cleanup imports and rename filter to be more descriptive

This commit is contained in:
Jason Wall 2015-04-19 14:15:29 -06:00
parent c11a6e5b32
commit eefca5597e

View file

@ -33,24 +33,16 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.effects.common.cost.SpellCostReductionSourceEffect;
import mage.abilities.effects.common.cost.SpellsCostReductionAllEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.FilterAbility;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.common.FilterControlledArtifactPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
/**
@ -59,10 +51,10 @@ import mage.util.CardUtil;
*/
public class AuriokSteelshaper extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
private static final FilterCreaturePermanent soldiersOrKnights = new FilterCreaturePermanent();
static {
filter.add(Predicates.or(
soldiersOrKnights.add(Predicates.or(
new SubtypePredicate("Soldier"),
new SubtypePredicate("Knight")
));
@ -81,7 +73,7 @@ public class AuriokSteelshaper extends CardImpl {
// As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, false),
new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, soldiersOrKnights, false),
EquippedCondition.getInstance(),
"As long as {this} is equipped, each creature you control that's a Soldier or a Knight gets +1/+1"
)));