Implemented Skirk Alarmist

This commit is contained in:
Evan Kranzler 2017-09-29 16:44:25 -04:00
parent e889ce0a40
commit ee422e8289
5 changed files with 204 additions and 70 deletions

View file

@ -28,18 +28,14 @@
package mage.cards.b;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.TurnFaceUpTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.FaceDownPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
@ -72,32 +68,3 @@ public class BreakOpen extends CardImpl {
return new BreakOpen(this);
}
}
class TurnFaceUpTargetEffect extends OneShotEffect {
public TurnFaceUpTargetEffect() {
super(Outcome.Benefit);
this.staticText = "Turn target face-down creature an opponen controls face up.";
}
public TurnFaceUpTargetEffect(final TurnFaceUpTargetEffect effect) {
super(effect);
}
@Override
public TurnFaceUpTargetEffect copy() {
return new TurnFaceUpTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID target = targetPointer.getFirst(game, source);
if (target != null) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
return permanent.turnFaceUp(game, source.getControllerId());
}
}
return false;
}
}

View file

@ -33,15 +33,13 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.TurnFaceUpTargetEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.FaceDownPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
@ -51,16 +49,16 @@ import mage.target.common.TargetCreaturePermanent;
public class IxidorRealitySculptor extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Face-down creatures");
private static final FilterCreaturePermanent filterTarget = new FilterCreaturePermanent("Face-down creature");
private static final FilterCreaturePermanent filterTarget = new FilterCreaturePermanent("face-down creature");
static {
filter.add(new FaceDownPredicate());
filterTarget.add(new FaceDownPredicate());
}
public IxidorRealitySculptor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WIZARD);
@ -69,7 +67,7 @@ public class IxidorRealitySculptor extends CardImpl {
// Face-down creatures get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)));
// {2}{U}: Turn target face-down creature face up.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TurnFaceUpTargetEffect(), new ManaCostsImpl("{2}{U}"));
ability.addTarget(new TargetCreaturePermanent(filterTarget));
@ -85,32 +83,3 @@ public class IxidorRealitySculptor extends CardImpl {
return new IxidorRealitySculptor(this);
}
}
class TurnFaceUpTargetEffect extends OneShotEffect {
public TurnFaceUpTargetEffect() {
super(Outcome.Benefit);
this.staticText = "Turn target face-down creature face up.";
}
public TurnFaceUpTargetEffect(final TurnFaceUpTargetEffect effect) {
super(effect);
}
@Override
public TurnFaceUpTargetEffect copy() {
return new TurnFaceUpTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID target = targetPointer.getFirst(game, source);
if (target != null) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
return permanent.turnFaceUp(game, source.getControllerId());
}
}
return false;
}
}

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@ -0,0 +1,124 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.TurnFaceUpTargetEffect;
import mage.constants.SubType;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.FaceDownPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author TheElk801
*/
public class SkirkAlarmist extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("face-down creature you control");
static {
filter.add(new FaceDownPredicate());
filter.add(new ControllerPredicate(TargetController.YOU));
}
public SkirkAlarmist(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Haste
this.addAbility(HasteAbility.getInstance());
// {tap}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Ability ability = new SimpleActivatedAbility(new TurnFaceUpTargetEffect(), new TapSourceCost());
ability.addEffect(new SkirkAlarmistEffect());
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}
public SkirkAlarmist(final SkirkAlarmist card) {
super(card);
}
@Override
public SkirkAlarmist copy() {
return new SkirkAlarmist(this);
}
}
class SkirkAlarmistEffect extends OneShotEffect {
public SkirkAlarmistEffect() {
super(Outcome.Sacrifice);
staticText = "At the beginning of the next end step, sacrifice it";
}
public SkirkAlarmistEffect(final SkirkAlarmistEffect effect) {
super(effect);
}
@Override
public SkirkAlarmistEffect copy() {
return new SkirkAlarmistEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}

View file

@ -159,6 +159,7 @@ public class Legions extends ExpansionSet {
cards.add(new SetCardInfo("Shaleskin Plower", 110, Rarity.COMMON, mage.cards.s.ShaleskinPlower.class));
cards.add(new SetCardInfo("Shifting Sliver", 52, Rarity.UNCOMMON, mage.cards.s.ShiftingSliver.class));
cards.add(new SetCardInfo("Skinthinner", 80, Rarity.COMMON, mage.cards.s.Skinthinner.class));
cards.add(new SetCardInfo("Skirk Alarmist", 111, Rarity.RARE, mage.cards.s.SkirkAlarmist.class));
cards.add(new SetCardInfo("Skirk Drill Sergeant", 112, Rarity.UNCOMMON, mage.cards.s.SkirkDrillSergeant.class));
cards.add(new SetCardInfo("Skirk Marauder", 113, Rarity.COMMON, mage.cards.s.SkirkMarauder.class));
cards.add(new SetCardInfo("Skirk Outrider", 114, Rarity.COMMON, mage.cards.s.SkirkOutrider.class));

View file

@ -0,0 +1,73 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author cg5
*/
public class TurnFaceUpTargetEffect extends OneShotEffect {
public TurnFaceUpTargetEffect() {
super(Outcome.Benefit);
}
public TurnFaceUpTargetEffect(final TurnFaceUpTargetEffect effect) {
super(effect);
}
@Override
public TurnFaceUpTargetEffect copy() {
return new TurnFaceUpTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID target = targetPointer.getFirst(game, source);
if (target != null) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
return permanent.turnFaceUp(game, source.getControllerId());
}
}
return false;
}
@Override
public String getText(Mode mode) {
return "turn target " + mode.getTargets().toString() + " face-up";
}
}