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* Fixed a problem where for copies of cards/permanent the included spell ability was not correctly copied and the copied card had the spell ability twice. That could cause in some rare cases problems with spell ids of copies (this fixes #6824) or did allow on the other side some unproper handling of things (Animate Dead).
This commit is contained in:
parent
9f92377eef
commit
eecaa232f5
12 changed files with 300 additions and 149 deletions
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@ -1,6 +1,6 @@
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package mage.cards.u;
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import java.util.UUID;
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import mage.abilities.effects.common.ShuffleIntoLibraryTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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@ -8,8 +8,6 @@ import mage.constants.CardType;
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import mage.filter.StaticFilters;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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@ -17,7 +15,7 @@ import java.util.UUID;
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public final class UnravelTheAether extends CardImpl {
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public UnravelTheAether(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{G}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{G}");
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// Choose target artifact or enchantment. Its owner shuffles it into their library.
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this.getSpellAbility().addEffect(new ShuffleIntoLibraryTargetEffect());
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@ -16,8 +16,8 @@ public class CursesTest extends CardTestPlayerBase {
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Enchantment - Aura Curse
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Enchant player
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At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
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*/
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private String cReality = "Cruel Reality";
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*/
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private final String cReality = "Cruel Reality";
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@Test
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public void testCurseOfBloodletting() {
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@ -29,7 +29,6 @@ public class CursesTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -43,7 +42,7 @@ public class CursesTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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// Enchant player
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// Whenever enchanted player casts an instant or sorcery spell, each other player may copy that
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// spell and may choose new targets for the copy they control.
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// spell and may choose new targets for the copy they control.
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addCard(Zone.HAND, playerA, "Curse of Echoes");
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// Draw three cards.
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addCard(Zone.HAND, playerB, "Jace's Ingenuity");
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@ -71,7 +70,6 @@ public class CursesTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -90,7 +88,6 @@ public class CursesTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -102,64 +99,59 @@ public class CursesTest extends CardTestPlayerBase {
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* Checks if Copy Enchantment works for player auras
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*/
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@Test
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public void testCurseOfExhaustion3() {
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public void testCurseOfExhaustion3() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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// Enchant player
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// Enchanted player can't cast more than one spell each turn.
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addCard(Zone.HAND, playerA, "Curse of Exhaustion");
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.HAND, playerB, "Copy Enchantment", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of Exhaustion", playerB);
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castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Copy Enchantment");
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setChoice(playerB, "Yes");
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setChoice(playerB, "Curse of Exhaustion");
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setChoice(playerB, "targetPlayer=PlayerA");
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castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(4, PhaseStep.END_TURN);
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execute();
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assertHandCount(playerB, "Copy Enchantment", 0);
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assertGraveyardCount(playerB, "Copy Enchantment", 0);
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assertPermanentCount(playerA, "Curse of Exhaustion", 1);
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assertPermanentCount(playerA, "Curse of Exhaustion", 1);
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assertPermanentCount(playerB, "Curse of Exhaustion", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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// returng curse enchantment from graveyard to battlefield
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@Test
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public void testCurseOfExhaustion4() {
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public void testCurseOfExhaustion4() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.GRAVEYARD, playerB, "Curse of Exhaustion", 1);
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addCard(Zone.HAND, playerB, "Obzedat's Aid", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Obzedat's Aid", "Curse of Exhaustion");
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setChoice(playerB, "PlayerA");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertHandCount(playerB, "Obzedat's Aid", 0);
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assertGraveyardCount(playerB, "Obzedat's Aid", 1);
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assertGraveyardCount(playerB, "Curse of Exhaustion", 0);
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assertPermanentCount(playerB, "Curse of Exhaustion", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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}
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@Test
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public void testCurseOfThirst1() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Curse of Misfortunes", 1);
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assertPermanentCount(playerA, "Curse of Bloodletting", 1);
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assertPermanentCount(playerA, "Curse of Bloodletting", 1);
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}
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@Test
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public void testCurseOfDeathsHold() {
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// Creatures enchanted player controls get -1/-1.
