Some minor fixes to Idle Thoughts.

This commit is contained in:
LevelX2 2013-10-10 14:23:06 +02:00
parent 93a1597e5d
commit ea6f0a3df3

View file

@ -28,21 +28,15 @@
package mage.sets.eventide;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.CardsInHandCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
@ -58,8 +52,7 @@ public class IdleThoughts extends CardImpl<IdleThoughts> {
// {2}: Draw a card if you have no cards in hand.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ConditionalOneShotEffect(
new DrawCardControllerEffect(2), new CardsInHandCondition(),
"Draw a card if you have no cards in hand"), new ManaCostsImpl("{{2}}")));
new DrawCardControllerEffect(2), new CardsInHandCondition(), "Draw a card if you have no cards in hand"), new ManaCostsImpl("{2}")));
}
public IdleThoughts(final IdleThoughts card) {