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fixed Widespread Brutality not dealing the correct amount of damage
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@ -63,6 +63,7 @@ class WidespreadBrutalityEffect extends OneShotEffect {
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if (amassedArmy == null) {
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return false;
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}
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game.applyEffects();
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int power = amassedArmy.getPower().getValue();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(source.getControllerId(), game)) {
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if (permanent != null && permanent.isCreature() && !permanent.hasSubtype(SubType.ARMY, game)) {
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