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of Death's Hold", playerB);
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setStopAt(1, PhaseStep.END_COMBAT);
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@ -259,12 +250,12 @@ public class CursesTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Curse of Death's Hold", 1);
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assertPowerToughness(playerB, "Silvercoat Lion", 1, 1);
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}
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@Test
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public void testCurseOfDeathsHold2() {
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// Creatures enchanted player controls get -1/-1.
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 3);
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addCard(Zone.HAND, playerB, "Reclamation Sage");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of Death's Hold", playerB);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Reclamation Sage");
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addTarget(playerB, "Curse of Death's Hold");
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// {2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{G/U}{G/U}: Mill two cards");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Curse of Death's Hold", playerB);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, "Reclamation Sage", 1);
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assertPermanentCount(playerA, "Curse of Death's Hold", 1);
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assertGraveyardCount(playerA, 2);
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assertPowerToughness(playerB, "Silvercoat Lion", 1, 1);
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}
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@Test
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public void cruelRealityHasBothCreatureAndPwChoosePw() {
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@ -2,7 +2,6 @@ package org.mage.test.cards.abilities.oneshot.counterspell;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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@Test
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public void testCopyCounterToCounterGraveyard() {
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// Lightning Bolt deals 3 damage to any target.
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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// Copy target instant or sorcery spell. You may choose new targets for the copy.
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addCard(Zone.HAND, playerA, "Twincast");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Counter target spell
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addCard(Zone.HAND, playerB, "Counterspell"); // Instant {1}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Twincast", "Counterspell");
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setChoice(playerA, "Yes"); // change the target
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addTarget(playerA, "Counterspell");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Twincast", 1);
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assertGraveyardCount(playerB, "Counterspell", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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@Test
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public void testCopyCounterToCounterExile() {
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// Lightning Bolt deals 3 damage to any target.
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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// Copy target instant or sorcery spell. You may choose new targets for the copy.
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addCard(Zone.HAND, playerA, "Twincast");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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// CCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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addCard(Zone.HAND, playerB, "Dissipate"); // Instant {1}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Dissipate", "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Twincast", "Dissipate");
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setChoice(playerA, "Yes"); // change the target
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addTarget(playerA, "Dissipate");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Twincast", 1);
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assertExileCount(playerB, "Dissipate", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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}
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@ -1,4 +1,3 @@
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package org.mage.test.cards.enchantments;
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import mage.constants.PhaseStep;
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cruel Edict", playerA);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Cruel Edict", 1);
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*/
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@Test
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public void testAnimateAndDragonlordAtarkaWithNoTargets() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// Enchant creature card in a graveyard
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Animate Dead", 1);
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assertPermanentCount(playerA, "Dragonlord Atarka", 1);
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}
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@ -67,6 +67,8 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
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*/
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@Test
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public void testWithAnimateDead() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
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@ -79,6 +81,7 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
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// Enchanted creature gets -1/-0.
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addCard(Zone.HAND, playerA, "Animate Dead");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Instant {X}{R}{R}
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// Volcanic Geyser deals X damage to any target.
