fixed Fabled Passage putting lands into play untapped

This commit is contained in:
Evan Kranzler 2019-09-24 09:26:31 -04:00
parent a4f9c76425
commit ed8ce472af

View file

@ -75,7 +75,7 @@ class FabledPassageEffect extends OneShotEffect {
if (card == null) {
return false;
}
if (!player.moveCards(card, Zone.BATTLEFIELD, source, game)) {
if (!player.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null)) {
return false;
}
if (game.getBattlefield().countAll(StaticFilters.FILTER_LAND, source.getControllerId(), game) < 4) {