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Fix a duplicate effect on Lady Evangela and some tooltip text issues.
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parent
a0ba619b87
commit
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6 changed files with 25 additions and 17 deletions
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@ -91,4 +91,9 @@ class GateToPhyrexiaAbility extends LimitedTimesPerTurnActivatedAbility {
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}
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return super.canActivate(playerId, game);
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}
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@Override
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public String getRule() {
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return "Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.";
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}
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}
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@ -73,7 +73,7 @@ class RecallEffect extends OneShotEffect {
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public RecallEffect() {
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super(Outcome.ReturnToHand);
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this.staticText = "Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. ";
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this.staticText = "Discard X cards, then return a card from your graveyard to your hand for each card discarded this way";
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}
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public RecallEffect(final RecallEffect effect) {
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@ -53,10 +53,10 @@ import mage.watchers.common.BlockedAttackerWatcher;
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/**
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*
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* @author jeffwadsworth
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*
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*
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5/1/2009 The ability grants you control of all creatures that are blocking it as the ability resolves. This will include
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* any creatures that were put onto the battlefield blocking it.
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5/1/2009 Any blocking creatures that regenerated during combat will have been removed from combat. Since such creatures
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5/1/2009 Any blocking creatures that regenerated during combat will have been removed from combat. Since such creatures
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* are no longer in combat, they cannot be blocking The Wretched, which means you won't be able to gain control of them.
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5/1/2009 If The Wretched itself regenerated during combat, then it will have been removed from combat. Since it is no longer
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* in combat, there cannot be any creatures blocking it, which means you won't be able to gain control of any creatures.
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@ -64,7 +64,7 @@ import mage.watchers.common.BlockedAttackerWatcher;
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* combat damage step). For example, if it's blocked by a 7/7 creature and is destroyed, its ability won't trigger at all.
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10/1/2009 If The Wretched leaves the battlefield, you no longer control it, so the duration of its control-change effect ends.
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10/1/2009 If you lose control of The Wretched before its ability resolves, you won't gain control of the creatures blocking it at all.
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10/1/2009 Once the ability resolves, it doesn't care whether the permanents you gained control of remain creatures, only that
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10/1/2009 Once the ability resolves, it doesn't care whether the permanents you gained control of remain creatures, only that
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* they remain on the battlefield.
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*/
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@ -96,6 +96,7 @@ class TheWretchedEffect extends OneShotEffect {
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TheWretchedEffect() {
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super(Outcome.Benefit);
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staticText = "gain control of all creatures blocking {this} for as long as you control {this}";
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}
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TheWretchedEffect(final TheWretchedEffect effect) {
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@ -114,7 +115,7 @@ class TheWretchedEffect extends OneShotEffect {
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if (!new SourceOnBattlefieldControlUnchangedCondition().apply(game, source)) {
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return false;
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}
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for (CombatGroup combatGroup :game.getCombat().getGroups()) {
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if (combatGroup.getAttackers().contains(source.getSourceId())) {
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for(UUID creatureId: combatGroup.getBlockers()) {
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@ -123,7 +124,7 @@ class TheWretchedEffect extends OneShotEffect {
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ContinuousEffect effect = new ConditionalContinuousEffect(new GainControlTargetEffect(Duration.Custom, source.getControllerId()), new SourceOnBattlefieldControlUnchangedCondition(), "");
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effect.setTargetPointer(new FixedTarget(blocker.getId()));
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game.addEffect(effect, source);
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}
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}
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}
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@ -54,13 +54,13 @@ import mage.game.Game;
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* @author jeffwadsworth
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*/
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public class IvoryGuardians extends CardImpl {
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private static final FilterCard filter = new FilterCard();
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private static final FilterCard filter = new FilterCard("red");
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static {
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filter.add(new ColorPredicate(ObjectColor.RED));
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}
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private static final String rule = "Creatures named {this} get +1/+1 as long as an opponent controls a nontoken red permanent";
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public IvoryGuardians(UUID ownerId) {
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@ -73,10 +73,10 @@ public class IvoryGuardians extends CardImpl {
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// Protection from red
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this.addAbility(new ProtectionAbility(filter));
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// Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield), new IvoryGuardiansCondition(), rule)));
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}
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public IvoryGuardians(final IvoryGuardians card) {
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@ -103,4 +103,4 @@ class IvoryGuardiansCondition implements Condition {
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}
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return conditionApplies;
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}
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}
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}
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@ -61,7 +61,6 @@ public class LadyEvangela extends CardImpl {
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Effect effect = new PreventDamageByTargetEffect(Duration.EndOfTurn, true);
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effect.setText("Prevent all combat damage that would be dealt by target creature this turn.");
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{W}{B}"));
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ability.addEffect(effect);
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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@ -31,6 +31,7 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.TrampleAbility;
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@ -47,7 +48,7 @@ import mage.filter.predicate.mageobject.SubtypePredicate;
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* @author ilcartographer
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*/
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public class KoboldDrillSergeant extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Kobold creatures");
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static {
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@ -62,9 +63,11 @@ public class KoboldDrillSergeant extends CardImpl {
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this.power = new MageInt(1);
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this.toughness = new MageInt(2);
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// Other Kobold creatures you control get +0/+1 and have trample.
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// Other Kobold creatures you control get +0/+1 and have trample.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(0, 1, Duration.WhileOnBattlefield, filter, true));
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ability.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, filter, true));
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Effect effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, filter, true);
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effect.setText("and have trample");
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ability.addEffect(effect);
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this.addAbility(ability);
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}
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