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addCard(Zone.HAND, playerA, "Volcanic Geyser", 1);
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@ -86,44 +89,61 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Staunch Defenders", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Dead", "Worldgorger Dragon");
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setChoice(playerA, "Worldgorger Dragon");
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setChoice(playerA, "When {this} enters the battlefield, if it's");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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setChoice(playerA, "Worldgorger Dragon");
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setChoice(playerA, "When {this} enters the battlefield, if it's");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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setChoice(playerA, "Worldgorger Dragon");
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setChoice(playerA, "When {this} enters the battlefield, if it's");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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setChoice(playerA, "Worldgorger Dragon");
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setChoice(playerA, "When {this} enters the battlefield, if it's");
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setChoice(playerA, "No");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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setChoice(playerA, "Worldgorger Dragon");
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setChoice(playerA, "When {this} enters the battlefield, if it's");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
|
||||
setChoice(playerA, "Worldgorger Dragon");
|
||||
setChoice(playerA, "When {this} enters the battlefield, if it's");
|
||||
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
|
||||
setChoice(playerA, "Worldgorger Dragon");
|
||||
setChoice(playerA, "When {this} enters the battlefield, if it's");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volcanic Geyser", playerB, 22);
|
||||
setChoice(playerA, "X=20");
|
||||
|
||||
// not an infinite loop resulting in a draw
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
setChoice(playerA, "No");
|
||||
setChoice(playerB, "No");
|
||||
}
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
assertLife(playerA, 44);
|
||||
assertLife(playerB, 0);
|
||||
|
||||
|
@ -132,7 +152,7 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
/**
|
||||
* v9: Worldgorger Dragon + Animate Dead is still acting up (yey complex
|
||||
* v9: Worldgorger Dragon + Animate Dead is still acting up (yet complex
|
||||
* rules interactions!). The first time you return Animate Dead from
|
||||
* Worldgorger's exile, it works like it's supposed to. You have to pick a
|
||||
* creature, and it brings it back. But if you pick Worldgorger Dragon
|
||||
|
@ -149,6 +169,8 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testWithAnimateDeadDifferentTargets() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
// When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
|
||||
|
@ -161,9 +183,9 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
|
|||
// under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
|
||||
addCard(Zone.HAND, playerA, "Animate Dead");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
// Instant {X}{R}{R}
|
||||
|
||||
// Volcanic Geyser deals X damage to any target.
|
||||
addCard(Zone.HAND, playerA, "Volcanic Geyser", 1);
|
||||
addCard(Zone.HAND, playerA, "Volcanic Geyser", 1);// Instant {X}{R}{R}
|
||||
// When Staunch Defenders enters the battlefield, you gain 4 life.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Staunch Defenders", 1);
|
||||
|
||||
|
@ -176,13 +198,15 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
|
|||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
setChoice(playerA, "Worldgorger Dragon");
|
||||
setChoice(playerA, "When {this} enters the battlefield, if it's");
|
||||
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerA, "When {this} enters the battlefield, if it's");
|
||||
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
|
||||
|
@ -193,6 +217,8 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
|
|||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Volcanic Geyser", 1);
|
||||
assertGraveyardCount(playerA, "Worldgorger Dragon", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
package org.mage.test.turnmod;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
|
@ -97,4 +96,50 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
|
|||
Assert.assertEquals("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
|
||||
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId(), playerB.getId());
|
||||
}
|
||||
|
||||
/**
|
||||
* https://github.com/magefree/mage/issues/6824
|
||||
*
|
||||
* When you cast miracled Temporal Mastery with God-Eternal Kefnet on the
|
||||
* battlefield and copy it with it's ability you get only 1 extra turn. It
|
||||
* should be 2, since you cast Temporal Mastery with it's miracle ability +
|
||||
* you get a copy from Kefnet's ability. Still after first extra turn game
|
||||
* proceeds to next player.
|
||||
*/
|
||||
@Test
|
||||
public void testCopyMiracledTemporalMastery4TwoExtraTurns() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 7);
|
||||
// Flying
|
||||
// You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way,
|
||||
// copy that card and you may cast the copy. That copy costs {2} less to cast.
|
||||
// When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "God-Eternal Kefnet", 1);
|
||||
// Take an extra turn after this one. Exile Temporal Mastery.
|
||||
// Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
||||
addCard(Zone.LIBRARY, playerB, "Temporal Mastery", 1); // Sorcery {5}{U}{U}
|
||||
skipInitShuffling();
|
||||
|
||||
setChoice(playerB, "Yes"); // Would you like to reveal first drawn card (Temporal Mastery, you can copy it and cast {2} less)?
|
||||
setChoice(playerB, "Yes"); // Would you like to copy Temporal Mastery and cast it {2} less?
|
||||
setChoice(playerB, "Yes"); // Reveal Temporal Mastery to be able to use Miracle?
