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Implement Soulshriek
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Mage.Sets/src/mage/cards/s/Soulshriek.java
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83
Mage.Sets/src/mage/cards/s/Soulshriek.java
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package mage.cards.s;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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/*
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*
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* @author Ketsuban
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*/
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public class Soulshriek extends CardImpl {
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protected static final FilterCard filterCard = new FilterCard("creature cards");
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static {
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filterCard.add(new CardTypePredicate(CardType.CREATURE));
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}
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public Soulshriek(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{B}");
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// Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
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this.getSpellAbility().addEffect(new SoulshriekEffect());
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this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
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}
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@Override
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public Card copy() {
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return null;
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}
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}
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class SoulshriekEffect extends OneShotEffect {
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public SoulshriekEffect() {
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super(Outcome.DestroyPermanent);
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this.staticText = "Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step";
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}
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public SoulshriekEffect(final SoulshriekEffect effect) {
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super(effect);
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}
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@Override
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public SoulshriekEffect copy() {
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return new SoulshriekEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null) {
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ContinuousEffect boost = new BoostTargetEffect(new CardsInControllerGraveyardCount(Soulshriek.filterCard), new StaticValue(0), Duration.EndOfTurn);
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boost.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(boost, source);
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Effect sacrifice = new SacrificeTargetEffect("Sacrifice that creature at the beginning of the next end step", source.getControllerId());
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sacrifice.setTargetPointer(new FixedTarget(permanent, game));
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrifice), source);
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return true;
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}
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return false;
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}
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}
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@ -279,6 +279,7 @@ public final class Mirage extends ExpansionSet {
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cards.add(new SetCardInfo("Soar", 93, Rarity.COMMON, mage.cards.s.Soar.class));
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cards.add(new SetCardInfo("Soul Echo", 40, Rarity.RARE, mage.cards.s.SoulEcho.class));
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cards.add(new SetCardInfo("Soul Rend", 144, Rarity.UNCOMMON, mage.cards.s.SoulRend.class));
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cards.add(new SetCardInfo("Soulshriek", 145, Rarity.COMMON, mage.cards.s.Soulshriek.class));
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cards.add(new SetCardInfo("Spectral Guardian", 41, Rarity.RARE, mage.cards.s.SpectralGuardian.class));
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cards.add(new SetCardInfo("Spirit of the Night", 146, Rarity.RARE, mage.cards.s.SpiritOfTheNight.class));
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cards.add(new SetCardInfo("Spitting Earth", 193, Rarity.COMMON, mage.cards.s.SpittingEarth.class));
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