[BRO] Implement Clay Champion

This commit is contained in:
Evan Kranzler 2022-11-02 20:13:02 -04:00
parent 867fa64156
commit ee92809a10
3 changed files with 116 additions and 0 deletions

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@ -0,0 +1,64 @@
package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.MultipliedValue;
import mage.abilities.dynamicvalue.common.EachTwoManaSpentToCastValue;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class ClayChampion extends CardImpl {
private static final DynamicValue xValue = new MultipliedValue(EachTwoManaSpentToCastValue.GREEN, 3);
public ClayChampion(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{X}{4}");
this.subtype.add(SubType.CONSTRUCT);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it.
this.addAbility(new EntersBattlefieldAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance(), xValue, true),
null, null, "with three +1/+1 counters on it for each {G}{G} spent to cast it"
));
// When Clay Champion enters the battlefield, choose up to two other creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them.
Ability ability = new EntersBattlefieldTriggeredAbility(
new AddCountersTargetEffect(
CounterType.P1P1.createInstance(0),
EachTwoManaSpentToCastValue.WHITE
).setText("choose up to two other creatures you control. " +
"For each {W}{W} spent to cast {this}, put a +1/+1 counter on each of them")
);
ability.addTarget(new TargetPermanent(
0, 2, StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE
));
this.addAbility(ability);
}
private ClayChampion(final ClayChampion card) {
super(card);
}
@Override
public ClayChampion copy() {
return new ClayChampion(this);
}
}

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@ -40,6 +40,7 @@ public final class TheBrothersWar extends ExpansionSet {
cards.add(new SetCardInfo("Blast Zone", 258, Rarity.RARE, mage.cards.b.BlastZone.class)); cards.add(new SetCardInfo("Blast Zone", 258, Rarity.RARE, mage.cards.b.BlastZone.class));
cards.add(new SetCardInfo("Brotherhood's End", 128, Rarity.RARE, mage.cards.b.BrotherhoodsEnd.class)); cards.add(new SetCardInfo("Brotherhood's End", 128, Rarity.RARE, mage.cards.b.BrotherhoodsEnd.class));
cards.add(new SetCardInfo("Brushland", 259, Rarity.RARE, mage.cards.b.Brushland.class)); cards.add(new SetCardInfo("Brushland", 259, Rarity.RARE, mage.cards.b.Brushland.class));
cards.add(new SetCardInfo("Clay Champion", 230, Rarity.MYTHIC, mage.cards.c.ClayChampion.class));
cards.add(new SetCardInfo("Clay Revenant", 118, Rarity.COMMON, mage.cards.c.ClayRevenant.class)); cards.add(new SetCardInfo("Clay Revenant", 118, Rarity.COMMON, mage.cards.c.ClayRevenant.class));
cards.add(new SetCardInfo("Combat Thresher", 35, Rarity.UNCOMMON, mage.cards.c.CombatThresher.class)); cards.add(new SetCardInfo("Combat Thresher", 35, Rarity.UNCOMMON, mage.cards.c.CombatThresher.class));
cards.add(new SetCardInfo("Corrupt", 88, Rarity.UNCOMMON, mage.cards.c.Corrupt.class)); cards.add(new SetCardInfo("Corrupt", 88, Rarity.UNCOMMON, mage.cards.c.Corrupt.class));

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@ -0,0 +1,51 @@
package mage.abilities.dynamicvalue.common;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.constants.AbilityType;
import mage.constants.ColoredManaSymbol;
import mage.game.Game;
import mage.watchers.common.ManaSpentToCastWatcher;
/**
* @author TheElk801
*/
public enum EachTwoManaSpentToCastValue implements DynamicValue {
WHITE(ColoredManaSymbol.W),
BLUE(ColoredManaSymbol.U),
BLACK(ColoredManaSymbol.B),
RED(ColoredManaSymbol.R),
GREEN(ColoredManaSymbol.G);
private final ColoredManaSymbol coloredManaSymbol;
EachTwoManaSpentToCastValue(ColoredManaSymbol manaSymbol) {
this.coloredManaSymbol = manaSymbol;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
if (sourceAbility.getAbilityType() == AbilityType.SPELL) {
return sourceAbility.getManaCostsToPay().getUsedManaToPay().getColor(coloredManaSymbol) / 2;
}
Mana payment = game
.getState()
.getWatcher(ManaSpentToCastWatcher.class)
.getLastManaPayment(sourceAbility.getSourceId());
if (payment == null) {
return 0;
}
return payment.getColor(coloredManaSymbol) / 2;
}
@Override
public EachTwoManaSpentToCastValue copy() {
return this;
}
@Override
public String getMessage() {
return "for each {" + this.coloredManaSymbol + "}{" + this.coloredManaSymbol + "} spent to cast it";
}
}