|
||||
setChoice(playerB, "Yes"); // Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
||||
|
||||
setChoice(playerB, "No"); // Would you like to reveal first drawn card? (Turn 3)
|
||||
setChoice(playerB, "No"); // Would you like to reveal first drawn card? (Turn 4)
|
||||
|
||||
// Turn 3 + 4 are extra turns
|
||||
setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertExileCount(playerB, "Temporal Mastery", 1);
|
||||
|
||||
Assert.assertTrue("Turn 4 is an extra turn ", currentGame.getState().isExtraTurn());
|
||||
Assert.assertEquals("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
|
||||
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId(), playerB.getId());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,22 +1,20 @@
|
|||
package mage.abilities.effects;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.Mode;
|
||||
import mage.constants.Outcome;
|
||||
import mage.target.targetpointer.TargetPointer;
|
||||
import mage.util.CardUtil;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class Effects extends ArrayList<Effect> {
|
||||
|
||||
public Effects(Effect... effects) {
|
||||
for (Effect effect : effects) {
|
||||
this.add(effect);
|
||||
}
|
||||
this.addAll(Arrays.asList(effects));
|
||||
}
|
||||
|
||||
public Effects(final Effects effects) {
|
||||
|
@ -64,15 +62,15 @@ public class Effects extends ArrayList<Effect> {
|
|||
endString = " ";
|
||||
} else if (nextRule.startsWith(",") || nextRule.startsWith(" ")) {
|
||||
endString = "";
|
||||
// nextRule determined to be a new sentence, now check ending of lastRule
|
||||
// nextRule determined to be a new sentence, now check ending of lastRule
|
||||
} else if (lastRule != null && lastRule.length() > 3) {
|
||||
//check if lastRule already has appropriate punctuation, if so, add a space.
|
||||
if (lastRule.endsWith(".\"") ||
|
||||
lastRule.endsWith(".)") ||
|
||||
lastRule.endsWith(".)</i>") ||
|
||||
lastRule.endsWith(".")){
|
||||
if (lastRule.endsWith(".\"")
|
||||
|| lastRule.endsWith(".)")
|
||||
|| lastRule.endsWith(".)</i>")
|
||||
|| lastRule.endsWith(".")) {
|
||||
endString = " ";
|
||||
// if lastRule does not have appropriate punctuation, add the default ". "
|
||||
// if lastRule does not have appropriate punctuation, add the default ". "
|
||||
} else if (!lastRule.endsWith(".") && !lastRule.endsWith("<br>")) {
|
||||
endString = ". ";
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
package mage.abilities.keyword;
|
||||
|
||||
import mage.MageObjectReference;
|
||||
|
@ -102,9 +101,7 @@ public class MiracleAbility extends TriggeredAbilityImpl {
|
|||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
if (event.getSourceId().equals(getSourceId())) {
|
||||
// Refer to the card at the zone it is now (hand)
|
||||
FixedTarget fixedTarget = new FixedTarget(event.getSourceId());
|
||||
fixedTarget.init(game, this);
|
||||
getEffects().get(0).setTargetPointer(fixedTarget);
|
||||
getEffects().setTargetPointer(new FixedTarget(game.getCard(event.getSourceId()), game));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
package mage.cards;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.MageObjectImpl;
|
||||
import mage.Mana;
|
||||
|
@ -27,13 +33,6 @@ import mage.util.SubTypeList;
|
|||
import mage.watchers.Watcher;
|
||||
import org.apache.log4j.Logger;
|
||||
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class CardImpl extends MageObjectImpl implements Card {
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
@ -137,7 +136,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
|
|||
nightCard = card.nightCard;
|
||||
}
|
||||
if (card.spellAbility != null) {
|
||||
spellAbility = card.getSpellAbility().copy();
|
||||
spellAbility = (SpellAbility) abilities.get(0);
|
||||
} else {
|
||||
spellAbility = null;
|
||||
}
|
||||
|
@ -397,10 +396,15 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
|
|||
}
|
||||
|
||||
/**
|
||||
* Dynamic cost modification for card (process only own abilities).
