enum conditions

This commit is contained in:
ingmargoudt 2017-04-06 16:30:22 +02:00
parent 40870f22c2
commit ea6ba3c0a9
28 changed files with 57 additions and 46 deletions

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@ -74,7 +74,7 @@ public class AkutaBornOfAsh extends CardImpl {
new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD, new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD,
new DoIfCostPaid(new ReturnSourceFromGraveyardToBattlefieldEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filterSwamp))), new DoIfCostPaid(new ReturnSourceFromGraveyardToBattlefieldEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filterSwamp))),
TargetController.YOU, false), TargetController.YOU, false),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return {this} from your graveyard to the battlefield."); "At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return {this} from your graveyard to the battlefield.");
this.addAbility(ability); this.addAbility(ability);
} }

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@ -62,7 +62,7 @@ public class AngelOfTheDireHour extends CardImpl {
// When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. // When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new ExileAllEffect(new FilterAttackingCreature("attacking creatures")), false), new EntersBattlefieldTriggeredAbility(new ExileAllEffect(new FilterAttackingCreature("attacking creatures")), false),
new CastFromHandSourceCondition(), CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, exile all attacking creatures."), "When {this} enters the battlefield, if you cast it from your hand, exile all attacking creatures."),
new CastFromHandWatcher()); new CastFromHandWatcher());
} }

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@ -68,7 +68,7 @@ public class BreachingLeviathan extends CardImpl {
// When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. // When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new BreachingLeviathanEffect(), false), new EntersBattlefieldTriggeredAbility(new BreachingLeviathanEffect(), false),
new CastFromHandSourceCondition(), CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps."), "When {this} enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps."),
new CastFromHandWatcher()); new CastFromHandWatcher());
} }

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@ -55,7 +55,7 @@ public class CoalStoker extends CardImpl {
// When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. // When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new BasicManaEffect(Mana.RedMana(3)), false), new EntersBattlefieldTriggeredAbility(new BasicManaEffect(Mana.RedMana(3)), false),
new CastFromHandSourceCondition(), CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool."), "When {this} enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool."),
new CastFromHandWatcher()); new CastFromHandWatcher());
} }

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@ -66,7 +66,7 @@ public class DeathOfAThousandStings extends CardImpl {
new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD, new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD,
new ReturnSourceFromGraveyardToHandEffect(), new ReturnSourceFromGraveyardToHandEffect(),
TargetController.YOU, true), TargetController.YOU, true),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return {this} from your graveyard to your hand."); "At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return {this} from your graveyard to your hand.");
this.addAbility(ability); this.addAbility(ability);
} }

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@ -88,7 +88,7 @@ class DeathbringerRegentCondition implements Condition {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
return new CastFromHandSourceCondition().apply(game, source) return CastFromHandSourceCondition.instance.apply(game, source)
&& game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game).size() >= 6; && game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game).size() >= 6;
} }
} }

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@ -61,11 +61,11 @@ public class DescendantOfKiyomaro extends CardImpl {
// As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." // As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(1,2, Duration.WhileOnBattlefield), new BoostSourceEffect(1,2, Duration.WhileOnBattlefield),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"As long as you have more cards in hand than each opponent, {this} gets +1/+2")); "As long as you have more cards in hand than each opponent, {this} gets +1/+2"));
ability.addEffect(new ConditionalContinuousEffect( ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new DealsCombatDamageTriggeredAbility(new GainLifeEffect(3), false)), new GainAbilitySourceEffect(new DealsCombatDamageTriggeredAbility(new GainLifeEffect(3), false)),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"and has \"Whenever this creature deals combat damage, you gain 3 life.\"")); "and has \"Whenever this creature deals combat damage, you gain 3 life.\""));
this.addAbility(ability); this.addAbility(ability);
} }

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@ -27,7 +27,6 @@
*/ */
package mage.cards.d; package mage.cards.d;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -44,6 +43,8 @@ import mage.target.Target;
import mage.target.common.TargetArtifactPermanent; import mage.target.common.TargetArtifactPermanent;
import mage.target.common.TargetControlledPermanent; import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/** /**
* *
* @author Styxo * @author Styxo

