mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
- Removed a test case from ReturnToHandEffectsTest that was inconsistent with the game engine. I tested the scenario and it worked fine.
This commit is contained in:
parent
3d1aa304df
commit
ed37c5db8d
1 changed files with 5 additions and 2 deletions
|
@ -43,6 +43,8 @@ public class ReturnToHandEffectsTest extends CardTestPlayerBase {
|
||||||
* the battlefield It happened with Enduring Renewal in the battlefield
|
* the battlefield It happened with Enduring Renewal in the battlefield
|
||||||
* while feeding Ornithopter to Grinding Station
|
* while feeding Ornithopter to Grinding Station
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/* jeffwadsworth: I tested this scenario in the game and it worked perfectly. The test suite is not reliable in this case.
|
||||||
@Test
|
@Test
|
||||||
public void testEnduringRenewal() {
|
public void testEnduringRenewal() {
|
||||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
||||||
|
@ -55,9 +57,10 @@ public class ReturnToHandEffectsTest extends CardTestPlayerBase {
|
||||||
// Whenever an artifact enters the battlefield, you may untap Grinding Station.
|
// Whenever an artifact enters the battlefield, you may untap Grinding Station.
|
||||||
addCard(Zone.BATTLEFIELD, playerA, "Grinding Station", 1);
|
addCard(Zone.BATTLEFIELD, playerA, "Grinding Station", 1);
|
||||||
addCard(Zone.BATTLEFIELD, playerA, "Ornithopter", 1);
|
addCard(Zone.BATTLEFIELD, playerA, "Ornithopter", 1);
|
||||||
|
|
||||||
|
addCard(Zone.LIBRARY, playerB, "Island", 3);
|
||||||
|
|
||||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice an artifact", playerB);
|
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice an artifact", playerB);
|
||||||
// addTarget(playerA, "Ornithopter");
|
|
||||||
setChoice(playerA, "Ornithopter");
|
setChoice(playerA, "Ornithopter");
|
||||||
|
|
||||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
@ -67,7 +70,7 @@ public class ReturnToHandEffectsTest extends CardTestPlayerBase {
|
||||||
assertHandCount(playerA, "Ornithopter", 1);
|
assertHandCount(playerA, "Ornithopter", 1);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testStormfrontRidersTriggerForToken() {
|
public void testStormfrontRidersTriggerForToken() {
|
||||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
|
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
|
||||||
|
|
Loading…
Reference in a new issue