|
||||
* Example: if it need stack related info (like real targets) then must check two states (game.inCheckPlayableState):
|
||||
* 1. In playable state it must check all possible use cases (e.g. allow to reduce on any available target and modes)
|
||||
* 2. In real cast state it must check current use case (e.g. real selected targets and modes)
|
||||
* Dynamic cost modification for card (process only own abilities). Example:
|
||||
* if it need stack related info (like real targets) then must check two
|
||||
* states (game.inCheckPlayableState):
|
||||
*
|
||||
* 1. In playable state it must check all possible use cases (e.g. allow to
|
||||
* reduce on any available target and modes)
|
||||
*
|
||||
* 2. In real cast state it must check current use case (e.g. real selected
|
||||
* targets and modes)
|
||||
*
|
||||
* @param ability
|
||||
* @param game
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
package mage.game.permanent;
|
||||
|
||||
import java.util.UUID;
|
||||
import javax.annotation.processing.SupportedSourceVersion;
|
||||
import javax.lang.model.SourceVersion;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Abilities;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.SpellAbility;
|
||||
import mage.abilities.costs.mana.ManaCost;
|
||||
import mage.abilities.costs.mana.ManaCosts;
|
||||
import mage.abilities.keyword.TransformAbility;
|
||||
|
@ -11,11 +15,10 @@ import mage.cards.LevelerCard;
|
|||
import mage.game.Game;
|
||||
import mage.game.events.ZoneChangeEvent;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||
public class PermanentCard extends PermanentImpl {
|
||||
|
||||
protected int maxLevelCounters;
|
||||
|
@ -86,6 +89,9 @@ public class PermanentCard extends PermanentImpl {
|
|||
}
|
||||
} else {
|
||||
this.abilities = card.getAbilities().copy();
|
||||
if (this.spellAbility != null) {
|
||||
this.spellAbility = (SpellAbility) this.abilities.get(0);
|
||||
}
|
||||
}
|
||||
// adventure cards must show adventure spell info on battlefield too
|
||||
/*
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package mage.game.stack;
|
||||
|
||||
import java.util.*;
|
||||
import mage.MageInt;
|
||||
import mage.MageObject;
|
||||
import mage.Mana;
|
||||
|
@ -13,7 +14,6 @@ import mage.abilities.costs.Cost;
|
|||
import mage.abilities.costs.mana.ActivationManaAbilityStep;
|
||||
import mage.abilities.costs.mana.ManaCost;
|
||||
import mage.abilities.costs.mana.ManaCosts;
|
||||
import mage.abilities.keyword.BestowAbility;
|
||||
import mage.abilities.keyword.MorphAbility;
|
||||
import mage.abilities.text.TextPart;
|
||||
import mage.cards.*;
|
||||
|
@ -32,8 +32,6 @@ import mage.players.Player;
|
|||
import mage.util.GameLog;
|
||||
import mage.util.SubTypeList;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
|
@ -326,7 +324,7 @@ public class Spell extends StackObjImpl implements Card {
|
|||
*/
|
||||
private boolean spellAbilityCheckTargetsAndDeactivateModes(SpellAbility spellAbility, Game game) {
|
||||
boolean legalModes = false;
|
||||
for (Iterator<UUID> iterator = spellAbility.getModes().getSelectedModes().iterator(); iterator.hasNext(); ) {
|
||||
for (Iterator<UUID> iterator = spellAbility.getModes().getSelectedModes().iterator(); iterator.hasNext();) {
|
||||
UUID nextSelectedModeId = iterator.next();
|
||||
Mode mode = spellAbility.getModes().get(nextSelectedModeId);
|
||||
if (!mode.getTargets().isEmpty()) {
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
package mage.players;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.stream.Collectors;
|
||||
import mage.ConditionalMana;
|
||||
import mage.MageObject;
|
||||
import mage.MageObjectReference;
|
||||
|
@ -66,11 +70,6 @@ import mage.util.GameLog;
|
|||
import mage.util.RandomUtil;
|
||||
import org.apache.log4j.Logger;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public abstract class PlayerImpl implements Player, Serializable {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(PlayerImpl.class);
|
||||
|
@ -179,7 +178,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
// Used during available mana calculation to give back possible available net mana from triggered mana abilities (No need to copy)
|
||||
protected final List<List<Mana>> availableTriggeredManaList = new ArrayList<>();
|
||||
|
||||
|
||||
/**
|
||||
* During some steps we can't play anything
|
||||
*/
|
||||
|
@ -610,9 +609,9 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
&& this.hasOpponent(sourceControllerId, game)
|
||||
