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[NCC] Implemented Seize the Spotlight
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118
Mage.Sets/src/mage/cards/s/SeizeTheSpotlight.java
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118
Mage.Sets/src/mage/cards/s/SeizeTheSpotlight.java
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package mage.cards.s;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.TreasureToken;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.FixedTargets;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SeizeTheSpotlight extends CardImpl {
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public SeizeTheSpotlight(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{R}");
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// Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
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this.getSpellAbility().addEffect(new SeizeTheSpotlightEffect());
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}
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private SeizeTheSpotlight(final SeizeTheSpotlight card) {
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super(card);
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}
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@Override
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public SeizeTheSpotlight copy() {
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return new SeizeTheSpotlight(this);
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}
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}
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class SeizeTheSpotlightEffect extends OneShotEffect {
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SeizeTheSpotlightEffect() {
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super(Outcome.Benefit);
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staticText = "each opponent chooses fame or fortune. For each player who chose fame, " +
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"gain control of a creature that player controls until end of turn. " +
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"Untap those creatures and they gain haste until end of turn. " +
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"For each player who chose fortune, you draw a card and create a Treasure token";
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}
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private SeizeTheSpotlightEffect(final SeizeTheSpotlightEffect effect) {
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super(effect);
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}
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@Override
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public SeizeTheSpotlightEffect copy() {
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return new SeizeTheSpotlightEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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List<Player> fame = new ArrayList<>();
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int fortune = 0;
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for (UUID playerId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(playerId);
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if (opponent == null) {
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continue;
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}
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boolean choseFame = opponent.chooseUse(Outcome.Detriment, "Choose fame (give a creature) or fortune (give a card and a treasure)", null, "Fame", "Fortune", source, game);
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game.informPlayers(opponent.getLogName() + " chooses " + (choseFame ? "fame" : "fortune"));
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if (choseFame) {
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fame.add(opponent);
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} else {
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fortune++;
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}
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}
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List<Permanent> permanents = new ArrayList<>();
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for (Player opponent : fame) {
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FilterPermanent filter = new FilterCreaturePermanent("creature controlled by " + opponent.getName());
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filter.add(new ControllerIdPredicate(opponent.getId()));
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TargetPermanent target = new TargetPermanent(filter);
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target.setNotTarget(true);
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if (!target.canChoose(source.getSourceId(), source, game)) {
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continue;
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}
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controller.choose(outcome, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent == null) {
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continue;
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}
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permanent.untap(game);
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permanents.add(permanent);
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}
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if (!permanents.isEmpty()) {
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game.addEffect(new GainControlTargetEffect(Duration.EndOfTurn)
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.setTargetPointer(new FixedTargets(permanents, game)), source);
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game.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance())
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.setTargetPointer(new FixedTargets(permanents, game)), source);
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}
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if (fortune > 0) {
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controller.drawCards(fortune, source, game);
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new TreasureToken().putOntoBattlefield(fortune, game, source);
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}
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return true;
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}
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}
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@ -241,6 +241,7 @@ public final class NewCapennaCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Scepter of Celebration", 64, Rarity.RARE, mage.cards.s.ScepterOfCelebration.class));
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cards.add(new SetCardInfo("Scepter of Celebration", 64, Rarity.RARE, mage.cards.s.ScepterOfCelebration.class));
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cards.add(new SetCardInfo("Scute Swarm", 310, Rarity.RARE, mage.cards.s.ScuteSwarm.class));
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cards.add(new SetCardInfo("Scute Swarm", 310, Rarity.RARE, mage.cards.s.ScuteSwarm.class));
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cards.add(new SetCardInfo("Seaside Citadel", 425, Rarity.UNCOMMON, mage.cards.s.SeasideCitadel.class));
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cards.add(new SetCardInfo("Seaside Citadel", 425, Rarity.UNCOMMON, mage.cards.s.SeasideCitadel.class));
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cards.add(new SetCardInfo("Seize the Spotlight", 52, Rarity.RARE, mage.cards.s.SeizeTheSpotlight.class));
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cards.add(new SetCardInfo("Selvala, Explorer Returned", 350, Rarity.RARE, mage.cards.s.SelvalaExplorerReturned.class));
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cards.add(new SetCardInfo("Selvala, Explorer Returned", 350, Rarity.RARE, mage.cards.s.SelvalaExplorerReturned.class));
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cards.add(new SetCardInfo("Sever the Bloodline", 259, Rarity.RARE, mage.cards.s.SeverTheBloodline.class));
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cards.add(new SetCardInfo("Sever the Bloodline", 259, Rarity.RARE, mage.cards.s.SeverTheBloodline.class));
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cards.add(new SetCardInfo("Shadowblood Ridge", 426, Rarity.RARE, mage.cards.s.ShadowbloodRidge.class));
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cards.add(new SetCardInfo("Shadowblood Ridge", 426, Rarity.RARE, mage.cards.s.ShadowbloodRidge.class));
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