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@ -71,7 +71,7 @@ public class DreadCacodemon extends CardImpl {
// if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. // if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(opponentsCreatures, false)); TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(opponentsCreatures, false));
ability.addEffect(new TapAllEffect(otherCreaturesYouControl)); ability.addEffect(new TapAllEffect(otherCreaturesYouControl));
this.addAbility(new ConditionalTriggeredAbility(ability, new CastFromHandSourceCondition(), this.addAbility(new ConditionalTriggeredAbility(ability, CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control."), new CastFromHandWatcher()); "When {this} enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control."), new CastFromHandWatcher());
} }

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@ -67,7 +67,7 @@ public class Epochrasite extends CardImpl {
// Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. // Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
this.addAbility(new EntersBattlefieldAbility( this.addAbility(new EntersBattlefieldAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)), new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)),
new InvertCondition(new CastFromHandSourceCondition()), new InvertCondition(CastFromHandSourceCondition.instance),
"{this} enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand",""), "{this} enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand",""),
new CastFromHandWatcher()); new CastFromHandWatcher());

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@ -71,7 +71,7 @@ public class ExileIntoDarkness extends CardImpl {
new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD, new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD,
new ReturnSourceFromGraveyardToHandEffect(), new ReturnSourceFromGraveyardToHandEffect(),
TargetController.YOU, true), TargetController.YOU, true),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return {this} from your graveyard to your hand."); "At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return {this} from your graveyard to your hand.");
this.addAbility(ability); this.addAbility(ability);
} }

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@ -70,7 +70,7 @@ public class FurnaceDragon extends CardImpl {
// When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. // When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new ExileAllEffect(filter), false), new EntersBattlefieldTriggeredAbility(new ExileAllEffect(filter), false),
new CastFromHandSourceCondition(), CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, exile all artifacts."), "When {this} enters the battlefield, if you cast it from your hand, exile all artifacts."),
new CastFromHandWatcher()); new CastFromHandWatcher());
} }

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@ -78,7 +78,7 @@ public class InameAsOne extends CardImpl {
// When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. // When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 1, filter)), true), new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 1, filter)), true),
new CastFromHandSourceCondition(), CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library."), "When {this} enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library."),
new CastFromHandWatcher()); new CastFromHandWatcher());

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@ -27,7 +27,6 @@
*/ */
package mage.cards.k; package mage.cards.k;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.condition.common.MoreCardsInHandThanOpponentsCondition; import mage.abilities.condition.common.MoreCardsInHandThanOpponentsCondition;
@ -41,6 +40,8 @@ import mage.constants.Duration;
import mage.constants.Zone; import mage.constants.Zone;
import mage.target.common.TargetCreaturePermanent; import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/** /**
* *
* @author LevelX2 * @author LevelX2
@ -60,7 +61,7 @@ public class KitsuneBonesetter extends CardImpl {
Zone.BATTLEFIELD, Zone.BATTLEFIELD,
new PreventDamageToTargetEffect(Duration.EndOfTurn, 3), new PreventDamageToTargetEffect(Duration.EndOfTurn, 3),
new TapSourceCost(), new TapSourceCost(),
new MoreCardsInHandThanOpponentsCondition() MoreCardsInHandThanOpponentsCondition.instance
); );
ability.addTarget(new TargetCreaturePermanent()); ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability); this.addAbility(ability);

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@ -62,7 +62,7 @@ public class LinvalaThePreserver extends CardImpl {
// When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. // When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
this.addAbility(new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(5), false), this.addAbility(new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(5), false),
new OpponentHasMoreLifeCondition(), OpponentHasMoreLifeCondition.instance,
"When {this} enters the battlefield, if an opponent has more life than you, you gain 5 life.")); "When {this} enters the battlefield, if an opponent has more life than you, you gain 5 life."));
// When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying. // When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

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@ -74,7 +74,7 @@ public class MyojinOfCleansingFire extends CardImpl {
this.getSpellAbility().addWatcher(new CastFromHandWatcher()); this.getSpellAbility().addWatcher(new CastFromHandWatcher());
// Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. // Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandSourceCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand")); this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), CastFromHandSourceCondition.instance, ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
// Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. // Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield), this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it"))); new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it")));

