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cleanup imports and rename filter to be more descriptive
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1 changed files with 3 additions and 11 deletions
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@ -33,24 +33,16 @@ import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.EquippedCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.abilities.effects.common.cost.SpellCostReductionSourceEffect;
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import mage.abilities.effects.common.cost.SpellsCostReductionAllEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.CardImpl;
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import mage.constants.*;
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import mage.filter.FilterAbility;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterControlledArtifactPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.util.CardUtil;
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/**
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@ -59,10 +51,10 @@ import mage.util.CardUtil;
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*/
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public class AuriokSteelshaper extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
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private static final FilterCreaturePermanent soldiersOrKnights = new FilterCreaturePermanent();
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static {
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filter.add(Predicates.or(
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soldiersOrKnights.add(Predicates.or(
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new SubtypePredicate("Soldier"),
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new SubtypePredicate("Knight")
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));
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@ -81,7 +73,7 @@ public class AuriokSteelshaper extends CardImpl {
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// As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, false),
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new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, soldiersOrKnights, false),
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EquippedCondition.getInstance(),
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"As long as {this} is equipped, each creature you control that's a Soldier or a Knight gets +1/+1"
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)));
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