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[VOW] fixed Savior of Ollenbock issues (fixes #8786)
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4 changed files with 102 additions and 3 deletions
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@ -112,7 +112,7 @@ class SaviorOfOllenbockEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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ExileZone exileZone = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source));
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ExileZone exileZone = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source, -1));
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return player != null && exileZone != null && !exileZone.isEmpty() && player.moveCards(
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exileZone.getCards(game), Zone.BATTLEFIELD, source, game,
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false, false, true, null
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@ -0,0 +1,99 @@
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package org.mage.test.cards.single.vow;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class SaviorOfOllenbockTest extends CardTestPlayerBase {
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private static final String savior = "Savior of Ollenbock";
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private static final String lion = "Silvercoat Lion";
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private static final String bear = "Grizzly Bears";
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private static final String murder = "Murder";
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@Test
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public void test_ExilePermanent() {
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addCard(Zone.BATTLEFIELD, playerA, savior);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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attack(1, playerA, savior);
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attack(1, playerA, lion);
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addTarget(playerA, lion);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertExileCount(playerA, lion, 1);
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}
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@Test
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public void test_ExileCard() {
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addCard(Zone.BATTLEFIELD, playerA, savior);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.GRAVEYARD, playerA, bear);
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attack(1, playerA, savior);
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attack(1, playerA, lion);
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addTarget(playerA, bear);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertExileCount(playerA, bear, 1);
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}
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@Test
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public void test_ExilePermanentAndReturn() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, savior);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.HAND, playerA, murder);
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attack(1, playerA, savior);
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attack(1, playerA, lion);
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addTarget(playerA, lion);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, savior);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, savior, 0);
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assertPermanentCount(playerA, lion, 1);
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assertGraveyardCount(playerA, murder, 1);
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}
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@Test
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public void test_ExileCardAndReturn() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, savior);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.GRAVEYARD, playerB, bear);
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addCard(Zone.HAND, playerA, murder);
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attack(1, playerA, savior);
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attack(1, playerA, lion);
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addTarget(playerA, bear);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, savior);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, savior, 0);
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assertPermanentCount(playerA, lion, 1);
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assertPermanentCount(playerB, bear, 1);
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assertGraveyardCount(playerA, murder, 1);
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}
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}
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@ -239,7 +239,7 @@ public class TargetCard extends TargetObject {
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Card card = game.getCard(id);
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return card != null
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&& zone != null && zone.match(game.getState().getZone(id))
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&& getFilter() != null && getFilter().match(card, playerId, game);
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&& getFilter() != null && getFilter().match(card, playerId, source, game);
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}
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public boolean canTarget(UUID playerId, UUID id, Ability source, Cards cards, Game game) {
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@ -54,7 +54,7 @@ public class TargetCardInGraveyardOrBattlefield extends TargetCard {
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if (!super.canTarget(id, source, game)) { // in graveyard first
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Permanent permanent = game.getPermanent(id);
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if (permanent != null) {
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return filterBattlefield.match(permanent, game);
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return filterBattlefield.match(permanent, source.getControllerId(), source, game);
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}
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}
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return true;
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