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Implement Coffin Puppets
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3 changed files with 88 additions and 1 deletions
87
Mage.Sets/src/mage/cards/c/CoffinPuppets.java
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Mage.Sets/src/mage/cards/c/CoffinPuppets.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.condition.CompoundCondition;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.IsStepCondition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author TheElk801
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*/
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public class CoffinPuppets extends CardImpl {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("you control a Swamp");
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static {
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filter.add(new SubtypePredicate(SubType.SWAMP));
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}
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public CoffinPuppets(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.subtype.add("Zombie");
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
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Condition condition = new CompoundCondition("during your upkeep and only if you control a Swamp",new PermanentsOnTheBattlefieldCondition(filter), new IsStepCondition(PhaseStep.UPKEEP));
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Ability ability = new ActivateIfConditionActivatedAbility(Zone.GRAVEYARD,
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new ReturnSourceFromGraveyardToBattlefieldEffect(),
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new SacrificeTargetCost(new TargetControlledPermanent(2, 2, new FilterControlledLandPermanent("two lands"), true)),
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condition);
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this.addAbility(ability);
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}
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public CoffinPuppets(final CoffinPuppets card) {
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super(card);
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}
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@Override
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public CoffinPuppets copy() {
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return new CoffinPuppets(this);
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}
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}
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@ -82,7 +82,6 @@ class AllColorCondition implements Condition {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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FilterCreaturePermanent filter = new FilterCreaturePermanent("Nonartifact creatures");
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FilterCreaturePermanent filter = new FilterCreaturePermanent("Nonartifact creatures");
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filter.add(Predicates.not(new CardTypePredicate(CardType.ARTIFACT)));
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filter.add(Predicates.not(new CardTypePredicate(CardType.ARTIFACT)));
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// Permanent permanent = game.getBattlefield().getPermanent(source.getSourceId());
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ObjectColor allColor = new ObjectColor("WUBRG");
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ObjectColor allColor = new ObjectColor("WUBRG");
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for (Permanent thing : game.getBattlefield().getAllActivePermanents(filter, game)) {
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for (Permanent thing : game.getBattlefield().getAllActivePermanents(filter, game)) {
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allColor = allColor.intersection(thing.getColor(game));
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allColor = allColor.intersection(thing.getColor(game));
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@ -74,6 +74,7 @@ public class Prophecy extends ExpansionSet {
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cards.add(new SetCardInfo("Chimeric Idol", 136, Rarity.UNCOMMON, mage.cards.c.ChimericIdol.class));
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cards.add(new SetCardInfo("Chimeric Idol", 136, Rarity.UNCOMMON, mage.cards.c.ChimericIdol.class));
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cards.add(new SetCardInfo("Citadel of Pain", 86, Rarity.UNCOMMON, mage.cards.c.CitadelOfPain.class));
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cards.add(new SetCardInfo("Citadel of Pain", 86, Rarity.UNCOMMON, mage.cards.c.CitadelOfPain.class));
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cards.add(new SetCardInfo("Coastal Hornclaw", 31, Rarity.COMMON, mage.cards.c.CoastalHornclaw.class));
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cards.add(new SetCardInfo("Coastal Hornclaw", 31, Rarity.COMMON, mage.cards.c.CoastalHornclaw.class));
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cards.add(new SetCardInfo("Coffin Puppets", 60, Rarity.RARE, mage.cards.c.CoffinPuppets.class));
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cards.add(new SetCardInfo("Copper-Leaf Angel", 137, Rarity.RARE, mage.cards.c.CopperLeafAngel.class));
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cards.add(new SetCardInfo("Copper-Leaf Angel", 137, Rarity.RARE, mage.cards.c.CopperLeafAngel.class));
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cards.add(new SetCardInfo("Darba", 111, Rarity.UNCOMMON, mage.cards.d.Darba.class));
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cards.add(new SetCardInfo("Darba", 111, Rarity.UNCOMMON, mage.cards.d.Darba.class));
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cards.add(new SetCardInfo("Denying Wind", 32, Rarity.RARE, mage.cards.d.DenyingWind.class));
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cards.add(new SetCardInfo("Denying Wind", 32, Rarity.RARE, mage.cards.d.DenyingWind.class));
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