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Fixed creatures that must attack being forced to attack players that have already lost the game
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1 changed files with 8 additions and 2 deletions
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@ -451,8 +451,14 @@ public class Combat implements Serializable, Copyable<Combat> {
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mustAttack = true;
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mustAttack = true;
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for (Ability ability : entry.getValue()) {
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for (Ability ability : entry.getValue()) {
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UUID defenderId = effect.mustAttackDefender(ability, game);
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UUID defenderId = effect.mustAttackDefender(ability, game);
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if (defenderId != null && defenders.contains(defenderId)) {
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defendersForcedToAttack.add(defenderId);
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if (defenderId != null) {
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// creature is not forced to attack players that are no longer in the game
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if (game.getPermanentOrLKIBattlefield(defenderId) == null && game.getPlayer(defenderId).hasLost()) {
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return;
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} else if (defenders.contains(defenderId)) {
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defendersForcedToAttack.add(defenderId);
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}
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}
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}
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break;
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break;
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}
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}
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