Ability refactor: source improves, deprecated code removed;

This commit is contained in:
Oleg Agafonov 2020-05-28 22:38:31 +04:00
parent 8af43dc13a
commit eea808d2d6
27 changed files with 37 additions and 39 deletions

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@ -1267,7 +1267,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
//play a land that will allow us to play an unplayable
for (Mana mana : unplayable.keySet()) {
for (Card card : lands) {
for (ActivatedManaAbilityImpl ability : card.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD)) {
for (ActivatedManaAbilityImpl ability : card.getAbilities(game).getActivatedManaAbilities(Zone.BATTLEFIELD)) {
for (Mana netMana : ability.getNetMana(game)) {
if (netMana.enough(mana)) {
this.playLand(card, game, false);
@ -1281,7 +1281,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
//play a land that will get us closer to playing an unplayable
for (Mana mana : unplayable.keySet()) {
for (Card card : lands) {
for (ActivatedManaAbilityImpl ability : card.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD)) {
for (ActivatedManaAbilityImpl ability : card.getAbilities(game).getActivatedManaAbilities(Zone.BATTLEFIELD)) {
for (Mana netMana : ability.getNetMana(game)) {
if (mana.contains(netMana)) {
this.playLand(card, game, false);
@ -1362,7 +1362,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
}
}
for (Card card : graveyard.getCards(game)) {
for (ActivatedAbility ability : card.getAbilities().getActivatedAbilities(Zone.GRAVEYARD)) {
for (ActivatedAbility ability : card.getAbilities(game).getActivatedAbilities(Zone.GRAVEYARD)) {
if (ability.canActivate(playerId, game).canActivate()) {
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
if (abilityOptions.isEmpty()) {

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@ -225,9 +225,7 @@ class AnimateDeadChangeAbilityEffect extends ContinuousEffectImpl implements Sou
abilityToRemove = ability;
}
}
if (abilityToRemove != null) {
permanent.getAbilities().remove(abilityToRemove);
}
permanent.removeAbility(abilityToRemove, source.getSourceId(), game);
permanent.addAbility(newAbility, source.getSourceId(), game);
return true;
}

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@ -63,7 +63,7 @@ class ArtisanOfFormsApplyToPermanent extends ApplyToPermanent {
@Override
public boolean apply(Game game, Permanent permanent, Ability source, UUID copyToObjectId) {
permanent.addAbility(ArtisanOfForms.createAbility(), game);
permanent.addAbility(ArtisanOfForms.createAbility(), source.getSourceId(), game);
return true;
}
}

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@ -122,8 +122,8 @@ class BludgeonBrawlGainAbilityEffect extends ContinuousEffectImpl {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
int convertedManaCost = permanent.getConvertedManaCost();
permanent.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(convertedManaCost)), game);
permanent.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(convertedManaCost, 0)), game);
permanent.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(convertedManaCost)), source.getSourceId(), game);
permanent.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(convertedManaCost, 0)), source.getSourceId(), game);
}
}
return true;

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@ -56,8 +56,8 @@ class DacksDuplicateApplyToPermanent extends ApplyToPermanent {
* 29/05/2014 The ability of Dack's Duplicate doesn't target the
* creature.
*/
permanent.addAbility(new DethroneAbility(), game);
permanent.addAbility(HasteAbility.getInstance(), game);
permanent.addAbility(new DethroneAbility(), source.getSourceId(), game);
permanent.addAbility(HasteAbility.getInstance(), source.getSourceId(), game);
return true;
}

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@ -69,7 +69,7 @@ class EvilTwinApplyToPermanent extends ApplyToPermanent {
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new ManaCostsImpl("{U}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(filter));
permanent.addAbility(ability, game);
permanent.addAbility(ability, source.getSourceId(), game);
return true;
}

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@ -66,7 +66,7 @@ class GargoyleSentinelEffect extends ContinuousEffectImpl {
switch (layer) {
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
permanent.getAbilities().removeIf(entry -> entry.getId().equals(DefenderAbility.getInstance().getId()));
permanent.removeAbility(DefenderAbility.getInstance(), source.getSourceId(), game);
permanent.getAbilities().add(FlyingAbility.getInstance());
}
break;

