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* Arcbond - Fixed that as damage source was wrongly set Arcbond instead of the targeted creature.
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24c757647e
commit
ea5a769683
2 changed files with 12 additions and 5 deletions
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@ -30,6 +30,7 @@ package mage.sets.fatereforged;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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@ -126,7 +127,7 @@ class ArcbondEffect extends OneShotEffect {
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if (damage > 0) {
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if (damage > 0) {
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FilterPermanent filter = new FilterCreaturePermanent("each other creature");
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FilterPermanent filter = new FilterCreaturePermanent("each other creature");
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filter.add(Predicates.not(new PermanentIdPredicate(source.getTargets().getFirstTarget())));
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filter.add(Predicates.not(new PermanentIdPredicate(source.getTargets().getFirstTarget())));
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return new DamageEverythingEffect(damage, filter).apply(game, source);
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return new DamageEverythingEffect(new StaticValue(damage), filter, source.getTargets().getFirstTarget()).apply(game, source);
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}
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}
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return false;
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return false;
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}
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}
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@ -49,6 +49,7 @@ public class DamageEverythingEffect extends OneShotEffect {
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private DynamicValue amount;
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private DynamicValue amount;
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private FilterPermanent filter;
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private FilterPermanent filter;
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private UUID damageSource;
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public DamageEverythingEffect(int amount) {
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public DamageEverythingEffect(int amount) {
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this(new StaticValue(amount), new FilterCreaturePermanent());
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this(new StaticValue(amount), new FilterCreaturePermanent());
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@ -57,11 +58,15 @@ public class DamageEverythingEffect extends OneShotEffect {
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public DamageEverythingEffect(int amount, FilterPermanent filter) {
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public DamageEverythingEffect(int amount, FilterPermanent filter) {
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this(new StaticValue(amount), filter);
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this(new StaticValue(amount), filter);
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}
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}
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public DamageEverythingEffect(DynamicValue amount, FilterPermanent filter) {
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public DamageEverythingEffect(DynamicValue amount, FilterPermanent filter) {
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this(amount, filter, null);
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}
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public DamageEverythingEffect(DynamicValue amount, FilterPermanent filter, UUID damageSource) {
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super(Outcome.Damage);
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super(Outcome.Damage);
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this.amount = amount;
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this.amount = amount;
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this.filter = filter;
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this.filter = filter;
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this.damageSource = damageSource;
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staticText = "{source} deals " + amount.toString() + " damage to each " + filter.getMessage() + " and each player";
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staticText = "{source} deals " + amount.toString() + " damage to each " + filter.getMessage() + " and each player";
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}
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}
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@ -69,6 +74,7 @@ public class DamageEverythingEffect extends OneShotEffect {
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super(effect);
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super(effect);
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this.amount = effect.amount;
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this.amount = effect.amount;
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this.filter = effect.filter;
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this.filter = effect.filter;
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this.damageSource = effect.damageSource;
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}
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}
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@Override
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@Override
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@ -81,12 +87,12 @@ public class DamageEverythingEffect extends OneShotEffect {
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int damage = amount.calculate(game, source, this);
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int damage = amount.calculate(game, source, this);
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game);
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game);
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for (Permanent permanent: permanents) {
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for (Permanent permanent: permanents) {
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permanent.damage(damage, source.getSourceId(), game, false, true);
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permanent.damage(damage, damageSource == null ? source.getSourceId(): damageSource, game, false, true);
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}
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}
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for (UUID playerId: game.getPlayer(source.getControllerId()).getInRange()) {
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for (UUID playerId: game.getPlayer(source.getControllerId()).getInRange()) {
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Player player = game.getPlayer(playerId);
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player != null) {
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player.damage(damage, source.getSourceId(), game, false, true);
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player.damage(damage, damageSource == null ? source.getSourceId(): damageSource, game, false, true);
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}
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}
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}
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}
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return true;
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return true;
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