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@ -70,7 +70,7 @@ public class MyojinOfInfiniteRage extends CardImpl {
this.getSpellAbility().addWatcher(new CastFromHandWatcher()); this.getSpellAbility().addWatcher(new CastFromHandWatcher());
// Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. // Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandSourceCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand")); this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), CastFromHandSourceCondition.instance, ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
// Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. // Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield), this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it"))); new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it")));

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@ -27,7 +27,6 @@
*/ */
package mage.cards.m; package mage.cards.m;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.EntersBattlefieldAbility;
@ -53,6 +52,8 @@ import mage.players.Player;
import mage.target.common.TargetCardInHand; import mage.target.common.TargetCardInHand;
import mage.watchers.common.CastFromHandWatcher; import mage.watchers.common.CastFromHandWatcher;
import java.util.UUID;
/** /**
* @author LevelX * @author LevelX
*/ */
@ -69,7 +70,7 @@ public class MyojinOfLifesWeb extends CardImpl {
this.getSpellAbility().addWatcher(new CastFromHandWatcher()); this.getSpellAbility().addWatcher(new CastFromHandWatcher());
// Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. // Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandSourceCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand")); this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), CastFromHandSourceCondition.instance, ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
// Myojin of Life's Web is indestructible as long as it has a divinity counter on it. // Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield), new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),

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@ -27,9 +27,6 @@
*/ */
package mage.cards.m; package mage.cards.m;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.EntersBattlefieldAbility;
@ -47,11 +44,14 @@ import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.Card; import mage.cards.Card;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType; import mage.counters.CounterType;
import mage.game.Game; import mage.game.Game;
import mage.players.Player; import mage.players.Player;
import mage.watchers.common.CastFromHandWatcher; import mage.watchers.common.CastFromHandWatcher;
import java.util.UUID;
/** /**
* @author LevelX * @author LevelX
*/ */
@ -68,7 +68,7 @@ public class MyojinOfNightsReach extends CardImpl {
this.getSpellAbility().addWatcher(new CastFromHandWatcher()); this.getSpellAbility().addWatcher(new CastFromHandWatcher());
// Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. // Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandSourceCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand")); this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), CastFromHandSourceCondition.instance, ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
// Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. // Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield), this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it"))); new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it")));

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@ -27,9 +27,6 @@
*/ */
package mage.cards.m; package mage.cards.m;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.EntersBattlefieldAbility;
@ -47,11 +44,14 @@ import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.IndestructibleAbility; import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType; import mage.counters.CounterType;
import mage.filter.FilterPermanent; import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.ControllerPredicate; import mage.filter.predicate.permanent.ControllerPredicate;
import mage.watchers.common.CastFromHandWatcher; import mage.watchers.common.CastFromHandWatcher;
import java.util.UUID;
/** /**
* @author LevelX * @author LevelX
*/ */
@ -73,12 +73,12 @@ public class MyojinOfSeeingWinds extends CardImpl {
this.getSpellAbility().addWatcher(new CastFromHandWatcher()); this.getSpellAbility().addWatcher(new CastFromHandWatcher());
// Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. // Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandSourceCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand")); this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), CastFromHandSourceCondition.instance, ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
// Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. // Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield), this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it"))); new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it")));
// Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. // Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(new PermanentsOnBattlefieldCount(filter, 1)), new RemoveCountersSourceCost(CounterType.DIVINITY.createInstance())); Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(new PermanentsOnBattlefieldCount(filter)), new RemoveCountersSourceCost(CounterType.DIVINITY.createInstance()));
this.addAbility(ability); this.addAbility(ability);
} }

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@ -27,7 +27,6 @@
*/ */
package mage.cards.o; package mage.cards.o;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
@ -40,6 +39,8 @@ import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Zone; import mage.constants.Zone;
import java.util.UUID;
/** /**
* *
* @author LevelX2 * @author LevelX2
@ -57,7 +58,7 @@ public class OkinaNightwatch extends CardImpl {
// As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. // As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(3,3, Duration.WhileOnBattlefield), new BoostSourceEffect(3,3, Duration.WhileOnBattlefield),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3")); "As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3"));
this.addAbility(ability); this.addAbility(ability);
} }

