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* Fossil Find - Fixed card movement handling.

This commit is contained in:
LevelX2 2016-01-06 22:11:09 +01:00
parent e367fe40b1
commit e9f58d20a5
12 changed files with 410 additions and 24 deletions

View file

@ -113,7 +113,7 @@ class AugurOfBolasEffect extends OneShotEffect {
int number = topCards.count(new FilterInstantOrSorceryCard(), source.getSourceId(), source.getControllerId(), game);
if (number > 0) {
if (controller.chooseUse(outcome, "Reveal an instant or sorcery card from the looked at cards and put it into your hand?", source, game)) {
Card card = null;
Card card;
if (number == 1) {
card = topCards.getCards(new FilterInstantOrSorceryCard(), source.getSourceId(), source.getControllerId(), game).iterator().next();
} else {
@ -122,7 +122,7 @@ class AugurOfBolasEffect extends OneShotEffect {
card = topCards.get(target.getFirstTarget(), game);
}
if (card != null) {
controller.moveCards(card, null, Zone.HAND, source, game);
controller.moveCards(card, Zone.HAND, source, game);
controller.revealCards(sourceObject.getIdName(), new CardsImpl(card), game);
topCards.remove(card);
}

View file

@ -28,14 +28,14 @@
package mage.sets.shadowmoor;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
@ -49,7 +49,6 @@ public class FossilFind extends CardImpl {
super(ownerId, 206, "Fossil Find", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{R/G}");
this.expansionSetCode = "SHM";
// Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
this.getSpellAbility().addEffect(new FossilFindEffect());
}
@ -82,14 +81,14 @@ class FossilFindEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null && !player.getGraveyard().isEmpty()) {
Card card = player.getGraveyard().getRandom(game);
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && !controller.getGraveyard().isEmpty()) {
Card card = controller.getGraveyard().getRandom(game);
if (card != null) {
card.moveToZone(Zone.HAND, source.getSourceId(), game, true);
game.informPlayers(card.getName() + "returned to the hand of" + player.getLogName());
controller.moveCards(card, Zone.HAND, source, game);
return true;
}
controller.moveCards(controller.getGraveyard(), Zone.GRAVEYARD, source, game);
}
return false;
}

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@ -0,0 +1,123 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.continuous;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class WardenOfTheFirstTreeTest extends CardTestPlayerBase {
@Test
public void testFirstAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 3, 3, Filter.ComparisonScope.Any);
assertType("Warden of the First Tree", CardType.CREATURE, "Human");
assertType("Warden of the First Tree", CardType.CREATURE, "Warrior");
assertAbility(playerA, "Warden of the First Tree", TrampleAbility.getInstance(), false);
assertAbility(playerA, "Warden of the First Tree", LifelinkAbility.getInstance(), false);
}
@Test
public void testSecondAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{W/B}{W/B}:");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 3, 3, Filter.ComparisonScope.Any);
assertType("Warden of the First Tree", CardType.CREATURE, "Human");
assertType("Warden of the First Tree", CardType.CREATURE, "Spirit");
assertType("Warden of the First Tree", CardType.CREATURE, "Warrior");
assertAbility(playerA, "Warden of the First Tree", TrampleAbility.getInstance(), true);
assertAbility(playerA, "Warden of the First Tree", LifelinkAbility.getInstance(), true);
}
@Test
public void testThirdAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{W/B}{W/B}:");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{W/B}{W/B}{W/B}:");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 8, 8, Filter.ComparisonScope.Any);
assertType("Warden of the First Tree", CardType.CREATURE, "Human");
assertType("Warden of the First Tree", CardType.CREATURE, "Spirit");
assertType("Warden of the First Tree", CardType.CREATURE, "Warrior");
assertAbility(playerA, "Warden of the First Tree", TrampleAbility.getInstance(), true);
assertAbility(playerA, "Warden of the First Tree", LifelinkAbility.getInstance(), true);
}
/**
* When a Warden of the First Tree enters the battlefield, if it is not the
* first warden played during the game, it enters with a random
* power/toughness instead of 1/1. I have had it enter with both 2/2 and
* 4/4, neither of which are actual values the card can hold.
*/
}

