[CLB] Temporarily disable boosters until enough of the set is spoiled to generate them

This commit is contained in:
Alex W. Jackson 2022-04-26 17:23:32 -04:00
parent 80f6ceccff
commit ee2ed185b3

View file

@ -19,7 +19,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
super("Commander Legends: Battle for Baldur's Gate", "CLB", ExpansionSet.buildDate(2022, 6, 10), SetType.SUPPLEMENTAL);
this.blockName = "Commander Legends";
this.hasBasicLands = false;
this.hasBoosters = true;
this.hasBoosters = false; // temporary
cards.add(new SetCardInfo("Ancient Brass Dragon", 111, Rarity.MYTHIC, mage.cards.a.AncientBrassDragon.class));
cards.add(new SetCardInfo("Bountiful Promenade", 348, Rarity.RARE, mage.cards.b.BountifulPromenade.class));