* Fixed a problem with checkPlayableState (could be reset to early) and fixed a problem of getUsableAcitavedAbilities.

This commit is contained in:
LevelX2 2020-01-10 15:51:44 +01:00
parent 2a0723b7cd
commit eded48648f

View file

@ -1574,29 +1574,33 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
}
@Override
@Override
public LinkedHashMap<UUID, ActivatedAbility> getUseableActivatedAbilities(MageObject object, Zone zone, Game game) {
// TODO: replace with getPlayableFromNonHandCardAll (uses for all tests)
boolean previousState = game.inCheckPlayableState();
game.setCheckPlayableState(true);
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
if (object instanceof StackAbility) { // It may not be possible to activate abilities of stack abilities
return useable;
}
if (object instanceof SplitCard) {
if (object instanceof SplitCard) { // TODO: use of getAbilities(game)
SplitCard splitCard = (SplitCard) object;
getUseableActivatedAbilitiesHalfImpl(splitCard.getLeftHalfCard(),
zone, game, splitCard.getLeftHalfCard().getAbilities(), useable);
zone, game, splitCard.getLeftHalfCard().getAbilities(game), useable);
getUseableActivatedAbilitiesHalfImpl(splitCard.getRightHalfCard(),
zone, game, splitCard.getRightHalfCard().getAbilities(), useable);
zone, game, splitCard.getRightHalfCard().getAbilities(game), useable);
getUseableActivatedAbilitiesHalfImpl(splitCard,
zone, game, splitCard.getSharedAbilities(), useable);
} else {
} else if (object instanceof Card){
getUseableActivatedAbilitiesHalfImpl(object,
zone, game, ((Card)object).getAbilities(game), useable);
} else if (object != null) {
getUseableActivatedAbilitiesHalfImpl(object,
zone, game, object.getAbilities(), useable);
getOtherUseableActivatedAbilities(object, zone, game, useable);
}
getOtherUseableActivatedAbilities(object, zone, game, useable);
game.setCheckPlayableState(false);
game.setCheckPlayableState(previousState);
return useable;
}