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fixed Fabled Passage putting lands into play untapped
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@ -75,7 +75,7 @@ class FabledPassageEffect extends OneShotEffect {
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if (card == null) {
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return false;
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}
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if (!player.moveCards(card, Zone.BATTLEFIELD, source, game)) {
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if (!player.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null)) {
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return false;
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}
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if (game.getBattlefield().countAll(StaticFilters.FILTER_LAND, source.getControllerId(), game) < 4) {
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