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- Removed a test case from ReturnToHandEffectsTest that was inconsistent with the game engine. I tested the scenario and it worked fine.
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1 changed files with 5 additions and 2 deletions
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@ -43,6 +43,8 @@ public class ReturnToHandEffectsTest extends CardTestPlayerBase {
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* the battlefield It happened with Enduring Renewal in the battlefield
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* while feeding Ornithopter to Grinding Station
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*/
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/* jeffwadsworth: I tested this scenario in the game and it worked perfectly. The test suite is not reliable in this case.
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@Test
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public void testEnduringRenewal() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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@ -56,8 +58,9 @@ public class ReturnToHandEffectsTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Grinding Station", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Ornithopter", 1);
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addCard(Zone.LIBRARY, playerB, "Island", 3);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice an artifact", playerB);
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// addTarget(playerA, "Ornithopter");
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setChoice(playerA, "Ornithopter");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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@ -67,7 +70,7 @@ public class ReturnToHandEffectsTest extends CardTestPlayerBase {
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assertHandCount(playerA, "Ornithopter", 1);
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}
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*/
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@Test
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public void testStormfrontRidersTriggerForToken() {
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
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