View file

@ -148,4 +148,49 @@ public class ExileAndReturnUnderYourControl extends CardTestPlayerBase {
}
/**
* I cast a Villainous Wealth in Vintage Cube, and when it came time to cast
* my opponent's cards (Mox Sapphire, Mox Emerald, Brainstorm, Snapcaster
* Mage, Fact or Fiction and a Quicken), it rolled back to before I had cast
* my spell after Quicken resolved. I have the error, but the forums won't
* let me post them. I did find it was replicatable whenever you try to cast
* Quicken off a Villainous Wealth.
*/
@Test
public void testVillainousWealthAndQuicken() {
// Villainous Wealth {X}{B}{G}{U}
// Target opponent exiles the top X cards of his or her library. You may cast any number
// of nonland cards with converted mana cost X or less from among them without paying
// their mana costs.
addCard(Zone.HAND, playerA, "Villainous Wealth"); // {X}{B}{G}{U}
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// At the beginning of your draw step, you may draw two additional cards.
// If you do, choose two cards in your hand drawn this turn.
// For each of those cards, pay 4 life or put the card on top of your library.
addCard(Zone.LIBRARY, playerB, "Mox Emerald");
// The next sorcery card you cast this turn can be cast as though it had flash.
// Draw a card.
addCard(Zone.LIBRARY, playerB, "Quicken"); // Instant - {U}
addCard(Zone.LIBRARY, playerB, "Mox Sapphire");
skipInitShuffling(); // to keep this card on top of library
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Villainous Wealth", playerB);
setChoice(playerA, "X=3");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Emerald");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Quicken");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Sapphire");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Villainous Wealth", 1);
assertExileCount(playerB, 0);
assertPermanentCount(playerA, "Mox Emerald", 1);
assertPermanentCount(playerA, "Mox Sapphire", 1);
assertGraveyardCount(playerB, "Quicken", 1);
}
}

View file

@ -152,7 +152,7 @@ public class PhyrexianMetamorphTest extends CardTestPlayerBase {
/**
* If a Harmonic Sliver enters the battlefield the controller has to destroy
* one artifacts or enchantments
* one artifact or enchantment
*/
@Test
public void testHarmonicSliverNative1() {

View file

@ -36,12 +36,12 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*
* @author LevelX2
*/
public class FracturingGustTest extends CardTestPlayerBase {
@Test
public void testCard() {
public void testWithStaticAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
addCard(Zone.HAND, playerA, "Fracturing Gust", 1);
// Players can't gain life.
@ -49,13 +49,11 @@ public class FracturingGustTest extends CardTestPlayerBase {
// At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
addCard(Zone.BATTLEFIELD, playerB, "Witch Hunt", 1);
// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fracturing Gust");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Fracturing Gust", 1);
assertGraveyardCount(playerB, "Witch Hunt", 1);
@ -65,4 +63,26 @@ public class FracturingGustTest extends CardTestPlayerBase {
}
}
@Test
public void testWithTriggerdAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
addCard(Zone.HAND, playerA, "Fracturing Gust", 1);
// When Guardian Automaton dies, you gain 3 life.
addCard(Zone.BATTLEFIELD, playerA, "Guardian Automaton", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fracturing Gust");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Fracturing Gust", 1);
assertGraveyardCount(playerA, "Guardian Automaton", 1);
// + 2 from destroyed Guardian Automaton
assertLife(playerA, 25);
assertLife(playerB, 20);
}
}

View file

@ -64,4 +64,35 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
assertLife(playerB, 20);
}
/**
* Diluvian Primordial is bugged and doesn't trigger upon entering the
* battlefield
*/
@Test
public void testDiluvianPrimordial() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
// Flying
// When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
addCard(Zone.HAND, playerA, "Diluvian Primordial", 1); // {5}{U}{U}
addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt");
// You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
addCard(Zone.HAND, playerB, "Clever Impersonator", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diluvian Primordial");
addTarget(playerA, "Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Diluvian Primordial", 1);
assertExileCount("Lightning Bolt", 1);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
}

