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Fix typos in Glittering Lion abilities rules
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2 changed files with 8 additions and 3 deletions
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@ -35,9 +35,9 @@ public final class GlitteringLion extends CardImpl {
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// Prevent all damage that would be dealt to Glittering Lion.
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this.addAbility(GlitteringLionAbility.getInstance());
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// {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
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SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LoseAbilitySourceEffect(GlitteringLionAbility.getInstance(), Duration.EndOfTurn).setText("Until end of turn, {this} loses \"Prevent all damage that would be dealt to {this}.\""), new ManaCostsImpl("{3}"));
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SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LoseAbilitySourceEffect(GlitteringLionAbility.getInstance(), Duration.EndOfTurn).setText("Until end of turn, {this} loses \"Prevent all damage that would be dealt to {this}.\" Any player may activate this ability"), new ManaCostsImpl("{3}"));
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ability2.setMayActivate(TargetController.ANY);
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ability2.addEffect(new InfoEffect("Any player may activate this ability"));
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// ability2.addEffect(new InfoEffect("Any player may activate this ability"));
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this.addAbility(ability2);
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}
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@ -16,7 +16,12 @@ public class PreventAllDamageToSourceEffect extends PreventionEffectImpl {
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public PreventAllDamageToSourceEffect(Duration duration) {
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super(duration, Integer.MAX_VALUE, false);
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//Some durations have no text
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if ( duration.toString().length()>0){
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staticText = "Prevent all damage that would be dealt to {this} " + duration.toString();
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} else {
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staticText = "Prevent all damage that would be dealt to {this}";
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}
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}
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public PreventAllDamageToSourceEffect(final PreventAllDamageToSourceEffect effect) {
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