fixed Widespread Brutality not dealing the correct amount of damage

This commit is contained in:
Evan Kranzler 2019-04-08 08:25:04 -04:00
parent b1d3c53e2a
commit ec209e7806

View file

@ -63,6 +63,7 @@ class WidespreadBrutalityEffect extends OneShotEffect {
if (amassedArmy == null) {
return false;
}
game.applyEffects();
int power = amassedArmy.getPower().getValue();
for (Permanent permanent : game.getBattlefield().getActivePermanents(source.getControllerId(), game)) {
if (permanent != null && permanent.isCreature() && !permanent.hasSubtype(SubType.ARMY, game)) {