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Jitte, Skullclamp and made Sword of Body and Mind targetless
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parent
5978d57298
commit
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3 changed files with 198 additions and 2 deletions
123
Mage.Sets/src/mage/sets/betrayersofkamigawa/UmezawasJitte.java
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123
Mage.Sets/src/mage/sets/betrayersofkamigawa/UmezawasJitte.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.betrayersofkamigawa;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.RemoveCountersSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.effects.common.continious.BoostTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author Loki
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*/
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public class UmezawasJitte extends CardImpl<UmezawasJitte> {
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public UmezawasJitte(UUID ownerId) {
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super(ownerId, 163, "Umezawa's Jitte", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{2}");
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this.expansionSetCode = "BOK";
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this.supertype.add("Legendary");
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this.subtype.add("Equipment");
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// Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
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this.addAbility(new UmezawasJitteAbility());
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// Remove a charge counter from Umezawa's Jitte: Choose one <EFBFBD> Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
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Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2, Constants.Duration.EndOfTurn), new RemoveCountersSourceCost(CounterType.CHARGE.createInstance()));
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Mode mode = new Mode();
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mode.getEffects().add(new BoostTargetEffect(-1, -1, Constants.Duration.EndOfTurn));
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mode.getTargets().add(new TargetCreaturePermanent());
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ability.addMode(mode);
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mode = new Mode();
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mode.getEffects().add(new GainLifeEffect(2));
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ability.addMode(mode);
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this.addAbility(ability);
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// Equip {2}
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this.addAbility(new EquipAbility(Constants.Outcome.AddAbility, new GenericManaCost(2)));
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}
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public UmezawasJitte(final UmezawasJitte card) {
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super(card);
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}
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@Override
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public UmezawasJitte copy() {
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return new UmezawasJitte(this);
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}
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}
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class UmezawasJitteAbility extends TriggeredAbilityImpl<UmezawasJitteAbility> {
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public UmezawasJitteAbility() {
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super(Constants.Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.CHARGE.createInstance(2)));
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}
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public UmezawasJitteAbility(final UmezawasJitteAbility ability) {
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super(ability);
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}
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@Override
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public UmezawasJitteAbility copy() {
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return new UmezawasJitteAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event instanceof DamagedEvent) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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Permanent p = game.getPermanent(event.getSourceId());
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if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever equipped creature deals combat damage, put two charge counters on {this}.";
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}
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}
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70
Mage.Sets/src/mage/sets/darksteel/Skullclamp.java
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Mage.Sets/src/mage/sets/darksteel/Skullclamp.java
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@ -0,0 +1,70 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.darksteel;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.common.DiesAttachedTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.DrawCardControllerEffect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.CardImpl;
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/**
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*
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* @author Loki
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*/
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public class Skullclamp extends CardImpl<Skullclamp> {
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public Skullclamp(UUID ownerId) {
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super(ownerId, 140, "Skullclamp", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
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this.expansionSetCode = "DST";
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this.subtype.add("Equipment");
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// Equipped creature gets +1/-1.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEquippedEffect(1, -1)));
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// Whenever equipped creature dies, draw two cards.
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this.addAbility(new DiesAttachedTriggeredAbility(new DrawCardControllerEffect(2), "equipped"));
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// Equip {1}
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this.addAbility(new EquipAbility(Constants.Outcome.AddAbility, new GenericManaCost(1)));
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}
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public Skullclamp(final Skullclamp card) {
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super(card);
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}
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@Override
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public Skullclamp copy() {
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return new Skullclamp(this);
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}
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}
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@ -40,6 +40,7 @@ import mage.ObjectColor;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.Token;
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import mage.target.TargetPlayer;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTarget;
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/**
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/**
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*
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*
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@ -97,7 +99,6 @@ class SwordOfBodyAndMindAbility extends TriggeredAbilityImpl<SwordOfBodyAndMindA
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public SwordOfBodyAndMindAbility() {
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public SwordOfBodyAndMindAbility() {
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new WolfToken()));
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new WolfToken()));
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this.addEffect(new PutLibraryIntoGraveTargetEffect(10));
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this.addEffect(new PutLibraryIntoGraveTargetEffect(10));
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this.addTarget(new TargetPlayer());
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}
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}
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public SwordOfBodyAndMindAbility(final SwordOfBodyAndMindAbility ability) {
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public SwordOfBodyAndMindAbility(final SwordOfBodyAndMindAbility ability) {
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@ -115,7 +116,9 @@ class SwordOfBodyAndMindAbility extends TriggeredAbilityImpl<SwordOfBodyAndMindA
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
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Permanent p = game.getPermanent(event.getSourceId());
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Permanent p = game.getPermanent(event.getSourceId());
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if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
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if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
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getTargets().get(0).add(event.getPlayerId(), game);
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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return true;
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return true;
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}
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}
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}
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}
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