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[CLB] Implemented Veteran Soldier
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2 changed files with 74 additions and 0 deletions
73
Mage.Sets/src/mage/cards/v/VeteranSoldier.java
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73
Mage.Sets/src/mage/cards/v/VeteranSoldier.java
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package mage.cards.v;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksOpponentWithMostLifeTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.token.SoldierToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class VeteranSoldier extends CardImpl {
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public VeteranSoldier(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.BACKGROUND);
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// Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."
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this.addAbility(new SimpleStaticAbility(new GainAbilityAllEffect(
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new AttacksOpponentWithMostLifeTriggeredAbility(new VeteranSoldierEffect(), false),
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Duration.WhileOnBattlefield, StaticFilters.FILTER_CREATURES_OWNED_COMMANDER
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)));
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}
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private VeteranSoldier(final VeteranSoldier card) {
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super(card);
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}
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@Override
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public VeteranSoldier copy() {
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return new VeteranSoldier(this);
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}
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}
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class VeteranSoldierEffect extends OneShotEffect {
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VeteranSoldierEffect() {
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super(Outcome.Benefit);
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staticText = "for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player";
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}
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private VeteranSoldierEffect(final VeteranSoldierEffect effect) {
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super(effect);
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}
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@Override
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public VeteranSoldierEffect copy() {
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return new VeteranSoldierEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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if (game.getPlayer(opponentId) != null) {
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new SoldierToken().putOntoBattlefield(
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1, game, source, source.getControllerId(),
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true, true, opponentId
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);
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}
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}
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return true;
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}
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}
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@ -156,6 +156,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Thunderwave", 201, Rarity.UNCOMMON, mage.cards.t.Thunderwave.class));
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cards.add(new SetCardInfo("Treasure Keeper", 341, Rarity.UNCOMMON, mage.cards.t.TreasureKeeper.class));
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cards.add(new SetCardInfo("Tymora's Invoker", 101, Rarity.COMMON, mage.cards.t.TymorasInvoker.class));
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cards.add(new SetCardInfo("Veteran Soldier", 48, Rarity.UNCOMMON, mage.cards.v.VeteranSoldier.class));
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cards.add(new SetCardInfo("Viconia, Drow Apostate", 156, Rarity.UNCOMMON, mage.cards.v.ViconiaDrowApostate.class));
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cards.add(new SetCardInfo("Vrock", 157, Rarity.UNCOMMON, mage.cards.v.Vrock.class));
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cards.add(new SetCardInfo("Wand of Wonder", 204, Rarity.RARE, mage.cards.w.WandOfWonder.class));
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