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Enable booster generation for DMR (#10365)
* Simple booster generation for Dominaria Remastered * Add max card num in booster to 2XM
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2 changed files with 7 additions and 1 deletions
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@ -17,8 +17,13 @@ public class DominariaRemastered extends ExpansionSet {
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private DominariaRemastered() {
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super("Dominaria Remastered", "DMR", ExpansionSet.buildDate(2023, 1, 13), SetType.SUPPLEMENTAL);
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this.hasBoosters = false; // needs to be configured
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this.hasBoosters = true;
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this.hasBasicLands = true;
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this.maxCardNumberInBooster = 261;
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this.numBoosterCommon = 10; // Frame/art variants not yet implemented for booster generation
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this.numBoosterUncommon = 3;
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this.numBoosterRare = 1;
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this.ratioBoosterMythic = 7; // 60 rare, 20 mythic
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cards.add(new SetCardInfo("Absorb", 186, Rarity.RARE, mage.cards.a.Absorb.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Absorb", 354, Rarity.RARE, mage.cards.a.Absorb.class, NON_FULL_USE_VARIOUS));
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@ -32,6 +32,7 @@ public final class DoubleMasters extends ExpansionSet {
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this.numBoosterUncommon = 3;
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this.numBoosterRare = 2;
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this.ratioBoosterMythic = 8;
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this.maxCardNumberInBooster = 332;
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cards.add(new SetCardInfo("Abrade", 114, Rarity.COMMON, mage.cards.a.Abrade.class));
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cards.add(new SetCardInfo("Academy Ruins", 309, Rarity.RARE, mage.cards.a.AcademyRuins.class, NON_FULL_USE_VARIOUS));
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