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@ -100,7 +100,7 @@ class GravityWellEffect extends ContinuousEffectImpl {
switch (layer) {
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
permanent.getAbilities().removeIf(entry -> entry.getId().equals(FlyingAbility.getInstance().getId()));
permanent.removeAbility(FlyingAbility.getInstance(), source.getSourceId(), game);
}
break;
}

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@ -100,7 +100,7 @@ class HisokasGuardGainAbilityTargetEffect extends ContinuousEffectImpl {
if (hisokasGuard != null && !hisokasGuard.getConnectedCards("HisokasGuard").isEmpty()) {
Permanent guardedCreature = game.getPermanent(hisokasGuard.getConnectedCards("HisokasGuard").get(0));
if (guardedCreature != null && hisokasGuard.isTapped()) {
guardedCreature.addAbility(ability, game);
guardedCreature.addAbility(ability, source.getSourceId(), game);
return true;
} else {
// if guard isn't tapped, the effect is no more valid

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@ -72,7 +72,7 @@ class ProteanThaumaturgeApplyToPermanent extends ApplyToPermanent {
@Override
public boolean apply(Game game, Permanent permanent, Ability source, UUID copyToObjectId) {
permanent.addAbility(ProteanThaumaturge.createAbility(), game);
permanent.addAbility(ProteanThaumaturge.createAbility(), source.getSourceId(), game);
return true;
}
}

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@ -64,7 +64,7 @@ class SakashimaTheImpostorApplier extends ApplyToPermanent {
permanent.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ReturnToHandSourceEffect(true)), false),
new ManaCostsImpl("{2}{U}{U}")
), game);
), source.getSourceId(), game);
return true;
}

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@ -63,7 +63,7 @@ public final class UncheckedGrowth extends CardImpl {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null && permanent.hasSubtype(SubType.SPIRIT, game)) {
permanent.addAbility(TrampleAbility.getInstance(), game);
permanent.addAbility(TrampleAbility.getInstance(), source.getSourceId(), game);
affectedTargets++;
}
}

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@ -77,7 +77,7 @@ class UnstableShapeshifterEffect extends OneShotEffect {
if (targetCreature != null && permanent != null) {
Permanent blueprintPermanent = game.copyPermanent(Duration.Custom, targetCreature, permanent.getId(), source, new EmptyApplyToPermanent());
blueprintPermanent.addAbility(new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD,
new UnstableShapeshifterEffect(), filterAnotherCreature, false, SetTargetPointer.PERMANENT, ""), game);
new UnstableShapeshifterEffect(), filterAnotherCreature, false, SetTargetPointer.PERMANENT, ""), source.getSourceId(), game);
return true;
}
return false;

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@ -86,7 +86,7 @@ class VraskaTheUnseenGainAbilityEffect extends ContinuousEffectImpl {
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.addAbility(ability, game);
permanent.addAbility(ability, source.getSourceId(), game);
return true;
}
return false;

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@ -40,7 +40,7 @@ public class SerializationTest extends CardTestPlayerBase {
currentGame.addPermanent(permanent);
// mark damage from infected ability
permanent.addAbility(InfectAbility.getInstance(), currentGame);
permanent.addAbility(InfectAbility.getInstance(), null, currentGame);
permanent.markDamage(1, permanent.getId(), currentGame, false, false);
// test compress (it uses default java serialization)

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@ -17,7 +17,7 @@ public enum BuybackCondition implements Condition {
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
return card.getAbilities().stream()
return card.getAbilities(game).stream()
.filter(a -> a instanceof BuybackAbility)
.anyMatch(a -> ((BuybackAbility) a).isBuybackActivated(game));
}

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@ -19,9 +19,9 @@ public enum DashedCondition implements Condition {
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
return card.getAbilities().stream()
return card.getAbilities(game).stream()
.filter(a -> a instanceof DashAbility)
.anyMatch(d -> ((DashAbility)d).isActivated(source, game));
.anyMatch(d -> ((DashAbility) d).isActivated(source, game));
}
return false;

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@ -22,7 +22,7 @@ public enum EvokedCondition implements Condition {
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
return card.getAbilities().stream()
return card.getAbilities(game).stream()
.filter(ab -> ab instanceof EvokeAbility)
.anyMatch(evoke -> ((EvokeAbility) evoke).isActivated(source, game));
}