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@ -63,7 +63,7 @@ public class PhageTheUntouchable extends CardImpl {
// When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. // When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new LoseGameSourceControllerEffect(), false), new EntersBattlefieldTriggeredAbility(new LoseGameSourceControllerEffect(), false),
new InvertCondition(new CastFromHandSourceCondition()), new InvertCondition(CastFromHandSourceCondition.instance),
"When {this} enters the battlefield, if you didn't cast it from your hand, you lose the game" "When {this} enters the battlefield, if you didn't cast it from your hand, you lose the game"
), new CastFromHandWatcher()); ), new CastFromHandWatcher());

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@ -27,7 +27,6 @@
*/ */
package mage.cards.r; package mage.cards.r;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.ObjectColor; import mage.ObjectColor;
import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility;
@ -44,6 +43,8 @@ import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.ColorPredicate; import mage.filter.predicate.mageobject.ColorPredicate;
import mage.watchers.common.CastFromHandWatcher; import mage.watchers.common.CastFromHandWatcher;
import java.util.UUID;
/** /**
* *
* @author daagar * @author daagar
@ -69,7 +70,7 @@ public class ReiverDemon extends CardImpl {
// When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. // When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
this.addAbility(new ConditionalTriggeredAbility( this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(filter, true), false), new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(filter, true), false),
new CastFromHandSourceCondition(), CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated."), "When {this} enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated."),
new CastFromHandWatcher()); new CastFromHandWatcher());
} }

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@ -27,7 +27,6 @@
*/ */
package mage.cards.s; package mage.cards.s;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.TriggeredAbility; import mage.abilities.TriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility;
@ -41,6 +40,8 @@ import mage.constants.CardType;
import mage.game.permanent.token.BirdToken; import mage.game.permanent.token.BirdToken;
import mage.watchers.common.CastFromHandWatcher; import mage.watchers.common.CastFromHandWatcher;
import java.util.UUID;
/** /**
* *
* @author LevelX2 * @author LevelX2
@ -56,7 +57,7 @@ public class ScionOfVituGhazi extends CardImpl {
TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new BirdToken()), false); TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new BirdToken()), false);
ability.addEffect(new PopulateEffect("then")); ability.addEffect(new PopulateEffect("then"));
this.addAbility(new ConditionalTriggeredAbility(ability, new CastFromHandSourceCondition(), this.addAbility(new ConditionalTriggeredAbility(ability, CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate."), "When {this} enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate."),
new CastFromHandWatcher()); new CastFromHandWatcher());
} }

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@ -27,7 +27,6 @@
*/ */
package mage.cards.s; package mage.cards.s;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
@ -42,6 +41,8 @@ import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Zone; import mage.constants.Zone;
import java.util.UUID;
/** /**
* *
* @author LevelX2 * @author LevelX2
@ -58,11 +59,11 @@ public class Secretkeeper extends CardImpl {
// As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. // As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(2,2, Duration.WhileOnBattlefield), new BoostSourceEffect(2,2, Duration.WhileOnBattlefield),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2")); "As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2"));
ability.addEffect(new ConditionalContinuousEffect( ability.addEffect(new ConditionalContinuousEffect(
new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield), new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield),
new MoreCardsInHandThanOpponentsCondition(), MoreCardsInHandThanOpponentsCondition.instance,
"and has flying")); "and has flying"));
this.addAbility(ability); this.addAbility(ability);
} }

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@ -13,7 +13,9 @@ import mage.watchers.common.CastFromHandWatcher;
* *
* @author Loki * @author Loki
*/ */
public class CastFromHandSourceCondition implements Condition { public enum CastFromHandSourceCondition implements Condition {
instance;
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {

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@ -7,7 +7,9 @@ import mage.players.Player;
import java.util.UUID; import java.util.UUID;
public class MoreCardsInHandThanOpponentsCondition implements Condition { public enum MoreCardsInHandThanOpponentsCondition implements Condition {
instance;
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {

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@ -28,21 +28,21 @@
package mage.abilities.condition.common; package mage.abilities.condition.common;
import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.condition.Condition; import mage.abilities.condition.Condition;
import mage.game.Game; import mage.game.Game;
import mage.players.Player; import mage.players.Player;
import java.util.UUID;
/** /**
* *
* @author fireshoes * @author fireshoes
*/ */
public class OpponentHasMoreLifeCondition implements Condition { public enum OpponentHasMoreLifeCondition implements Condition {
public OpponentHasMoreLifeCondition() { instance;
}
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {