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[CHK] fixed Nine-Ringed Bo ability being sorcery speed (fixes #7863)
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1 changed files with 8 additions and 13 deletions
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@ -1,9 +1,7 @@
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package mage.cards.n;
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package mage.cards.n;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.ExileTargetIfDiesEffect;
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import mage.abilities.effects.common.ExileTargetIfDiesEffect;
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@ -11,29 +9,26 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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/**
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*
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* @author LevelX
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* @author LevelX
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*/
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*/
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public final class NineRingedBo extends CardImpl {
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public final class NineRingedBo extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("spirit");
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private static final FilterPermanent filter = new FilterCreaturePermanent(SubType.SPIRIT, "Spirit creature");
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static {
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filter.add(SubType.SPIRIT.getPredicate());
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}
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public NineRingedBo(UUID ownerId, CardSetInfo setInfo) {
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public NineRingedBo(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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// {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
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// {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
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Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
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Ability ability = new SimpleActivatedAbility(new DamageTargetEffect(1), new TapSourceCost());
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ability.addEffect(new ExileTargetIfDiesEffect());
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ability.addEffect(new ExileTargetIfDiesEffect());
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ability.addTarget(new TargetCreaturePermanent(filter));
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ability.addTarget(new TargetPermanent(filter));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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