From f07ac5e844c6380aa07f50a377d2839e26732c41 Mon Sep 17 00:00:00 2001
From: Evan Kranzler <theelk801@gmail.com>
Date: Fri, 20 Apr 2018 12:35:39 -0400
Subject: [PATCH] fixed issue with computer player handling target distribution

---
 .../src/main/java/mage/player/ai/ComputerPlayer.java           | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java b/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java
index 8dfbe6bcad..3dfe2a1b8d 100644
--- a/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java
+++ b/Mage.Server.Plugins/Mage.Player.AI/src/main/java/mage/player/ai/ComputerPlayer.java
@@ -785,7 +785,8 @@ public class ComputerPlayer extends PlayerImpl implements Player {
             log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
         }
         UUID opponentId = game.getOpponents(playerId).iterator().next();
-        if (target.getOriginalTarget() instanceof TargetCreatureOrPlayerAmount) {
+        if (target.getOriginalTarget() instanceof TargetCreatureOrPlayerAmount
+                || target.getOriginalTarget() instanceof TargetAnyTargetAmount) {
             if (outcome == Outcome.Damage && game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) {
                 target.addTarget(opponentId, target.getAmountRemaining(), source, game);
                 return true;