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* Mul Daya Channelers - Fixed a bug that the mana givng ability did not work as mana ability.
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parent
b7a22aa283
commit
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2 changed files with 70 additions and 14 deletions
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@ -31,19 +31,24 @@ import java.util.UUID;
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import mage.Constants;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.Constants.Zone;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continious.PlayWithTheTopCardRevealedEffect;
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import mage.abilities.condition.Condition;
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import mage.cards.CardImpl;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.condition.common.TopLibraryCardTypeCondition;
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import mage.abilities.condition.common.TopLibraryCardTypeCondition;
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import mage.abilities.decorator.ConditionalGainActivatedAbility;
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import mage.abilities.costs.Cost;
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import static mage.abilities.condition.common.TopLibraryCardTypeCondition.CheckType.*;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.AddManaOfAnyColorEffect;
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import mage.abilities.effects.common.AddManaOfAnyColorEffect;
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import mage.abilities.effects.common.ManaEffect;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continious.PlayWithTheTopCardRevealedEffect;
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import mage.abilities.mana.ManaAbility;
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import mage.abilities.mana.SimpleManaAbility;
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import mage.cards.CardImpl;
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import mage.choices.ChoiceColor;
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import mage.choices.ChoiceColor;
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import mage.game.Game;
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/**
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/**
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*
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*
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@ -52,7 +57,6 @@ import mage.choices.ChoiceColor;
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public class MulDayaChannelers extends CardImpl<MulDayaChannelers> {
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public class MulDayaChannelers extends CardImpl<MulDayaChannelers> {
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private static final String rule1 = "As long as the top card of your library is a creature card, {this} gets +3/+3";
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private static final String rule1 = "As long as the top card of your library is a creature card, {this} gets +3/+3";
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private static final String rule2 = "As long as the top card of your library is a land card, {this} has T: Add two mana of any one color to your mana pool.";
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public MulDayaChannelers(UUID ownerId) {
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public MulDayaChannelers(UUID ownerId) {
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super(ownerId, 198, "Mul Daya Channelers", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{G}");
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super(ownerId, 198, "Mul Daya Channelers", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{G}");
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@ -69,13 +73,17 @@ public class MulDayaChannelers extends CardImpl<MulDayaChannelers> {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
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// As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
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// As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new BoostSourceEffect(3, 3, Constants.Duration.WhileOnBattlefield), new TopLibraryCardTypeCondition(CREATURE), rule1);
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new BoostSourceEffect(3, 3, Constants.Duration.WhileOnBattlefield), new TopLibraryCardTypeCondition(TopLibraryCardTypeCondition.CheckType.CREATURE), rule1);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
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// As long as the top card of your library is a land card, Mul Daya Channelers has "T: Add two mana of any one color to your mana pool."
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// As long as the top card of your library is a land card, Mul Daya Channelers has "T: Add two mana of any one color to your mana pool."
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ConditionalGainActivatedAbility ability = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(2), new TapSourceCost(), new TopLibraryCardTypeCondition(LAND), rule2);
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SimpleManaAbility manaAbility = new SimpleManaAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(2), new TapSourceCost());
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ability.addChoice(new ChoiceColor());
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manaAbility.addChoice(new ChoiceColor());
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this.addAbility(ability);
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effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(manaAbility, Constants.Duration.WhileOnBattlefield),
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new TopLibraryCardTypeCondition(TopLibraryCardTypeCondition.CheckType.LAND),
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"As long as the top card of your library is a land card, Mul Daya Channelers has \"{T}: Add two mana of any one color to your mana pool.\"");
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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}
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public MulDayaChannelers(final MulDayaChannelers card) {
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public MulDayaChannelers(final MulDayaChannelers card) {
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@ -86,4 +94,47 @@ public class MulDayaChannelers extends CardImpl<MulDayaChannelers> {
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public MulDayaChannelers copy() {
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public MulDayaChannelers copy() {
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return new MulDayaChannelers(this);
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return new MulDayaChannelers(this);
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}
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}
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}
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}
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class MulDayaChannelersActivateIfConditionManaAbility extends ManaAbility<MulDayaChannelersActivateIfConditionManaAbility> {
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private Condition condition;
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public MulDayaChannelersActivateIfConditionManaAbility(Zone zone, ManaEffect effect, Cost cost, Condition condition) {
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super(zone, effect, cost);
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this.condition = condition;
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}
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public MulDayaChannelersActivateIfConditionManaAbility(MulDayaChannelersActivateIfConditionManaAbility ability) {
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super(ability);
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this.condition = ability.condition;
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}
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@Override
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public boolean canActivate(UUID playerId, Game game) {
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if (condition.apply(game, this)) {
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return super.canActivate(playerId, game);
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}
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return false;
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}
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@Override
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public boolean activate(Game game, boolean noMana) {
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if (canActivate(this.controllerId, game)) {
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return super.activate(game, noMana);
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}
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return false;
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}
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@Override
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public String getRule() {
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return "As long as the top card of your library is a land card, {this} has \"{T}: Add two mana of any one color to your mana pool.";
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}
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@Override
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public MulDayaChannelersActivateIfConditionManaAbility copy() {
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return new MulDayaChannelersActivateIfConditionManaAbility(this);
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}
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}
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@ -32,6 +32,7 @@ import mage.abilities.Ability;
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import mage.choices.ChoiceColor;
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import mage.choices.ChoiceColor;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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/**
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com
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@ -47,7 +48,11 @@ public class AddManaOfAnyColorEffect extends ManaEffect<AddManaOfAnyColorEffect>
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public AddManaOfAnyColorEffect(final int amount) {
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public AddManaOfAnyColorEffect(final int amount) {
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super();
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super();
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this.amount = amount;
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this.amount = amount;
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this.staticText = "add " + amount + " mana of any color to your mana pool";
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this.staticText = new StringBuilder("add ")
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.append(CardUtil.numberToText(amount))
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.append(" mana of any ")
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.append(amount > 1 ?"one ":"")
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.append("color to your mana pool").toString();
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}
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}
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public AddManaOfAnyColorEffect(final AddManaOfAnyColorEffect effect) {
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public AddManaOfAnyColorEffect(final AddManaOfAnyColorEffect effect) {
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