&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
|
||||
&& abilities.stream()
|
||||
.filter(HexproofBaseAbility.class::isInstance)
|
||||
.map(HexproofBaseAbility.class::cast)
|
||||
.anyMatch(ability -> ability.checkObject(source, game))) {
|
||||
.filter(HexproofBaseAbility.class::isInstance)
|
||||
.map(HexproofBaseAbility.class::cast)
|
||||
.anyMatch(ability -> ability.checkObject(source, game))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -652,7 +651,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
game.informPlayers(getLogName() + " discards down to "
|
||||
+ this.maxHandSize
|
||||
+ (this.maxHandSize == 1
|
||||
? " hand card" : " hand cards"));
|
||||
? " hand card" : " hand cards"));
|
||||
}
|
||||
discard(hand.size() - this.maxHandSize, false, null, game);
|
||||
}
|
||||
|
@ -801,7 +800,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
}
|
||||
GameEvent gameEvent = GameEvent.getEvent(GameEvent.EventType.DISCARD_CARD,
|
||||
card.getId(), source == null
|
||||
? null : source.getSourceId(), playerId);
|
||||
? null : source.getSourceId(), playerId);
|
||||
gameEvent.setFlag(source != null); // event from effect or from cost (source == null)
|
||||
if (game.replaceEvent(gameEvent, source)) {
|
||||
return false;
|
||||
|
@ -1067,12 +1066,12 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
private boolean moveObjectToLibrary(UUID objectId, UUID sourceId, Game game, boolean toTop, boolean withName) {
|
||||
MageObject mageObject = game.getObject(objectId);
|
||||
if (mageObject instanceof Spell && mageObject.isCopy()) {
|
||||
// Spell copies are not moved as cards, so here the no copy spell has to be selected to move
|
||||
// (but because copy and original have the same objectId the wrong sepell can be selected from stack).
|
||||
// So let's check if the original spell is on the stack and has to be selected. // TODO: Better handling so each spell could be selected by a unique id
|
||||
// Spell copies are not moved as cards, so here the no copy spell has to be selected to move
|
||||
// (but because copy and original have the same objectId the wrong sepell can be selected from stack).
|
||||
// So let's check if the original spell is on the stack and has to be selected. // TODO: Better handling so each spell could be selected by a unique id
|
||||
Spell spellNoCopy = game.getStack().getSpell(sourceId, false);
|
||||
if (spellNoCopy != null) {
|
||||
mageObject = spellNoCopy;
|
||||
mageObject = spellNoCopy;
|
||||
}
|
||||
}
|
||||
if (mageObject != null) {
|
||||
|
@ -1145,6 +1144,14 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param originalAbility
|
||||
* @param game
|
||||
* @param noMana cast it without paying mana costs
|
||||
* @param permittingObject which object permitted the cast
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public boolean cast(SpellAbility originalAbility, Game game, boolean noMana, MageObjectReference permittingObject) {
|
||||
if (game == null || originalAbility == null) {
|
||||
|
@ -1486,7 +1493,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
restoreState(bookmark, triggeredAbility.getRule(), game); // why restore is needed here? (to remove the triggered ability from the stack)
|
||||
restoreState(bookmark, triggeredAbility.getRule(), game); // why restore is needed here? (to remove the triggered ability from the stack because of no possible targets)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2713,7 +2720,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
* @param winnable
|
||||
* @param appliedEffects
|
||||
* @return if winnable, true if player won the toss, if not winnable, true
|
||||
* for heads and false for tails
|
||||
* for heads and false for tails
|
||||
*/
|
||||
@Override
|
||||
public boolean flipCoin(Ability source, Game game, boolean winnable, List<UUID> appliedEffects) {
|
||||
|
@ -2807,7 +2814,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
* @param numberPlanarSides The number of chaos sides the planar die
|
||||
* currently has (normally 1)
|
||||
* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
|
||||
* or NilRoll
|
||||
* or NilRoll
|
||||
*/
|
||||
@Override
|
||||
public PlanarDieRoll rollPlanarDie(Game game, List<UUID> appliedEffects, int numberChaosSides,
|
||||
|
@ -2861,17 +2868,18 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
}
|
||||
|
||||
/**
|
||||
* Returns the mana options the player currently has. That means which combinations of
|
||||
* mana are available to cast spells or activate abilities etc.
