mirror of
https://github.com/correl/mage.git
synced 2024-12-25 19:25:41 +00:00
Delete AnimalBoneyard.java
This commit is contained in:
parent
ef7b36a0f2
commit
ece0c1a5d8
1 changed files with 0 additions and 77 deletions
|
@ -1,77 +0,0 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.sets.odyssey;
|
||||
|
||||
import mage.cards.CardImpl;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.CardType;
|
||||
import mage.target.common.TargetLandPermanent;
|
||||
import mage.dynamicvalue.common.SacrificeCostCreaturesToughness;
|
||||
import mage.abilities.costs.common.TapSourceCost;
|
||||
import mage.abilities.costs.common.SacrificeTargetCost;
|
||||
import mage.target.common.TargetControlledCreaturePermanent;
|
||||
import mage.target.TargetPermanent;
|
||||
import mage.abilities.effects.common.AttachEffect;
|
||||
import mage.abilities.keyword.EnchantAbility;
|
||||
import mage.abilities.Ability;
|
||||
import mage.constants.Outcome;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class AnimalBoneyard extends CardImpl<AnimalBoneyard> {
|
||||
|
||||
public AnimalBoneyard(ownerID UUID) {
|
||||
super(ownerID, 4, "Animal Boneyard", Rarity.UNCOMMON, CardType[](CardType.ENCHANTMENT), "{2}{W}" );
|
||||
|
||||
this.ExpansionSetCode = "ODY";
|
||||
this.color.setWhite(true);
|
||||
this.subtype.add("Aura");
|
||||
|
||||
// Enchant Land
|
||||
TargetPermanent auraTarget = new TargetLandPermanent();
|
||||
this.getSpellAbility().addTarget(auraTarget);
|
||||
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
|
||||
Ability ability = new EnchantAbility(auraTarget.getTargetName());
|
||||
this.addAbility(ability);
|
||||
|
||||
// Enchanted Land has "{tap}: Sacrifice a creature: You gain life equal to its toughness."
|
||||
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(new SacrificeCostCreaturesToughness()), new SacrificeTargetCost(TargetControlledCreaturePermanent()));
|
||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA)));
|
||||
gainedAbility.addCost(new TapSourceCost());
|
||||
}
|
||||
|
||||
public AnimalBoneyard(final AnimalBoneyard card){
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AnimalBoneyard copy() {
|
||||
return new AnimalBoneyard(this);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue