger.debug("simulating -- attack:" + sim.getCombat().getGroups().size());
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}
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}
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return new ArrayList<Combat>(engagements.values());
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@ -179,15 +217,14 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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int numGroups = game.getCombat().getGroups().size();
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//try to block each attacker with each potential blocker
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Permanent blocker = blockers.get(0);
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- block:" + blocker);
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logger.debug("simulating -- block:" + blocker);
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List<Permanent> remaining = remove(blockers, blocker);
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for (int i = 0; i < numGroups; i++) {
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if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
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Game sim = game.copy();
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sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
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if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null)
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logger.fine("simulating -- found redundant block combination");
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logger.debug("simulating -- found redundant block combination");
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addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
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}
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}
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@ -199,8 +236,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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Ability ability = source.copy();
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List<Ability> options = getPlayableOptions(ability, game);
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if (options.size() == 0) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("simulating -- triggered ability:" + ability);
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logger.debug("simulating -- triggered ability:" + ability);
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game.getStack().push(new StackAbility(ability, playerId));
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||||
ability.activate(game, false);
|
||||
game.applyEffects();
|
||||
|
@ -210,7 +246,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
|
|||
SimulationNode2 parent = (SimulationNode2) game.getCustomData();
|
||||
int depth = parent.getDepth() - 1;
|
||||
if (depth == 0) return true;
|
||||
logger.fine("simulating -- triggered ability - adding children:" + options.size());
|
||||
logger.debug("simulating -- triggered ability - adding children:" + options.size());
|
||||
for (Ability option: options) {
|
||||
addAbilityNode(parent, option, depth, game);
|
||||
}
|
||||
|
@ -224,7 +260,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
|
|||
ability.activate(sim, false);
|
||||
sim.applyEffects();
|
||||
SimulationNode2 newNode = new SimulationNode2(parent, sim, depth, playerId);
|
||||
logger.fine("simulating -- node #:" + SimulationNode2.getCount() + " triggered ability option");
|
||||
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " triggered ability option");
|
||||
for (Target target: ability.getTargets()) {
|
||||
for (UUID targetId: target.getTargets()) {
|
||||
newNode.getTargets().add(targetId);
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -3,9 +3,9 @@
|
|||
### ComputerA ###
|
||||
# Battlefield
|
||||
battlefield:ComputerA:Island:2
|
||||
battlefield:ComputerA:Mountain:1
|
||||
battlefield:ComputerA:Mountain:3
|
||||
battlefield:ComputerA:Dragonskull Summit:1
|
||||
battlefield:ComputerA:Lavaclaw Reaches:1
|
||||
battlefield:ComputerA:Lavaclaw Reaches:0
|
||||
# Hand
|
||||
hand:ComputerA:Mountain:0
|
||||
hand:ComputerA:Earthquake:1
|
||||
|
|
|
@ -43,31 +43,35 @@ public class PlayGameTest extends MageTestBase {
|
|||
Deck deck = Deck.load(Sets.loadDeck("RB Aggro.dck"));
|
||||
|
||||
if (deck.getCards().size() < 40) {
|
||||
throw new IllegalArgumentException("Couldn't load deck, deck side=" + deck.getCards().size());
|
||||
throw new IllegalArgumentException("Couldn't load deck, deck size=" + deck.getCards().size());
|
||||
}
|
||||
game.addPlayer(computerA, deck);
|
||||
game.loadCards(deck.getCards(), computerA.getId());
|
||||
|
||||
Player computerB = createPlayer("ComputerB", "Computer - mad");
|
||||
Player computerB = createPlayer("ComputerB", "Computer - minimax hybrid");
|
||||
Deck deck2 = Deck.load(Sets.loadDeck("RB Aggro.dck"));
|
||||
if (deck2.getCards().size() < 40) {
|
||||
throw new IllegalArgumentException("Couldn't load deck, deck side=" + deck2.getCards().size());
|
||||
throw new IllegalArgumentException("Couldn't load deck, deck size=" + deck2.getCards().size());
|
||||
}
|
||||
game.addPlayer(computerB, deck2);
|
||||
game.loadCards(deck2.getCards(), computerB.getId());
|
||||
|
||||
parseScenario("scenario5.txt");
|
||||
/*parseScenario("scenario7.txt");
|
||||
game.cheat(computerA.getId(), commandsA);
|
||||
game.cheat(computerA.getId(), libraryCardsA, handCardsA, battlefieldCardsA, graveyardCardsA);
|
||||
game.cheat(computerB.getId(), commandsB);
|
||||
game.cheat(computerB.getId(), libraryCardsB, handCardsB, battlefieldCardsB, graveyardCardsB);
|
||||
*/
|
||||
|
||||
long t1 = System.nanoTime();
|
||||
game.start(computerA.getId(), true);
|
||||
game.start(computerA.getId(), false);
|
||||
long t2 = System.nanoTime();
|
||||
|
||||
logger.info("Winner: " + game.getWinner());
|
||||
logger.info("Time: " + (t2 - t1) / 1000000 + " ms");
|
||||
/*if (!game.getWinner().equals("Player ComputerA is the winner")) {
|
||||
throw new RuntimeException("Lost :(");
|
||||
}*/
|
||||
}
|
||||
|
||||
private void addCard(List<Card> cards, String name, int count) {
|
||||
|
|
Loading…
Reference in a new issue