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Merge pull request #2325 from Dilnu/master
Fix the combat code to support Slayer's Cleaver
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commit
ea38924b5a
3 changed files with 58 additions and 38 deletions
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@ -56,7 +56,6 @@ public class SlayersCleaver extends CardImpl {
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// Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 1));
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// TODO: The effect does not work correctly yet, we need to do some chnanges to combat handling to fix this
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ability.addEffect(new SlayersCleaverEffect());
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this.addAbility(ability);
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// Equip {4}
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@ -231,12 +231,12 @@ public class BlockRequirementTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Memnite"); // {1} 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Wretched Gryff"); // {7} Flying 3/4 - Eldrazi Hippogriff
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant"); // {3}{R} 3/3
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addCard(Zone.BATTLEFIELD, playerB, "Dimensional Infiltrator"); // 2/1 - Eldrazi
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addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves"); // 1/1
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Memnite"); // pumps to 4/2
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attack(1, playerA, "Memnite"); // must be blocked by Wretched Gryff
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block(1, playerB, "Hill Giant", "Memnite"); // should not be allowed as only blocker
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attack(1, playerA, "Memnite"); // must be blocked by Dimensional Infiltrator
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block(1, playerB, "Llanowar Elves", "Memnite"); // should not be allowed as only blocker
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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@ -244,7 +244,7 @@ public class BlockRequirementTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Slayer's Cleaver", 1);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Memnite", 1);
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assertGraveyardCount(playerB, "Wretched Gryff", 1);
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assertPermanentCount(playerB, "Hill Giant", 1);
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assertGraveyardCount(playerB, "Dimensional Infiltrator", 1);
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assertGraveyardCount(playerB, "Llanowar Elves", 1);
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}
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}
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@ -749,7 +749,16 @@ public class Combat implements Serializable, Copyable<Combat> {
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// check if for attacking creatures with mustBeBlockedByAtLeastOne requirements are fulfilled
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for (UUID toBeBlockedCreatureId : mustBeBlockedByAtLeastOne.keySet()) {
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for (CombatGroup combatGroup : game.getCombat().getGroups()) {
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if (combatGroup.getBlockers().isEmpty() && combatGroup.getAttackers().contains(toBeBlockedCreatureId)) {
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if (combatGroup.getAttackers().contains(toBeBlockedCreatureId)) {
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boolean requirementFulfilled = false;
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// Check whether an applicable creature is blocking.
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for (UUID blockerId : combatGroup.getBlockers()) {
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if (mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId).contains(blockerId)) {
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requirementFulfilled = true;
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break;
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}
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}
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if (!requirementFulfilled) {
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// creature is not blocked but has possible blockers
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if (controller.isHuman()) {
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Permanent toBeBlockedCreature = game.getPermanent(toBeBlockedCreatureId);
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@ -757,7 +766,8 @@ public class Combat implements Serializable, Copyable<Combat> {
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// check if all possible blocker block other creatures they are forced to block
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// read through all possible blockers
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for (UUID possibleBlockerId : mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId)) {
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String blockRequiredMessage = isCreatureDoingARequiredBlock(possibleBlockerId, mustBeBlockedByAtLeastOne, game);
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String blockRequiredMessage = isCreatureDoingARequiredBlock(
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possibleBlockerId, toBeBlockedCreatureId, mustBeBlockedByAtLeastOne, game);
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if (blockRequiredMessage != null) { // message means not required
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removeBlocker(possibleBlockerId, game);
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game.informPlayer(controller, blockRequiredMessage + " Existing block removed. It's a requirement to block " + toBeBlockedCreature.getIdName() + ".");
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@ -769,7 +779,8 @@ public class Combat implements Serializable, Copyable<Combat> {
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} else {
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// take the first potential blocker from the set to block for the AI
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for (UUID possibleBlockerId : mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId)) {
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String blockRequiredMessage = isCreatureDoingARequiredBlock(possibleBlockerId, mustBeBlockedByAtLeastOne, game);
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String blockRequiredMessage = isCreatureDoingARequiredBlock(
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possibleBlockerId, toBeBlockedCreatureId, mustBeBlockedByAtLeastOne, game);
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if (blockRequiredMessage != null) {
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// set the block
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Permanent possibleBlocker = game.getPermanent(possibleBlockerId);
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@ -786,6 +797,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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}
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}
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}
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}
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}
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// check if creatures are forced to block but do not block at all or block creatures they are not forced to block
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@ -887,11 +899,12 @@ public class Combat implements Serializable, Copyable<Combat> {
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* required block
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*
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* @param possibleBlockerId
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* @param toBeBlockedCreatureId
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* @param mustBeBlockedByAtLeastOne
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* @param game
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* @return null block is required otherwise message with reason why not
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*/
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protected String isCreatureDoingARequiredBlock(UUID possibleBlockerId, Map<UUID, Set<UUID>> mustBeBlockedByAtLeastOne, Game game) {
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protected String isCreatureDoingARequiredBlock(UUID possibleBlockerId, UUID toBeBlockedCreatureId, Map<UUID, Set<UUID>> mustBeBlockedByAtLeastOne, Game game) {
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Permanent possibleBlocker = game.getPermanent(possibleBlockerId);
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if (possibleBlocker != null) {
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if (possibleBlocker.getBlocking() == 0) {
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@ -908,9 +921,17 @@ public class Combat implements Serializable, Copyable<Combat> {
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if (mustBeBlockedByAtLeastOne.containsKey(blockedAttackerId)) {
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// blocks a creature that has to be blocked by at least one
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if (combatGroupOfPossibleBlocker.getBlockers().size() == 1) {
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// the creature blocks alone already a creature that has to be blocked by at least one,
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// so this is ok
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Set <UUID> blockedSet = mustBeBlockedByAtLeastOne.get(blockedAttackerId);
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Set <UUID> toBlockSet = mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId);
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if (toBlockSet == null) {
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// This should never happen.
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return null;
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} else if (toBlockSet.containsAll(blockedSet)) {
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// the creature already blocks alone a creature that has to be blocked by at least one
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// and has more possible blockers, so this is ok
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return null;
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}
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}
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// TODO: Check if the attacker is already blocked by another creature
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// and despite there is need that this attacker blocks this attacker also
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