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CHANGE_COLOR and COLOR_CHANGED events
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<?xml version="1.0" encoding="UTF-8"?>
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<module org.jetbrains.idea.maven.project.MavenProjectsManager.isMavenModule="true" type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_6" inherit-compiler-output="false">
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<output url="file://$MODULE_DIR$/target/classes" />
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<output-test url="file://$MODULE_DIR$/target/test-classes" />
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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<excludeFolder url="file://$MODULE_DIR$/target" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="library" name="Maven: org.mage:mage:0.8.6" level="project" />
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<orderEntry type="library" name="Maven: log4j:log4j:1.2.14" level="project" />
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<orderEntry type="module" module-name="mage-player-ai" />
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<orderEntry type="module" module-name="mage-sets" />
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<orderEntry type="library" name="Maven: junit:junit:4.8.2" level="project" />
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</component>
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</module>
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@ -124,6 +124,7 @@ public class GameEvent {
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GAIN_CONTROL, GAINED_CONTROL,
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GAIN_CONTROL, GAINED_CONTROL,
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CREATE_TOKEN,
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CREATE_TOKEN,
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REGENERATE, REGENERATED,
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REGENERATE, REGENERATED,
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CHANGE_COLOR, COLOR_CHANGED,
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//combat events
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//combat events
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COMBAT_DAMAGE_APPLIED,
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COMBAT_DAMAGE_APPLIED,
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