* Fixed some rule text problems.

This commit is contained in:
LevelX2 2020-05-27 18:06:04 +02:00
parent f6590e6178
commit f04c0bbc2a
2 changed files with 5 additions and 3 deletions

View file

@ -38,7 +38,8 @@ public final class BlastZone extends CardImpl {
// Blast Zone enters the battlefield with a charge counter on it.
this.addAbility(new EntersBattlefieldAbility(
new AddCountersSourceEffect(CounterType.CHARGE.createInstance(1))
));
,"with a charge counter")
);
// {T}: Add {C}.
this.addAbility(new ColorlessManaAbility());

View file

@ -26,11 +26,11 @@ public class GainAbilityControlledEffect extends ContinuousEffectImpl {
protected boolean forceQuotes = false;
public GainAbilityControlledEffect(Ability ability, Duration duration) {
this(ability, duration, StaticFilters.FILTER_PERMANENT);
this(ability, duration, StaticFilters.FILTER_PERMANENTS);
}
public GainAbilityControlledEffect(CompoundAbility ability, Duration duration) {
this(ability, duration, StaticFilters.FILTER_PERMANENT);
this(ability, duration, StaticFilters.FILTER_PERMANENTS);
}
public GainAbilityControlledEffect(Ability ability, Duration duration, FilterPermanent filter) {
@ -154,6 +154,7 @@ public class GainAbilityControlledEffect extends ContinuousEffectImpl {
/**
* Add quotes to gains abilities (by default static abilities don't have it)
* @return
*/
public GainAbilityControlledEffect withForceQuotes() {
this.forceQuotes = true;