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@ -9,18 +9,21 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*
* @author noxx
*
* Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
* Whenever Blood Artist or another creature dies, target player loses 1 life
* and you gain 1 life.
*/
public class BloodArtistTest extends CardTestPlayerBase {
/**
* Tests that whenever Blood Artist goes to graveyard, it would trigger its ability.
* Tests that after Blood Artist went to graveyard, his ability doesn't work anymore.
* Tests that whenever Blood Artist goes to graveyard, it would trigger its
* ability. Tests that after Blood Artist went to graveyard, his ability
* doesn't work anymore.
*/
@Test
public void testDisabledEffectOnChangeZone() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
// Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Blood Artist", 2);
addCard(Zone.GRAVEYARD, playerA, "Blood Artist", 1);
@ -36,4 +39,91 @@ public class BloodArtistTest extends CardTestPlayerBase {
assertLife(playerB, 17);
}
/**
* There is realy something wrong with sacrifice effects triggers. Had
* Zulaport Cutthroat on battlefield and tried Altar's Reap and Bone
* Splinters on it. Neither triggered ZC's abbility. Tried the same with
* Blood Artist on battlefield, same result - no trigger.
*/
@Test
public void testWithBoneSplinters() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// As an additional cost to cast Bone Splinters, sacrifice a creature.
// Destroy target creature.
addCard(Zone.HAND, playerA, "Bone Splinters", 1); // Sorcery - {B}
// Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Blood Artist", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bone Splinters", "Pillarfield Ox");
setChoice(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Bone Splinters", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Pillarfield Ox", 1);
assertLife(playerA, 22);
assertLife(playerB, 18);
}
@Test
public void testWithBoneSplinters2() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// As an additional cost to cast Bone Splinters, sacrifice a creature.
// Destroy target creature.
addCard(Zone.HAND, playerA, "Bone Splinters", 1); // Sorcery - {B}
// Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Blood Artist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bone Splinters", "Pillarfield Ox");
setChoice(playerA, "Blood Artist");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Bone Splinters", 1);
assertGraveyardCount(playerA, "Blood Artist", 1);
assertGraveyardCount(playerB, "Pillarfield Ox", 1);
assertLife(playerA, 21); // For sacrifice both Blood Artist trigger, for destoy effect only one ist left
assertLife(playerB, 19);
}
@Test
public void testWithBoneSplinters3() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
// As an additional cost to cast Bone Splinters, sacrifice a creature.
// Destroy target creature.
addCard(Zone.HAND, playerA, "Bone Splinters", 1); // Sorcery - {B}
// Destroy target nonartifact, nonblack creature. It can't be regenerated.
addCard(Zone.HAND, playerA, "Terror", 1); // Instant - {1}{B}
// Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Blood Artist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bone Splinters", "Pillarfield Ox");
setChoice(playerA, "Blood Artist");
// Blood Artist may no longer trigger from destroyed creature because already in the graveyard
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Terror", "Silvercoat Lion", "Bone Splinters");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Bone Splinters", 1);
assertGraveyardCount(playerA, "Terror", 1);
assertGraveyardCount(playerA, "Blood Artist", 1);
assertGraveyardCount(playerB, "Pillarfield Ox", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertLife(playerA, 21); // For sacrifice both Blood Artist trigger, for destoy effect only one ist left
assertLife(playerB, 19);
}
}

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@ -0,0 +1,69 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ZulaportCutthroatTest extends CardTestPlayerBase {
/**
* Zulaport's ability doesn't trigger when it dies. I'm not sure if that's
* always the case, but I've encountered that bug at least several times
* today.
*
*/
@Test
public void testDiesAndControllerDamage() {
// Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Zulaport Cutthroat", 1); // 1/1
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
// Target creature you control gets +1/+0 and gains deathtouch until end of turn.
// Whenever a creature dealt damage by that creature this turn dies, its controller loses 2 life.
addCard(Zone.HAND, playerB, "Lightning Bolt"); // {B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Zulaport Cutthroat");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Zulaport Cutthroat", 1);
assertLife(playerA, 21);
assertLife(playerB, 19);
}
}

View file

@ -229,11 +229,11 @@ public abstract class AbilityImpl implements Ability {
game.resetShortLivingLKI();
/**
* game.applyEffects() has to be done at least for every effect
* that moves cards/permanent between zones, or chnages control
* that moves cards/permanent between zones, or changes control
* of objects so Static effects work as intened if dependant
* from the moved objects zone it is in Otherwise for example
* were static abilities with replacement effects deactivated to
* late Example:
* were static abilities with replacement effects deactivated
* too late Example:
* {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
*/
if (effect.applyEffectsAfter()) {

View file

@ -74,6 +74,9 @@ public class FilterCard extends FilterObject<Card> {
*/
@Override
public boolean match(Card card, Game game) {
if (card == null) {
return false;
}
if (card.isSplitCard()) {
return super.match(((SplitCard) card).getLeftHalfCard(), game)
|| super.match(((SplitCard) card).getRightHalfCard(), game);

View file

@ -530,6 +530,12 @@ public class GameState implements Serializable, Copyable<GameState> {
this.gameOver = true;
}
// 608.2e
public void processAction(Game game) {
game.getState().handleSimultaneousEvent(game);
applyEffects(game);
}
public void applyEffects(Game game) {
game.resetShortLivingLKI();
for (Player player : players.values()) {