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fixed Ugin, the Ineffable putting cards into hand incorrectly, also fixed implementation for when multiple tokens are created (Doubling Season, etc)
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619096cbbd
commit
ec9d465432
1 changed files with 13 additions and 7 deletions
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@ -29,6 +29,8 @@ import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import static mage.constants.Outcome.Benefit;
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@ -108,8 +110,12 @@ class UginTheIneffableEffect extends OneShotEffect {
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card.turnFaceDown(game, source.getControllerId());
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Token token = new UginTheIneffableToken();
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token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
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Set<MageObjectReference> tokenObjs = new HashSet<>();
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for (UUID tokenId : token.getLastAddedTokenIds()) {
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tokenObjs.add(new MageObjectReference(tokenId, game));
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}
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game.addDelayedTriggeredAbility(new UginTheIneffableDelayedTriggeredAbility(
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new MageObjectReference(token.getLastAddedToken(), game), new MageObjectReference(card, game)
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tokenObjs, new MageObjectReference(card, game)
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), source);
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return true;
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}
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@ -117,18 +123,18 @@ class UginTheIneffableEffect extends OneShotEffect {
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class UginTheIneffableDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private final MageObjectReference tokenRef;
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private final Set<MageObjectReference> tokenRefs;
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private final MageObjectReference cardRef;
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UginTheIneffableDelayedTriggeredAbility(MageObjectReference token, MageObjectReference card) {
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UginTheIneffableDelayedTriggeredAbility(Set<MageObjectReference> tokens, MageObjectReference card) {
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super(null, Duration.Custom, true);
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this.tokenRef = token;
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this.tokenRefs = tokens;
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this.cardRef = card;
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}
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private UginTheIneffableDelayedTriggeredAbility(final UginTheIneffableDelayedTriggeredAbility ability) {
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super(ability);
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this.tokenRef = ability.tokenRef;
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this.tokenRefs = ability.tokenRefs;
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this.cardRef = ability.cardRef;
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}
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@ -140,8 +146,8 @@ class UginTheIneffableDelayedTriggeredAbility extends DelayedTriggeredAbility {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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ZoneChangeEvent zEvent = ((ZoneChangeEvent) event);
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if (!(zEvent.getFromZone() == Zone.BATTLEFIELD)
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|| !tokenRef.refersTo(zEvent.getTarget(), game)) {
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if (zEvent.getToZone() == Zone.BATTLEFIELD
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|| tokenRefs.stream().noneMatch(tokenRef -> tokenRef.refersTo(zEvent.getTarget(), game))) {
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return false;
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}
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this.getEffects().clear();
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