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* Dragon Whelp - Made the activation handling more reusable friendly and object sensitive (zone change counter).
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3 changed files with 239 additions and 30 deletions
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@ -30,6 +30,7 @@ package mage.sets.magic2010;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.ActivationInfo;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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@ -45,7 +46,6 @@ import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.util.CardUtil;
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/**
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*
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@ -84,17 +84,6 @@ public class DragonWhelp extends CardImpl {
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class DragonWhelpEffect extends OneShotEffect {
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class ActivationInfo {
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public int turnNum;
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public int activationCounter;
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public ActivationInfo(int turnNum, int activationCounter) {
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this.turnNum = turnNum;
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this.activationCounter = activationCounter;
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}
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}
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public DragonWhelpEffect() {
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super(Outcome.Damage);
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this.staticText = "If this ability has been activated four or more times this turn, sacrifice {this} at the beginning of the next end step";
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@ -111,28 +100,13 @@ class DragonWhelpEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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ActivationInfo activationInfo = getActivationInfo(source, game);
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++activationInfo.activationCounter;
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setActivationInfo(activationInfo, source, game);
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if (activationInfo.activationCounter == 4) {
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ActivationInfo activationInfo = ActivationInfo.getInstance(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
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activationInfo.addActivation(game);
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if (activationInfo.getActivationCounter() == 4) {
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new SacrificeSourceEffect());
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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return true;
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}
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private ActivationInfo getActivationInfo(Ability source, Game game) {
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Integer turnNum = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsTurn", source.getSourceId(), game));
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Integer activationCount = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsCount", source.getSourceId(), game));
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if (turnNum == null || activationCount == null) {
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turnNum = game.getTurnNum();
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activationCount = 0;
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}
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return new ActivationInfo(turnNum, activationCount);
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}
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private void setActivationInfo(ActivationInfo activationInfo, Ability source, Game game) {
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game.getState().setValue(CardUtil.getCardZoneString("activationsTurn", source.getSourceId(), game), activationInfo.turnNum);
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game.getState().setValue(CardUtil.getCardZoneString("activationsCount", source.getSourceId(), game), activationInfo.activationCounter);
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}
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}
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@ -0,0 +1,158 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class LimitedCountedActivationsTest extends CardTestPlayerBase {
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/**
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* Tests usage of ActivationInfo class
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*/
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@Test
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public void testDragonWhelpActivatedThreeTimes() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Flying
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// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 3/3
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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attack(1, playerA, "Dragon Whelp");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertPermanentCount(playerA, "Dragon Whelp", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 15);
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}
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@Test
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public void testDragonWhelpActivatedFourTimes() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// Flying
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// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 3/3
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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attack(1, playerA, "Dragon Whelp");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertPermanentCount(playerA, "Dragon Whelp", 0);
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assertGraveyardCount(playerA, "Dragon Whelp", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 14);
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}
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@Test
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public void testDragonWhelpActivatedFiveTimes() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// Flying
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// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 3/3
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
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attack(1, playerA, "Dragon Whelp");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertPermanentCount(playerA, "Dragon Whelp", 0);
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assertGraveyardCount(playerA, "Dragon Whelp", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 13);
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}
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@Test
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public void testDragonWhelpTwoObjects() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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// Flying
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// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 3/3
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// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Reanimate", 1);
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// Target creature gains haste until end of turn.
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addCard(Zone.HAND, playerA, "Unnatural Speed", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// Destroy target nonartifact, nonblack creature. It can't be regenerated.
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addCard(Zone.HAND, playerB, "Terror", 1); // {1}{B}
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activateAbility(1, PhaseStep.UPKEEP, playerA, "{R}: ");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Terror", "Dragon Whelp");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Dragon Whelp");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Unnatural Speed", "Dragon Whelp");
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activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "{R}: ");
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activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "{R}: ");
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activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "{R}: ");
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attack(1, playerA, "Dragon Whelp");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertGraveyardCount(playerA, "Unnatural Speed", 1);
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assertGraveyardCount(playerA, "Reanimate", 1);
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assertGraveyardCount(playerB, "Terror", 1);
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assertPermanentCount(playerA, "Dragon Whelp", 1);
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assertPowerToughness(playerA, "Dragon Whelp", 2, 3);
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assertGraveyardCount(playerA, "Dragon Whelp", 0);
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assertLife(playerA, 16);
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assertLife(playerB, 15);
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}
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}
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77
Mage/src/main/java/mage/abilities/ActivationInfo.java
Normal file
77
Mage/src/main/java/mage/abilities/ActivationInfo.java
Normal file
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@ -0,0 +1,77 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities;
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import java.util.UUID;
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import mage.game.Game;
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/**
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* The ActivationInfo class holds the information how often an ability of an
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* object was activated during a turn. It handles the check, if the object is
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* still the same, so for example if a permanent left battlefield and returns,
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* the counting of activations happens for each object.
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*
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* @author LevelX2
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*/
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public class ActivationInfo {
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protected int turnNum;
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protected int activationCounter;
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public static ActivationInfo getInstance(Game game, UUID sourceId) {
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return ActivationInfo.getInstance(game, sourceId, game.getState().getZoneChangeCounter(sourceId));
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}
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public static ActivationInfo getInstance(Game game, UUID sourceId, int zoneChangeCounter) {
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String key = "ActivationInfo" + sourceId.toString() + zoneChangeCounter;
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ActivationInfo activationInfo = (ActivationInfo) game.getState().getValue(key);
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if (activationInfo == null) {
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activationInfo = new ActivationInfo(game);
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game.getState().setValue(key, activationInfo);
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}
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return activationInfo;
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}
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protected ActivationInfo(Game game) {
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this.turnNum = game.getTurnNum();
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this.activationCounter = 0;
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}
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public void addActivation(Game game) {
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if (game.getTurnNum() != turnNum) {
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activationCounter = 1;
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turnNum = game.getTurnNum();
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} else {
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activationCounter++;
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}
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}
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public int getActivationCounter() {
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return activationCounter;
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}
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}
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