From effa560e02eb43907632ccda23604e85442d6838 Mon Sep 17 00:00:00 2001 From: LevelX2 <ludwig.hirth@online.de> Date: Wed, 7 Jan 2015 23:42:42 +0100 Subject: [PATCH] [FRF] Fixed a bug of Hooded Assassin. --- .../sets/fatereforged/HoodedAssassin.java | 1 - .../cards/triggers/HoodedAssassinTest.java | 64 +++++++++++++++++++ 2 files changed, 64 insertions(+), 1 deletion(-) create mode 100644 Mage.Tests/src/test/java/org/mage/test/cards/triggers/HoodedAssassinTest.java diff --git a/Mage.Sets/src/mage/sets/fatereforged/HoodedAssassin.java b/Mage.Sets/src/mage/sets/fatereforged/HoodedAssassin.java index 521780e61f..97cf3cabcc 100644 --- a/Mage.Sets/src/mage/sets/fatereforged/HoodedAssassin.java +++ b/Mage.Sets/src/mage/sets/fatereforged/HoodedAssassin.java @@ -68,7 +68,6 @@ public class HoodedAssassin extends CardImpl { // When Hooded Assassin enters the battlefield, choose one - // * Put a +1/+1 counter on Hooded Assassin. Ability ability = new EntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false); - ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard"))); // * Destroy target creature that was dealt damage this turn. Mode mode = new Mode(); mode.getEffects().add(new DestroyTargetEffect()); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/HoodedAssassinTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/HoodedAssassinTest.java new file mode 100644 index 0000000000..e04c896bf1 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/HoodedAssassinTest.java @@ -0,0 +1,64 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package org.mage.test.cards.triggers; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * Checks that the comes onto battlefield triggered modal ability works correctly. + * + * @author LevelX2 + */ + +public class HoodedAssassinTest extends CardTestPlayerBase { + + /* + Hooded Assassin 1/2 + When Hooded Assassin enters the battlefield, choose one - + * Put a +1/+1 counter on Hooded Assassin. + * Destroy target creature that was dealt damage this turn. + */ + + @Test + public void testFirstTriggeredAbility() { + addCard(Zone.HAND, playerA, "Hooded Assassin"); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hooded Assassin"); + + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Hooded Assassin", 1); + assertPowerToughness(playerA, "Hooded Assassin", 2, 3); + + } +} \ No newline at end of file