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* Proliferate - Fixed a bug that only creatures could be used for the proliferate add counter effect.
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4 changed files with 85 additions and 9 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ProliferateTest extends CardTestPlayerBase{
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/**
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* Volt Charge {2}{R}
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* Instant
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* Volt Charge deals 3 damage to target creature or player.
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* Proliferate. (You choose any number of permanents and/or players with counters
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* on them, then give each another counter of a kind already there.)
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*/
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@Test
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public void testCastFromHandMovedToExile() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Chandra, Pyromaster"); // starts with 4 loyality counters
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addCard(Zone.HAND, playerA, "Volt Charge");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volt Charge", playerB);
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addTarget(playerA, "Chandra, Pyromaster");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 17);
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assertGraveyardCount(playerA, "Volt Charge", 1);
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assertCounterCount("Chandra, Pyromaster", CounterType.LOYALTY, 5); // 4 + 1 from proliferate
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}
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}
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@ -27,11 +27,17 @@
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*/
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package mage.abilities.effects.common.counter;
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import mage.constants.Outcome;
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import java.io.Serializable;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.constants.Outcome;
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import mage.counters.Counter;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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@ -39,8 +45,6 @@ import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetPermanentOrPlayerWithCounter;
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import java.io.Serializable;
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import java.util.*;
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/**
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* @author nantuko
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@ -84,7 +88,7 @@ public class ProliferateEffect extends OneShotEffect {
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}
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} else {
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Choice choice = new ChoiceImpl(true);
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Set<String> choices = new HashSet<String>();
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Set<String> choices = new HashSet<>();
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for (Counter counter : permanent.getCounters().values()) {
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choices.add(counter.getName());
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}
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@ -110,7 +114,7 @@ public class ProliferateEffect extends OneShotEffect {
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}
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} else {
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Choice choice = new ChoiceImpl(true);
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Set<String> choices = new HashSet<String>();
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Set<String> choices = new HashSet<>();
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for (Counter counter : player.getCounters().values()) {
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choices.add(counter.getName());
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}
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@ -198,7 +198,7 @@ public class TargetPermanentOrPlayer extends TargetImpl {
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<UUID>();
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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Player player = game.getPlayer(playerId);
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@ -206,7 +206,7 @@ public class TargetPermanentOrPlayer extends TargetImpl {
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possibleTargets.add(playerId);
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}
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}
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for (Permanent permanent: game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), sourceControllerId, game)) {
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for (Permanent permanent: game.getBattlefield().getActivePermanents(new FilterPermanent(), sourceControllerId, game)) {
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if (permanent.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(permanent, sourceId, sourceControllerId, game)) {
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possibleTargets.add(permanent.getId());
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}
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@ -216,7 +216,7 @@ public class TargetPermanentOrPlayer extends TargetImpl {
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<UUID>();
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Set<UUID> possibleTargets = new HashSet<>();
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null && filter.match(player, game)) {
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@ -59,7 +59,7 @@ public class TargetPermanentOrPlayerWithCounter extends TargetPermanentOrPlayer
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}
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public TargetPermanentOrPlayerWithCounter(int minNumTargets, int maxNumTargets, boolean notTarget) {
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this(minNumTargets, maxNumTargets);
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this(minNumTargets, maxNumTargets);
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this.notTarget = notTarget;
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}
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