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@ -41,7 +41,7 @@ public class CopyTokenEffect extends ContinuousEffectImpl {
}
permanent.getAbilities().clear();
for (Ability ability : token.getAbilities()) {
permanent.addAbility(ability, game);
permanent.addAbility(ability, source.getSourceId(), game);
}
permanent.getPower().setValue(token.getPower().getValue());
permanent.getToughness().setValue(token.getToughness().getValue());

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@ -38,7 +38,7 @@ public class GainProtectionFromTypeTargetEffect extends GainAbilityTargetEffect
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(source.getFirstTarget());
if (creature != null) {
creature.addAbility(ability, game);
creature.addAbility(ability, source.getSourceId(), game);
return true;
}
return false;

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@ -38,7 +38,7 @@ public class TransformAbility extends SimpleStaticAbility {
return "";
}
public static void transform(Permanent permanent, Card sourceCard, Game game) {
public static void transform(Permanent permanent, Card sourceCard, Game game, Ability source) {
if (sourceCard == null) {
return;
@ -63,7 +63,7 @@ public class TransformAbility extends SimpleStaticAbility {
permanent.setExpansionSetCode(sourceCard.getExpansionSetCode());
permanent.getAbilities().clear();
for (Ability ability : sourceCard.getAbilities()) {
permanent.addAbility(ability, game);
permanent.addAbility(ability, source == null ? null : source.getSourceId(), game, false);
}
permanent.getPower().modifyBaseValue(sourceCard.getPower().getValue());
permanent.getToughness().modifyBaseValue(sourceCard.getToughness().getValue());
@ -105,7 +105,7 @@ class TransformEffect extends ContinuousEffectImpl {
return false;
}
TransformAbility.transform(permanent, card, game);
TransformAbility.transform(permanent, card, game, source);
return true;

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@ -1647,7 +1647,7 @@ public abstract class GameImpl implements Game, Serializable {
}
newBluePrint.assignNewId();
if (copyFromPermanent.isTransformed()) {
TransformAbility.transform(newBluePrint, newBluePrint.getSecondCardFace(), this);
TransformAbility.transform(newBluePrint, newBluePrint.getSecondCardFace(), this, source);
}
}
if (applier != null) {

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@ -327,16 +327,16 @@ public class Battlefield implements Serializable {
}
}
public List<Permanent> getPhasedIn(UUID controllerId) {
public List<Permanent> getPhasedIn(Game game, UUID controllerId) {
return field.values()
.stream()
.filter(perm -> perm.getAbilities().containsKey(PhasingAbility.getInstance().getId())
.filter(perm -> perm.hasAbility(PhasingAbility.getInstance(), game)
&& perm.isPhasedIn()
&& perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
public List<Permanent> getPhasedOut(UUID controllerId) {
public List<Permanent> getPhasedOut(Game game, UUID controllerId) {
return field.values()
.stream()
.filter(perm -> !perm.isPhasedIn() && perm.isControlledBy(controllerId))

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@ -53,7 +53,7 @@ public class PermanentCard extends PermanentImpl {
if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null) {
game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId(), null);
setTransformed(true);
TransformAbility.transform(this, getSecondCardFace(), game);
TransformAbility.transform(this, getSecondCardFace(), game, null);
}
}
}

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@ -59,7 +59,7 @@ public class PermanentToken extends PermanentImpl {
} else {
// first time -> create ContinuousEffects only once
for (Ability ability : token.getAbilities()) {
this.addAbility(ability, game);
this.addAbility(ability, null, game);
}
}
this.abilities.setControllerId(this.controllerId);

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@ -1759,8 +1759,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public void phasing(Game game) {
//20091005 - 502.1
List<Permanent> phasedOut = game.getBattlefield().getPhasedOut(playerId);
for (Permanent permanent : game.getBattlefield().getPhasedIn(playerId)) {
List<Permanent> phasedOut = game.getBattlefield().getPhasedOut(game, playerId);
for (Permanent permanent : game.getBattlefield().getPhasedIn(game, playerId)) {
// 502.15i When a permanent phases out, any local enchantments or Equipment
// attached to that permanent phase out at the same time. This alternate way of
// phasing out is known as phasing out "indirectly." An enchantment or Equipment

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@ -21,7 +21,7 @@ public class AbilityApplier extends ApplyToPermanent {
@Override
public boolean apply(Game game, Permanent permanent, Ability source, UUID copyToObjectId) {
permanent.addAbility(ability, game);
permanent.addAbility(ability, source.getSourceId(), game);
return true;
}