fix Hostility

was preventing damage to opponents regardless of source
This commit is contained in:
Neil Gentleman 2015-11-21 23:18:42 -08:00
parent a90d0e5597
commit f06de472a4
2 changed files with 93 additions and 1 deletions

View file

@ -46,6 +46,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.token.Token;
import mage.game.stack.Spell;
/**
*
@ -111,7 +112,10 @@ class HostilityEffect extends PreventionEffectImpl {
public boolean applies(GameEvent event, Ability source, Game game) {
if (super.applies(event, source, game)) {
if (game.getOpponents(source.getControllerId()).contains(event.getTargetId())) {
return true;
Spell spell = game.getStack().getSpell(event.getSourceId());
if (spell != null && spell.getControllerId().equals(source.getControllerId())) {
return true;
}
}
}
return false;

View file

@ -0,0 +1,88 @@
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package org.mage.test.cards.single.lrw;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Kranken, LevelX2
*/
public class HostilityTest extends CardTestPlayerBase {
@Test
public void testCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Hostility");
attack(1, playerA, "Hostility");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 14);
}
@Test
public void testSpellDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Hostility");
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, 5); // hostility, mountain, and 3 tokens
}
@Test
public void testOpponentSpellDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Hostility");
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 17);
}
}