|
||||
*
|
||||
* Returns the mana options the player currently has. That means which
|
||||
* combinations of mana are available to cast spells or activate abilities
|
||||
* etc.
|
||||
*
|
||||
* @param game
|
||||
* @return
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public ManaOptions getManaAvailable(Game game) {
|
||||
boolean oldState = game.inCheckPlayableState();
|
||||
game.setCheckPlayableState(true);
|
||||
|
||||
|
||||
ManaOptions availableMana = new ManaOptions();
|
||||
|
||||
List<Abilities<ActivatedManaAbilityImpl>> sourceWithoutManaCosts = new ArrayList<>();
|
||||
|
@ -2913,34 +2921,37 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
// remove duplicated variants (see ManaOptionsTest for info - when that rises)
|
||||
availableMana.removeDuplicated();
|
||||
|
||||
|
||||
game.setCheckPlayableState(oldState);
|
||||
return availableMana;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used during calculation of available mana to gather the amount of producable triggered mana caused by using mana sources.
|
||||
* So the set value is only used during the calculation of the mana produced by one source and cleared thereafter
|
||||
*
|
||||
* @param netManaAvailable the net mana produced by the triggered mana abaility
|
||||
* Used during calculation of available mana to gather the amount of
|
||||
* producable triggered mana caused by using mana sources. So the set value
|
||||
* is only used during the calculation of the mana produced by one source
|
||||
* and cleared thereafter
|
||||
*
|
||||
* @param netManaAvailable the net mana produced by the triggered mana
|
||||
* abaility
|
||||
*/
|
||||
@Override
|
||||
public void addAvailableTriggeredMana(List<Mana> netManaAvailable) {
|
||||
this.availableTriggeredManaList.add(netManaAvailable);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used during calculation of available mana to get the amount of producable triggered mana caused by using mana sources.
|
||||
* The list is cleared as soon the value is retrieved during available mana calculation.
|
||||
*
|
||||
* @return
|
||||
* Used during calculation of available mana to get the amount of producable
|
||||
* triggered mana caused by using mana sources. The list is cleared as soon
|
||||
* the value is retrieved during available mana calculation.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public List<List<Mana>> getAvailableTriggeredMana() {
|
||||
return availableTriggeredManaList;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// returns only mana producers that don't require mana payment
|
||||
protected List<MageObject> getAvailableManaProducers(Game game) {
|
||||
List<MageObject> result = new ArrayList<>();
|
||||
|
@ -3364,8 +3375,10 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
* currently cast/activate with his available ressources
|
||||
*
|
||||
* @param game
|
||||
* @param hidden also from hidden objects (e.g. turned face down cards ?)
|
||||
* @param fromZone of objects from which zone (ALL = from all zones)
|
||||
* @param hidden also from hidden objects (e.g. turned face
|
||||
* down cards ?)
|
||||
* @param fromZone of objects from which zone (ALL = from all
|
||||
* zones)
|
||||
* @param hideDuplicatedAbilities if equal abilities exist return only the
|
||||
* first instance
|
||||
* @return
|
||||
|
@ -3532,7 +3545,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
*
|
||||
* @param game
|
||||
* @return A Set of cardIds that are playable and amount of playable
|
||||
* abilities
|
||||
* abilities
|
||||
*/
|
||||
@Override
|
||||
public Map<UUID, Integer> getPlayableObjects(Game game, Zone zone) {
|
||||
|
@ -4084,7 +4097,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
// identify cards from one owner
|
||||
Cards cards = new CardsImpl();
|
||||
UUID ownerId = null;
|
||||
for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
|
||||
for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
|
||||
Card card = it.next();
|
||||
if (cards.isEmpty()) {
|
||||
ownerId = card.getOwnerId();
|
||||
|
@ -4265,7 +4278,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
|
||||
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
|
||||
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
|
||||
+ ' ' : "") + "to the exile zone");
|
||||
+ ' ' : "") + "to the exile zone");
|
||||
|
||||
}
|
||||
result = true;
|
||||
|
|
Loading…
Reference in a new issue