From f07ac5e844c6380aa07f50a377d2839e26732c41 Mon Sep 17 00:00:00 2001 From: Evan Kranzler <theelk801@gmail.com> Date: Fri, 20 Apr 2018 12:35:39 -0400 Subject: [PATCH] fixed issue with computer player handling target distribution --- .../src/main/java/mage/player/ai/ComputerPlayer.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java b/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java index 8dfbe6bcad..3dfe2a1b8d 100644 --- a/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java +++ b/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java @@ -785,7 +785,8 @@ public class ComputerPlayer extends PlayerImpl implements Player { log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString()); } UUID opponentId = game.getOpponents(playerId).iterator().next(); - if (target.getOriginalTarget() instanceof TargetCreatureOrPlayerAmount) { + if (target.getOriginalTarget() instanceof TargetCreatureOrPlayerAmount + || target.getOriginalTarget() instanceof TargetAnyTargetAmount) { if (outcome == Outcome.Damage && game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) { target.addTarget(opponentId, target.getAmountRemaining(), source, game); return true;