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* Duel Commander - Removed commander damage logic.
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commit
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2 changed files with 16 additions and 9 deletions
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game;
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import mage.game.match.MatchImpl;
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@ -46,11 +45,14 @@ public class CommanderDuelMatch extends MatchImpl {
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int startLife = 40;
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boolean alsoHand = true;
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// Don't like it to compare but seems like it's complicated to do it in another way
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boolean checkCommanderDamage = true;
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if (options.getDeckType().equals("Variant Magic - Duel Commander")) {
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startLife = 20; // Starting with the Commander 2016 update (on November 11th, 2016), Duel Commander will be played with 20 life points instead of 30.
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alsoHand = true; // commander going to hand allowed to go to command zone effective July 17, 2015
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checkCommanderDamage = false; // since nov 16 duel commander uses no longer commander damage rule
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}
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CommanderDuel game = new CommanderDuel(options.getAttackOption(), options.getRange(), options.getFreeMulligans(), startLife);
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game.setCheckCommanderDamage(checkCommanderDamage);
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game.setStartMessage(this.createGameStartMessage());
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game.setAlsoHand(alsoHand);
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game.setAlsoLibrary(true);
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@ -27,7 +27,6 @@
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*/
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package mage.game;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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@ -38,7 +37,6 @@ import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
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import mage.abilities.effects.common.cost.CommanderCostModification;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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@ -49,11 +47,8 @@ import mage.watchers.common.CommanderInfoWatcher;
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public abstract class GameCommanderImpl extends GameImpl {
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static boolean CHECK_COMMANDER_DAMAGE = true;
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private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
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// private final Set<CommanderInfoWatcher> commanderCombatWatcher = new HashSet<>();
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// private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
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protected boolean checkCommanderDamage;
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protected boolean alsoHand; // replace commander going to hand
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protected boolean alsoLibrary; // replace commander going to library
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protected boolean startingPlayerSkipsDraw = true;
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@ -67,6 +62,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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this.alsoHand = game.alsoHand;
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this.alsoLibrary = game.alsoLibrary;
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this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
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this.checkCommanderDamage = game.checkCommanderDamage;
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}
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@Override
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@ -85,7 +81,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary));
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ability.addEffect(new CommanderCostModification(commander.getId()));
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getState().setValue(commander.getId() + "_castCount", 0);
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CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), CHECK_COMMANDER_DAMAGE);
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CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), checkCommanderDamage);
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getState().getWatchers().add(watcher);
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watcher.addCardInfoToCommander(this);
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}
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@ -227,4 +223,13 @@ public abstract class GameCommanderImpl extends GameImpl {
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public void setAlsoLibrary(boolean alsoLibrary) {
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this.alsoLibrary = alsoLibrary;
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}
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public boolean isCheckCommanderDamage() {
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return checkCommanderDamage;
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}
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public void setCheckCommanderDamage(boolean checkCommanderDamage) {
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this.checkCommanderDamage = checkCommanderDamage;
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}
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}
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