[BRO] Implement Military Discipline

This commit is contained in:
Evan Kranzler 2022-11-06 11:20:14 -05:00
parent f71fb91319
commit ea367c2005
2 changed files with 56 additions and 0 deletions

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@ -0,0 +1,55 @@
package mage.cards.m;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlashAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class MilitaryDiscipline extends CardImpl {
public MilitaryDiscipline(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{W}");
this.subtype.add(SubType.AURA);
// Flash
this.addAbility(FlashAbility.getInstance());
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.addAbility(new EnchantAbility(auraTarget));
// When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GainAbilityAttachedEffect(
FirstStrikeAbility.getInstance(), AttachmentType.AURA, Duration.EndOfTurn
)));
// Enchanted creature gets +1/+0.
this.addAbility(new SimpleStaticAbility(new BoostEnchantedEffect(1, 0)));
}
private MilitaryDiscipline(final MilitaryDiscipline card) {
super(card);
}
@Override
public MilitaryDiscipline copy() {
return new MilitaryDiscipline(this);
}
}

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@ -157,6 +157,7 @@ public final class TheBrothersWar extends ExpansionSet {
cards.add(new SetCardInfo("Mechanized Warfare", 139, Rarity.RARE, mage.cards.m.MechanizedWarfare.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mechanized Warfare", 338, Rarity.RARE, mage.cards.m.MechanizedWarfare.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mightstone's Animation", 58, Rarity.COMMON, mage.cards.m.MightstonesAnimation.class));
cards.add(new SetCardInfo("Military Discipline", 17, Rarity.COMMON, mage.cards.m.MilitaryDiscipline.class));
cards.add(new SetCardInfo("Mine Worker", 239, Rarity.COMMON, mage.cards.m.MineWorker.class));
cards.add(new SetCardInfo("Misery's Shadow", 107, Rarity.RARE, mage.cards.m.MiserysShadow.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Misery's Shadow", 330, Rarity.RARE, mage.cards.m.MiserysShadow.class, NON_FULL_USE_VARIOUS));